ripple01
Emperor
OK, so I am running into an error with certain civilizations in my mod. When I go to start the game, I get a blank tech screen and no interface. I got the following out of PythonErr.log
Traceback (most recent call last):
File "CvAppInterface", line 84, in preGameStart
File "CvScreensInterface", line 88, in showTechChooser
File "CvTechChooser", line 154, in interfaceScreen
File "CvTechChooser", line 235, in placeTechs
RuntimeError: unidentifiable C++ exception
ERR: Python function preGameStart failed, module CvAppInterface
The relevant line in CvTechChooser
screen.addDDSGFCAt( szUnitButton, szTechRecord, gc.getPlayer(gc.getGame().getActivePlayer()).getUnitButton(eLoopUnit), iX + fX, iY + Y_ROW, TEXTURE_SIZE, TEXTURE_SIZE, WidgetTypes.WIDGET_PEDIA_JUMP_TO_UNIT, eLoopUnit, 1, True )
Can anyone help me figure out what is going on here? It looks like something with placing the tech button for the unique unit, but I can't suss out the problem fully. Would greatly appreciate anyone else's insights...
Thanks,
ripple01
Traceback (most recent call last):
File "CvAppInterface", line 84, in preGameStart
File "CvScreensInterface", line 88, in showTechChooser
File "CvTechChooser", line 154, in interfaceScreen
File "CvTechChooser", line 235, in placeTechs
RuntimeError: unidentifiable C++ exception
ERR: Python function preGameStart failed, module CvAppInterface
The relevant line in CvTechChooser
screen.addDDSGFCAt( szUnitButton, szTechRecord, gc.getPlayer(gc.getGame().getActivePlayer()).getUnitButton(eLoopUnit), iX + fX, iY + Y_ROW, TEXTURE_SIZE, TEXTURE_SIZE, WidgetTypes.WIDGET_PEDIA_JUMP_TO_UNIT, eLoopUnit, 1, True )
Can anyone help me figure out what is going on here? It looks like something with placing the tech button for the unique unit, but I can't suss out the problem fully. Would greatly appreciate anyone else's insights...
Thanks,
ripple01