I have never understood the children's creche thing. Do they give units a penalty when they are away from home? I seem to recall creches did strange things. No idea how brood pits work with regard to a bonus.
It is very complex with several contingencies and interactions with other bonuses/penalties. I have never succeeded with getting a handle on it despite having read Maniac's and other articles thereon.
Children's Creche and Brood Pit are buggy.
From
Maniac's article:
Maniac said:
A Childrens Creche (CC) has a double effect on morale. On the one side it gives a morale bonus to units, built in a base with a CC, of a faction running a negative SE Morale. This bonus counts on every location. On the other side a Childrens Creche gives a battle bonus to units on the base square of a base with a CC.
Maniac said:
For any unit built in a base with Childrens Creche, no matter their location:
0 SE Morale or higher: no difference.
-3 to -1 SE Morale: +1 morale level
-4 SE Morale: +2 morale levels
I found out that the important part is where the unit is "homed." If you have -3 to -1 SE and you re-home an elite unit from a base that has a children's creche to one that does not, you end up with a commando unit.
That was quite a shock when I saw that.
It is easiest to think of the children's creche having the following effect. If you have a unit that is homed to a base that does not have a children's creche and the base builds a children's creche, then the unit will gain morale according to the following table:
0 SE Morale or higher: no difference.
-3 to -1 SE Morale: +1 morale level
-4 SE Morale: +2 morale levels
As far as I know, units are never penalized for being homed to a children's creche when they are away from the base square.
Maniac said:
For units on a base square, the base having a Childrens Creche:
When the unit is defending: 0 SE Morale or higher: +12.5% (+) battle bonus
-1 & -2 SE Morale or higher: +25% (++) battle bonus
-3 SE Morale: +37.5% (+++) battle bonus
-4 SE Morale: +50% (++++) battle bonus
The total defence bonus (the sum of the morale level bonus and the (+) boni) is capped off at +50%.
The best way to think of it is that the unit acts like your SE Morale is 0
and it gets a one morale unit boost as a result.
Maniac said:
When the unit is attacking:
+4 SE Morale: -37% battle penalty
+3 SE Morale: -25% battle penalty
+2 SE Morale: -12.5% battle penalty
+1 SE Morale: no difference
0 SE Morale: +12.5% battle bonus
-1 SE Morale: +25% battle bonus
-2 SE Morale: +25% battle bonus
-3 SE Morale: +37.5% battle bonus
-4 SE Morale: +50% battle bonus
Maniac said:
For attacks there is no limit at all for the battle bonus.
Basically, there is a major bug, which is probably best done at CGN where I already have a thread
Attacker in base morale bugs and I would invite chuft and Lefty Scaevola to post in that thread and we can go through the effects.
There are several bugs associated with units attacking out of bases with children's creche:
(1) You can have super elite units!
(2) If you have positive morale SE, your units are penalized!
Brood pits are supposed to act like children's creche for native life units in bases that do not have children's creche. In reality, there is a benefit to having both children's creche and brood pits. At the risk of sounding like a pitchman for another forum, I would suggest that Lefty Scaevola and chuft examine the thread
Defender in a base morale bugs.
In addition to the bugs for conventional units, there is an additional bug.
(3) Negative SE morale does not affect lifecycle, so children's creche and brood pit gives an undeserved bonus to native life units. So you have this mature boil. If you run a -4 Morale SE, that mature boil becomes a demon boil.
This is an exploit I hope chuft does not get enamored of. Play the Gaians, garrison your bases with native life units, build children's creche or brood pit in every base, run the worse Morale SE you can and watch the AI die around your bases. This turns the weak Gaians into an extremely powerful, albeit defensive, force.
I hope that helps.