ProfessorPhobos
Chieftain
- Joined
- Nov 16, 2001
- Messages
- 14
I've been thinking about one of the longstanding design problems of the series- the iterative nature of it means that an early lead translates easily to a middle game lead and then a late game lead, so it's possible for the game to either "get away from you" (you lagged early and can never catch up) or become a done deal very early on (so why even finish?).
I've also been thinking of how much I liked Blind Research in Alpha Centauri. An idea I had was that if you were at the frontier of science- i.e., pushing into techs no one else had discovered, you couldn't pick what tech to research. You had to go in blind. You'd discover something, but whether it was Iron Working or Sailing or Banana Engineering, you couldn't pick.
But once a civilization discovers a tech, all other civilizations can choose to research it deliberately. This allows laggards an easier time catching up and slows down winners, without feeling like it's penalizing doing well. The thematics of it are, 'You're so awesome at science, you're pushing into the mysterious unknown! Go you!" rather than being openly punitive.
I've also been thinking of how much I liked Blind Research in Alpha Centauri. An idea I had was that if you were at the frontier of science- i.e., pushing into techs no one else had discovered, you couldn't pick what tech to research. You had to go in blind. You'd discover something, but whether it was Iron Working or Sailing or Banana Engineering, you couldn't pick.
But once a civilization discovers a tech, all other civilizations can choose to research it deliberately. This allows laggards an easier time catching up and slows down winners, without feeling like it's penalizing doing well. The thematics of it are, 'You're so awesome at science, you're pushing into the mysterious unknown! Go you!" rather than being openly punitive.