Black Map - Please Help!

PorDios

Chieftain
Joined
Dec 29, 2005
Messages
5
Hi all -

I am having that black map problem that several others have repotred, but none of the fixes have worked for me so far. I come to you on bended knee, in hope that someone out there will have some suggestions for me. The game starts out playing perfectly, but the map will inevitably crap out eventually, usually within a half-hour. Sometimes shutting the game down and restarting it fixes the problem - but usually not. The longer the computer has been on, the sooner it is before the inevitable graphics meltdown, and the less the likelyhood that restarting the game will fix it. However, I shut the computer down every night, so it's not like it's been running for three days straight or anything. Also, usually when the graphics crap out, the game also starts to lag terribly, but I don't have any problems with lagging during the time when the graphics are behaving.

Here's my system info:

NVidia GeForce 6800 PCI Express videocard
ASUS K8S-MX motherboard (SiS 760 GX chipset)
Athlon 64 3000+ Processor (800 mHz)
Western Digital Raptor 74 GB Serial ATA harddrive
Free memory out the ass

Here's what I have tried:

- Updated motherboard and videocard drivers
- Downloaded and installed v1.52 patch
- Disabled memory saving and screenshots (recommended to conserve memory - but I really doubt it's a memory problem)
- Set screen resolution and graphics quality to lowest settings
- Recorded videocard and motherboard temperatures and voltages while playing (everything was well within the normal range - no overheating)
- Went spelunking in the BIOS and cranked the aperture to 128 MB, and disabled sidebanding

Still, no love. Perhaps some incompatibility issue between the NVidia videocard and the SiS chipset? Yeah, I doubt it too, but I'm out of ideas (not to mention patience). Is there anything left to do but weep, render my garments, and wait until the next patch comes out? I mean, NOW what am I supposed to do with my free time? Read, or socialize, or some ****? Eff that. If anyone out there has any ideas, please let me know!

Thanks!
 
PorDios said:
Free memory out the ass

There's your problem. The RAM sticks should be plugged into your mainboard, not your rectum.

You could also try reinstalling DirectX. Or uninstalling and reinstalling Civ 4, but after scanning for spyware and make sure all firewalls are disabled during the install. Then install the patches.

That should keep you busy and possibly fix your game. If that doesn't work, I'd expect another patch in ~a month.
 
Thanks for the help - but unfortunately, none of those suggestions worked. I had already tried disabling the firewall and reinstalling (I should have put that on the list!). I did reinstall Direct X, but it doesn't seem to have made a difference.

Here's my DXDiag file, in case that helps....

You really think a new patch will be out that soon? That cheers me up. :-)
 
Okay.

Well, then.

HERE is the DXDiag file, whether it likes it or not.





------------------
System Information
------------------
Time of this report: 12/29/2005, 22:03:57
Machine name: JULIE
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: English (Regional Setting: English)
System Manufacturer: n/a
System Model: n/a
BIOS: BIOS Date: 11/11/04 09:38:48 Ver: 08.00.11
Processor: AMD Athlon(tm) 64 Processor 3000+, MMX, 3DNow, ~2.0GHz
Memory: 1024MB RAM
Page File: 331MB used, 2129MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce 6800 LE
Manufacturer: NVIDIA
Chip type: GeForce 6800 LE
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0042&SUBSYS_00000000&REV_A1
Display Memory: 128.0 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.8198 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 12/10/2005 03:06:00, 3955456 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 12/10/2005 03:06:00, 3536768 bytes
Device Identifier: {D7B71E3E-4302-11CF-B643-0A2000C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0042
SubSys ID: 0x00000000
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
 
I don't think your rig is the problem. However, you could try one of the beta drivers at guru3d.com. I'm currently using 83.10 and have no problems. You could also try the December rebuild of DX9 (d/l it from M$ or guru3d.com)
 
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