1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Blocking the AI from settling

Discussion in 'Community Patch Project' started by Seyren, Dec 6, 2018.

  1. Zanteogo

    Zanteogo Chieftain

    Joined:
    Nov 13, 2015
    Messages:
    436
    I find though the AI will avoid taking land too close to you if your powerful, once all the other spots are taken they will do so anyways.

    The worse is when they find that one little spot in the middle of your empire after you do the open borders with them. A human player will generally never do this as it is pointless and actually harmful to the civ doing the settling. The AI doesn’t seem to care much.
     
  2. Grego_cact

    Grego_cact Chieftain

    Joined:
    Dec 31, 2018
    Messages:
    7
    Gender:
    Male
    I once did that. I turtled hard with that city and the IA just acted dazed. Was a nice tactical asset.
     
  3. Zanteogo

    Zanteogo Chieftain

    Joined:
    Nov 13, 2015
    Messages:
    436
    Well, generally it’s a crappy tactic. Cities without workable land tend to take way more away than they produce. Plus if that open boarders ends you have no way to move units in and out until airports or war.
     
    vyyt likes this.
  4. Grego_cact

    Grego_cact Chieftain

    Joined:
    Dec 31, 2018
    Messages:
    7
    Gender:
    Male
    Not like that you need a lot of units in order to protect a city. You should be able to have some few cities sub optimal from yield point of view, but that have some tactical or strategic value. Overoptimization of simple metrics can produce underperforming of more complex properties.

    I am not suggesting that you should always do that or that most times that IA do that they are playing 5D chess. But it is not as simple as yields are the only metric that players (human or IA) should value. Those cities tend to underperform in IA hands because the computer is crappy in turtling actions.
     
  5. BiteInTheMark

    BiteInTheMark Chieftain

    Joined:
    Aug 23, 2016
    Messages:
    1,530
    Gender:
    Male
    Location:
    Germany
    I try to treat the AI as human, and also dont do things I wouldnt do vs humans . Settling a city in the midst of AI territory may work against an AI, but if you would do that vs a same skilled human, those cities would be doomed from the beginning. Either your enemy would buy all accessable tiles immidiatly, letting you behind with a useless 6 tile mini city, or strike this city from all sides and burning it down.
    The most annoying is, every human would see a fresh settled city in midst of your own territory as a theoretical war declaration, and attacking such a city and burning it down absolutly understandable. But doing so gives the attacker of the city a diplomatic penalty to everyone, even worse, if you burn it down, while the aggressiv settling of a city has no influence diplomatically to other civs than to the bordering one. This makes it such a pain to see a stupidly settled city 3 tiles away from your cities.
     
  6. Minh Le

    Minh Le Chieftain

    Joined:
    Aug 20, 2018
    Messages:
    793
    Gender:
    Male
    You can prevent that by buying tiles. Cities cannot be settled next to other nations border.
     
    civplayer33 likes this.
  7. BiteInTheMark

    BiteInTheMark Chieftain

    Joined:
    Aug 23, 2016
    Messages:
    1,530
    Gender:
    Male
    Location:
    Germany
    I know, but thats not often possible all time. Especially in the beginning of the game when you use most of your gold to buy units or rush buildings in your secondary cities. While a tile in second ring costs most 50-60 gold, a tile in the third ring can cost 100+ gold. Buying 2 tiles have the same value as a early military unit, and often you have to buy more than those 2 tiles cause there are still other options for their settlers to found.
     
  8. Grego_cact

    Grego_cact Chieftain

    Joined:
    Dec 31, 2018
    Messages:
    7
    Gender:
    Male
    In the grand scheme of things, forward settling between your cities is detrimental to IA but also is for you. So can be take as a sunken cost for the IA.
     
  9. Gothic_Empire

    Gothic_Empire AKA, Ramen Empire

    Joined:
    Aug 5, 2008
    Messages:
    1,488
    As Napoleon, I find myself frequently wondering why Egypt bothered to settle Thebes in the glorious soil of France. I find this realistic enough.
     

Share This Page