Blid-01- A ring to rule them all

blid said:
How many cannons would you use to kill that stack ? 50 ?

Maybe fewer. Assuming the CGII Infantry would do the first defense, it would probably absorb the first 5 canon attacks and the CGI Inf. might absorb 2 more. Then maybe one more on each of the 6 Gunships. That's a total of 13 canons. Assuming we could produce them all with Bombard I & II, all the units in the city will be at maximum collateral damage. So then we need around 20 riflemen (more, depending on how many more Riflemen there are at the bottom of that stack) to clean up the mess. It's doable at our current situation, but then there are 5 more cities we have to take after we survive the counterattack?

What the heck, hold my beer and watch this ...
 
lurker's comment:
This is getting good. I like the way you think, Frank. What's the point in playing if you don't lose spectacularly every once in a while, eh?
 
Rex Tyrannus said:
lurker's comment:
This is getting good. I like the way you think, Frank. What's the point in playing if you don't lose spectacularly every once in a while, eh?

Spectacular might be too soft a word in this instance.
 
Ok so I get 10 builder turns this time do I? Sounds ok.. I'll play that now, it shouldn't take as long as the last ones did.
 
10 turns of getting ready to attack Hatty. Built lots of cannons as I see them as our only chance to take out her stacks.

Turns 1 and 2, Hatty completed 4 casings. She's going to need to be attacked to stop her from winning by space race anyway. And the prediction of an artist was correct. We got one.

Turn 3, Assembly line came in and I chose Combustion next as it probably has the most military value to us.

Turn 4, I started a couple of infantry to go with the cannons. I used the artist in Tours to try and push the borders back a bit. Did a little bit, it gave us a new desert square.

Turns 5-10, I kept on building cannons and moving them to the front lines. We'll just have to go for it soon as I saw this and it made me :cry:

Civ4ScreenShot0193.jpg


Here's where we stand tech wise. Doing great aren't we. :rolleyes:

Civ4ScreenShot0194.jpg


Now I'm off to watch the football again... Maybe I'll have some more luck there. :D

The save (1910AD):
 
hmmm.. i didn't predict we would get an artist, but i did predict we would not get an adjacent tile ( and first we were talking about revolt in Karakorum:D )

Blid, will i play, or will we quit?

EDIT: Some things i really don't understand: what's the use of combustion? to make destroyers ? . Why putting Tour's university in the queue and not whipping it? It would also give extra cultural pressure on Karakorum. Why not whipping that temple in Kolhapur that has 3 agry cit.?

Techwise in this game we don't follow a coherent researchplan. Every tech we research first should be discussed imo.
 
To close the ring we have to raze two inland city's , we can't settle in enemy territory like in civ3. I'll play tomorrow 10 builders-turns. oh yeah, combustion makes transports possible.
 
Ahhh, artist gave us a desert tile :crazyeye: Tours had only a thousand culture points and Karakorum was taken by Hatty late in the game. How many culture did she got already ? I noticed that Hatty built the eiffel tower too. So that tile next to Karakorum seems kinda impossible

I was thinking about artillery too.

I can see our chaces are null, but let's have one report saying :
- Hatty pillaged all the towns in Bangalore in 1 turn
- Hatty took 5 cities in my turnset
- Hatty danced around the ring with my head on a pole
- Mansa declared war on us
...
 
blid said:
I can see our chaces are null, but let's have one report saying :
- Hatty pillaged all the towns in Bangalore in 1 turn
- Hatty took 5 cities in my turnset
- Hatty danced around the ring with my head on a pole
- Mansa declared war on us
...

...
- We dust ourselves off
- We figure out what we'll do different the next time.
 
Asperge said:
Blid, will i play, or will we quit?
Play :D . We can learn a lot from adversity. Let's see how well we can do.

Asperge said:
What's the use of combustion? to make destroyers ?
To make transports and maybe go naval to get those coastal cities. Oil for tanks might be handy but I don't think we'll get that far. The rest of the options just didn't seem to have that short term military focus. But as you rightly point out, we haven't discussed techs enough in this game.

Asperge said:
Why putting Tour's university in the queue and not whipping it? It would also give extra cultural pressure on Karakorum. Why not whipping that temple in Kolhapur that has 3 agry cit.?
I forgot to use the whip in my turnset. I don't normally whip for cannons and didn't think about it for the temple. The uni was queued as I thought a cannon more appropriate and I just left the uni behind it.

Asperge said:
Techwise in this game we don't follow a coherent researchplan. Every tech we research first should be discussed imo.
I agree. I'll admit that RL has had my mind quite occupied over the last couple of weeks and I haven't paid as much attention to my SG's as I should have. This is winnable this variant but it will require a bit more careful planning and some luck.
 
0: Whip some buildings, start workboat, Oxford in Paris;
send lot of attacking units from Bangalore to Tours and Tabriz.
We have heredatery rule so send some units around to peace angry faces.

1: Combustion > Astronomy ( oil underneath Sorbonne).
start one transport for you never know what.

3: decide stubborn to leave free speech, take vassalage 'cause it's only war we are facing.

4: Asoka completes SS-Thrustres. Nice for him.

6: Mansa completes Apollo;
Astronomy > Physics (Colossus obsoletes, -43 beakers at 100 %)

I can understand during my turns why KK went a little bit careless:)

10: Physics in 2, hope Sooooo can research Artillery during his turns.

(now i'm gonna try to give my computer a faster internet connection...)

Here a picture of the difference in powers:
 

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sooooo said:
I'll try to play tonight. Am I allowed to go to war or do you want me to wait for artillery and build some?
Bah, as you please. We are toast anyway, so if you want to watch the initial assault ...:rolleyes: Do we try to make some money and bribe MM in ? The option is not red but who knows how much we need for that ?
I bet he will chicken after the 10 turns and sign peace
 
I've thought for a while that bribing Mansa to war against Hatty is our only choice. Even if he only fights her for 10 turns, those 10 turns would radically alter the power curves. At best, it could bring us perhaps into the same class as their surviving forces.

I suggest we build for 10 turns, shut down research to 0 and see if we have enough gold to bribe him by then. It might take 20 turns.

Edit: after reading what I just wrote, it sounds like pollyannish tripe.
 
frankcor said:
Edit: after reading what I just wrote, it sounds like pollyannish tripe.

:lol: This brings out memories ... Pollyanna is an anime (not boradcast in australia it seems). IIRC, she is orphan, has a cruel aunt making her life miserable and she always keep a smile and an optimistic dynamism
 
I too have no idea what pollyanna is. I know what tripe is though.

The plan: Research artillery. The set research to 0%. Build/whip artillery. Bribe MM to declare on Hatty even though they are friendly. That's gonna need a lot of cash. Are we still in theocracy? And hereditary rule? We're in vassalage? I would have prefered Representation/Nationhood/Free Religion. That would be a lot of anarchy though so it would delay the cash buildup. I'll see what seems best at the time.
 
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