AntSou
Deity
- Joined
- Jun 8, 2019
- Messages
- 3,052
I think seeing how CIV VI brought back the idea of organic technological advancement, represented by tech and civic boosts, this idea could be taken even further.
One way to do that would be to have not one but two boosts (or even three) to each tech, all of them hidden. The game would automatically research the tech or civic which has had the most boosts triggered. Three boosts represent 100% researched, so you can potentially get a new tech by triggering all the boosts. These would be drawn from a pool of up to six, so that each game is different.
This blocks Civs from bee-lining and early tech and civic advancement would depend entirely on your environment and how your Civ reacts to it.
Upon discovery of Scientific Theory you'd finally be able to direct research. The Enlightenment does the same for Civics.
Furthermore, techs and civics are passively adopted by neighbouring Civs at a certain rate per turn (e.g. 2% per turn), depending on distance, roads, etc. Open borders and other diplomatic choices can speed this process up. Certain techs such as Printing Press and Globalisation can speed this even further, but you can use secrecy policies, buildings, governor abilities and spies to slow the rate of adoption of your own techs/civics by enemy Civs, or speed up your own adoption of foreign techs/civics.
I doubt such a game option would be added to the game, but do you find this interesting?
One way to do that would be to have not one but two boosts (or even three) to each tech, all of them hidden. The game would automatically research the tech or civic which has had the most boosts triggered. Three boosts represent 100% researched, so you can potentially get a new tech by triggering all the boosts. These would be drawn from a pool of up to six, so that each game is different.
This blocks Civs from bee-lining and early tech and civic advancement would depend entirely on your environment and how your Civ reacts to it.
Upon discovery of Scientific Theory you'd finally be able to direct research. The Enlightenment does the same for Civics.
Furthermore, techs and civics are passively adopted by neighbouring Civs at a certain rate per turn (e.g. 2% per turn), depending on distance, roads, etc. Open borders and other diplomatic choices can speed this process up. Certain techs such as Printing Press and Globalisation can speed this even further, but you can use secrecy policies, buildings, governor abilities and spies to slow the rate of adoption of your own techs/civics by enemy Civs, or speed up your own adoption of foreign techs/civics.
I doubt such a game option would be added to the game, but do you find this interesting?