Ramkhamhaeng
Warlord
- Joined
- Feb 24, 2014
- Messages
- 209
Hello guys,
I did not use the Blender version 2.49b, but a newer one. So I can not import Nifs directly in blender and I'm using the import/export-options from Nifskope to edit a mesh in Blender and bring it back to Nifskope later.
The tool chain looks like:
Nifskope -> Export as *.obj-file -> Blender -> Export as *3ds-file -> Nifskope
Unfortunately at some stage the UV-Map of my mesh will be changed from [0,1]²-values on [0,1]x[-1,0]. In most cases the change is not visible for the user, but if you apply e.g. a texture-rotation around the its center it made a big difference!
Does anybody know how I could shift the v-coordinate back onto the [0,1]-range? (Editing by hand in Nifskope is no option )
Regards
I did not use the Blender version 2.49b, but a newer one. So I can not import Nifs directly in blender and I'm using the import/export-options from Nifskope to edit a mesh in Blender and bring it back to Nifskope later.
The tool chain looks like:
Nifskope -> Export as *.obj-file -> Blender -> Export as *3ds-file -> Nifskope
Unfortunately at some stage the UV-Map of my mesh will be changed from [0,1]²-values on [0,1]x[-1,0]. In most cases the change is not visible for the user, but if you apply e.g. a texture-rotation around the its center it made a big difference!
Does anybody know how I could shift the v-coordinate back onto the [0,1]-range? (Editing by hand in Nifskope is no option )
Regards