BNW Problems

Cahillicus

Warlord
Joined
Apr 14, 2013
Messages
141
Location
In your cities, stealing your techs
I have a few complaints about BNW

First, has anybody noticed that the culture victory is much harder in BNW? In vanilla and G&K, you just hunkered down with a small empire, and spent your policies wisely until you filled 5 trees and built the utopia project. Now you have to produce a nearly impossible amount of tourism to overcome the top culture civ.

Also, I find it impossible to get a lot of happiness, gold, and culture. Early game gold problems? Be-line currency and build a bunch of markets. Medieval happiness problems? Be-line printing press and build a bunch of theaters. Culture problem build lots of powerful culture buildings. Now, all three of those things are dumbed down, making the game harder.

Any one have any other complaints?
 
I actually never won a cultural victory pre-BNW. The reason is because I am a wide player. The first game I played in BNW was a cultural victory with the Shoshone. I like that it is possible now with a wide empire. Why wouldn't a big empire have alot of culture?

I have had major problems with gold and happiness early. This needs fixed. It is hard to build up defenses without going oligarchy and as a wide player this has put a hamper on my play style, yet I have seen the computer expand with no issues and literally settle EVERY open space on the map. Many without luxs!
 
I have a few complaints about BNW

First, has anybody noticed that the culture victory is much harder in BNW? In vanilla and G&K, you just hunkered down with a small empire, and spent your policies wisely until you filled 5 trees and built the utopia project. Now you have to produce a nearly impossible amount of tourism to overcome the top culture civ.

Also, I find it impossible to get a lot of happiness, gold, and culture. Early game gold problems? Be-line currency and build a bunch of markets. Medieval happiness problems? Be-line printing press and build a bunch of theaters. Culture problem build lots of powerful culture buildings. Now, all three of those things are dumbed down, making the game harder.

Any one have any other complaints?

Culture victory pre-BNW was just a snoozefest of sitting around generating culture and picking your nose, now you actually get to do some things like send out your Archaeologists, swap Great Works to get good bonuses and make sure the World Congress is working in your favor. And because you're no longer forced to complete 5 trees, now you have a lot more choices in policies. Of course the usual suspects of Tradition/Aesthetics/Rationalism + Consulates from Patronage are going to be in basically every CV.

Are you not filling your trade route slots or something? Gold income has all been rebalanced around trade routes, you want to fill new slots as soon as they come in.

What exactly has been dumbed down?
 
Vanilla/GK CV is possibly the least developed and simplest of all Civ V VCs as it's all about culture generation and beelining the same SP path.
BNW's CV requires archeology planning, happiness management, culture booming, artifact stacking/swapping, and controlling world congress; one mistake in one of these fields might mean defeat - making it easily the most elaborated VC.

Also, in BNW the amount of happiness you can get is hilarious (120+ smiles by industrial), culture is much more than a non-focused vanilla/GK culture, and gold is roughly the same from mid-game onwards.

You probably haven't understood BNW yet, I suggest playing a few games until you get used to it.
 
Also, in BNW the amount of happiness you can get is hilarious (120+ smiles by industrial)

Question number 1: Seriously? I know of religion, consulates, protectionism, monarchy, naval tradition, meritocracy and cultural diplomacy, plus ideological tenets, but even if you combine all of these (which is highly unlikely) you want get half of that. Provided you have at least 4 cities..

Question number 2: Is there much use in having 120+ happiness, when instead you can invest this happiness in new (conquered) cities?
 
Cultural CV in BNW is too easy. Cultural CV in BNW is too hard. Which is it, people?
 
Cultural CV in BNW is too easy. Cultural CV in BNW is too hard. Which is it, people?

Both! :D

Well not really. But I think the way Cultural victory works, it isn't really possible to win if the AI was better at defending against it. If they could realize that you're influential over 5/7 civs, and the last culture giant realized he needs to rush Great Firewall and close his borders, then it would be very difficult to actually win. It would come down to sneaking Great Musicians into his country and having covert concerts.

I don't play multiplayer, has anyone won a CV vs humans when they weren't a total runaway that could win any VC they wanted?
 
I have a few complaints about BNW

First, has anybody noticed that the culture victory is much harder in BNW? In vanilla and G&K, you just hunkered down with a small empire, and spent your policies wisely until you filled 5 trees and built the utopia project. Now you have to produce a nearly impossible amount of tourism to overcome the top culture civ.

Also, I find it impossible to get a lot of happiness, gold, and culture. Early game gold problems? Be-line currency and build a bunch of markets. Medieval happiness problems? Be-line printing press and build a bunch of theaters. Culture problem build lots of powerful culture buildings. Now, all three of those things are dumbed down, making the game harder.

Any one have any other complaints?

First paragraph (most of it): By design. And actually I prefer it that way.
As to new culture, what to do is start with a normal tech path, but around Atomic era, just beeline to the Internet. (And build the National Vistors Center which is on its way.) You can also build the CN Tower to save having to construct Radio Towers.

Gold: Market places still important because they directly increase the gold you get when the AI establishes a trade route with you. And having a Market Place in every city is what is needed for East India company. That + a harbor in the same city result in major trade route income.

Happiness: That is now the Zoo, and provides the same amount of happiness as before. I guess what has changed is that some of the happiness policies have been relocated to Ideology. Think of this as an incentive to either build 3 factories quickly or reach Modern era. Or if you reach a religion fast enough you can choose Cathedral for the great works of art slot. (Which as a side effect will increase happiness by 1 point.) For more happiness, choose another happiness religious belief.

Cultural buildings. You don't really need an Amphitheater until after your Writing Guild has been built. You will though eventually want those just to build Opera Houses for the Hermitage; particularly if the AI beat you to Cathedrals.
 
Also, I find it impossible to get a lot of happiness, gold, and culture. Early game gold problems? Be-line currency and build a bunch of markets. Medieval happiness problems? Be-line printing press and build a bunch of theaters. Culture problem build lots of powerful culture buildings. Now, all three of those things are dumbed down, making the game harder.

You keep using that word. I do not think it means what you think it means.
 
Question number 1: Seriously? I know of religion, consulates, protectionism, monarchy, naval tradition, meritocracy and cultural diplomacy, plus ideological tenets, but even if you combine all of these (which is highly unlikely) you want get half of that. Provided you have at least 4 cities..

Question number 2: Is there much use in having 120+ happiness, when instead you can invest this happiness in new (conquered) cities?

There are some SPs that make that amount of happiness quite valuable :goodjob:
 
Imo they should nerf sacred sites to +1 tourism, increase parthenon to +5 tourism and reduce airports and hotels to 25% instead of 50%.

As it is now, it's very slow (if you don't exploit sacred sites) until you get airports and hotels, then boom it is virtually impossible to AVOID winning a CV. I had to close my borders and stop trading with my top competitor because I wanted a science victory. I wasn't even trying to generate tourism, but late game it is virtually impossible to avoid it.
 
You probably haven't understood BNW yet, I suggest playing a few games until you get used to it.

Well, I haven't had a chance to play a lot of BNW games. I guess I should play some more.

You keep using that word. I do not think it means what you think it means.

Maybe not dumbed down, but certainly more difficult for me, at least.
 
More valuable than having 10 tall cities? :D

At 10?! Very much so; how in the world are you going to build any national wonder with needing 10 copies of the building?
This is also several fewer cultural policies and very few (if any Golden Ages)
 
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