I have seen some rare weird attacks by the AI and am trying to find out what changes Neoteric World makes to the AI. I cannot find the python file.
The main thing I am asking here is if anyone knows how to access the info on what Neoteric World does with the AI because I may want to check it out for other reasons in future, but of course I will explain the behavior I want to investigate now too.
The behavior is that sometimes the AI will do a very random attack on the player with a single unit that makes no sense and nab a win, but might not attack with anything else anywhere. I must also note this behavior of a lone unit attacking irrationally like this has never resulted in a loss for them. The most extreme example was an AI getting rekt on the other side of the world just randomly has a lone transport waltz up to my full-health +20% strength destroyer and sink it, then merrily sail away.
Similar thing happened when I had a SOD outside their city. They have siege weapons and a big SOD inside the city, yet they only attacked with a single unit, a swordsman against a SOD of macemen all +10% Strength on a forested hill, swordsman won with only decimal health lost. They didn't use their siege units at all for some reason.
Another time I had a full health rifleman on a hill with +hills defense, the AI had a lot units nearby (grenadiers and cavalry), yet attacked with a maceman and won with minimal damage.
I am wondering if neoteric world does something similar to XCOM where successive losses gives a free 100% guaranteed win on the next attack (or if they are behind in tech), the AI calculations know when it has this 100% win chance and so make these random attacks that result in unlikely victory, and also why they do it without coordinating it with siege weapons.
As an aside, I also want to inspect if neoteric world removes amphibious attack penalty for the AI, maybe to compensate how hard it would be for the AI to understand to spend movement points to cross a river first and then attack their target? Just curious about that because the AI seems to cause a lot of damage to full-health well defended units for attacks across rivers and amphibious landings when in my experience amphibious attacks result in doing little damage to full-health defending units in cities and on hills.
The main thing I am asking here is if anyone knows how to access the info on what Neoteric World does with the AI because I may want to check it out for other reasons in future, but of course I will explain the behavior I want to investigate now too.
The behavior is that sometimes the AI will do a very random attack on the player with a single unit that makes no sense and nab a win, but might not attack with anything else anywhere. I must also note this behavior of a lone unit attacking irrationally like this has never resulted in a loss for them. The most extreme example was an AI getting rekt on the other side of the world just randomly has a lone transport waltz up to my full-health +20% strength destroyer and sink it, then merrily sail away.
Similar thing happened when I had a SOD outside their city. They have siege weapons and a big SOD inside the city, yet they only attacked with a single unit, a swordsman against a SOD of macemen all +10% Strength on a forested hill, swordsman won with only decimal health lost. They didn't use their siege units at all for some reason.
Another time I had a full health rifleman on a hill with +hills defense, the AI had a lot units nearby (grenadiers and cavalry), yet attacked with a maceman and won with minimal damage.
I am wondering if neoteric world does something similar to XCOM where successive losses gives a free 100% guaranteed win on the next attack (or if they are behind in tech), the AI calculations know when it has this 100% win chance and so make these random attacks that result in unlikely victory, and also why they do it without coordinating it with siege weapons.
As an aside, I also want to inspect if neoteric world removes amphibious attack penalty for the AI, maybe to compensate how hard it would be for the AI to understand to spend movement points to cross a river first and then attack their target? Just curious about that because the AI seems to cause a lot of damage to full-health well defended units for attacks across rivers and amphibious landings when in my experience amphibious attacks result in doing little damage to full-health defending units in cities and on hills.