[BNW] Venice gameplay questions

monad

Chieftain
Joined
Nov 29, 2013
Messages
19
First time posting here; I'd like some advice from the more experienced players about playing Venice.

I play quite casually, currently on emperor, not having huge difficulties though. However, before trying higher difficulties, I feel that my gameplay is not optimal. I usually adapt to the map/settings but generally, as Venice I go:

-Tech: writing, archery, (mining, if necessary), optics, philo, (construction, if Xbows needed early), math, iron working, civil service, education, printing press, scientific theory, etc.

-Policies: tradition, consulates/commerce opener before rationalism, freedom main tenets, finish patronage.

-Build: scout (x2 if needed, bought or built), shrine/granary (depending if good pantheon/food resources), worker (stolen if possible), archer (for camps, bought or built), library, ToA, NC, HG/oracle (if possible), cargo ships (between wonders or bought), (extra army when needed, earlier also possible), colossus, chichen itza (if possible), univ., workshop, ironworks, LToP (into PT or ND), schools, factories, etc.

Between wonders i try to squeeze/buy as many cargo ships as possible to firstly food-connect cities and then for gold/science. It allows to buy most of the random buildings between main wonders. I try to get ToA and Colossus every game as Venice, as they are IMO the 2 best early wonders for this civ: colossus for obvious reasons and ToA for the late-game food boost when you fill all specialist slots and don't work the food tiles (most civs will slow down here and recover later with hospitals/medical labs, while venice gets pumped by cargos and further amplified by ToA).

I target science for most of the game and usually win by buying my way to diplo victory. Now, while Venice can go very tall and afford to spam wonders, the MoV limitation is painful. This is where my problem comes: After the fast MoV, there is a very long gap to the next one, which significantly cripples the science output/growth. What is the best approach here? Just play on 2 cities until the next MoV pops/make markets, banks, etc. to mass merchant points/get one with liberty finisher or LToP/finish commerce?

I like Venice and I feel they are very strong on emperor, but the limitation of MoV is quite troublesome. Thanks for any advice and sry for the wall of text :)

PS: on a side-note, it happened in the last 3 games to be DoW'ed early game and after repealing the attack (with minimum number of units, usually from militaristic CS or some bought Xbows) they offer me peace and 1 free city! (not small, usually 6-9 pop) Is this supposed to happen? Is it pity or what? :lol:
 
I'm not that great at the game, but one thing about MoV might be to delay Optics until you've gotten your first one legitimately via great merchant points?

Not sure how viable that is, but I assume since the free MoV at Optics would delay one gotten from GPP, that'd be the ideal approach perhaps.

In any case, I wouldn't recommend going down Liberty unless you've got policies to burn - the first 2 policies really don't help Venice that much. Venice has a lot of policy trees that can help - from Tradition (due to being an extreme Tall civ), to Patronage for easy diplomacy with city states, to Aesthetics (given their Tall status makes them easy to get certain wonders for culture), to Commerce (more money for Venice!) to Exploration (not the greatest, but certain policies like the +3 production in all coastal cities can really help the capital), to Rationalism (great for everyone) to Ideologies - there's so much to choose from, that 2 wasted policies in liberty for that Great Merchant of Venice, I don't feel it makes up for it.
 
I'm not that great at the game, but one thing about MoV might be to delay Optics until you've gotten your first one legitimately via great merchant points?

Not sure how viable that is, but I assume since the free MoV at Optics would delay one gotten from GPP, that'd be the ideal approach perhaps.

In any case, I wouldn't recommend going down Liberty unless you've got policies to burn - the first 2 policies really don't help Venice that much. Venice has a lot of policy trees that can help - from Tradition (due to being an extreme Tall civ), to Patronage for easy diplomacy with city states, to Aesthetics (given their Tall status makes them easy to get certain wonders for culture), to Commerce (more money for Venice!) to Exploration (not the greatest, but certain policies like the +3 production in all coastal cities can really help the capital), to Rationalism (great for everyone) to Ideologies - there's so much to choose from, that 2 wasted policies in liberty for that Great Merchant of Venice, I don't feel it makes up for it.

Hmm, I don't think delaying the MoV from optics is a good idea.. the strongest start I can think of comes from that fast puppet of a coastal CS and 2 cargo ships ferrying food to/from the capital. The huge food boost will pay dividends very fast given that Venice doesn't have happiness issues.. Also, the puppet CS will build up to a MoV of its own eventually..
 
I target science for most of the game and usually win by buying my way to diplo victory. Now, while Venice can go very tall and afford to spam wonders, the MoV limitation is painful. This is where my problem comes: After the fast MoV, there is a very long gap to the next one, which significantly cripples the science output/growth. What is the best approach here? Just play on 2 cities until the next MoV pops/make markets, banks, etc. to mass merchant points/get one with liberty finisher or LToP/finish commerce?

Usually with a peaceful Venice I focus not on spawning GM as early as possible but on producing/getting many GS for Academies around Venice. One Academy is equivalent to a size-8 puppet or 8 citizens, without the cultural and happiness costs. 4 Academies is like adding 32 pop to Venice, before the bonuses to GP tiles...

When the situation allows I might build the GLH for the early Great merchant point.

I prioritize getting Philo and Education even more than you do and in the time span you covered, I usually can fit only 2 or 3 Wonders. I don't go out of my way for religion, and if I do get a pantheon or religion I pick growth-related bonuses. The HG is nice, but I usually tech at the top of the tree (to get more science from TR) and miss it, and one internal trade route for food is much like the Hanging Gardens (I just regret not having it when Venice has no river for a Garden). The Colossus is IMO slightly overkill for Venice. It's great and I always got it on King, but it's another of the Wonders I gave up on Emperor.

For social policies, I never open liberty as Venice (I love the liberty-tradition combo you can have as Poland, but for Venice that second "free" MoV is a trap that will delay science from Rationalism or Scholasticism too much). Full tradition, delayed by opening Honor only if I'm on a map with no competition for Barbs (ie: an island of my own). Then it's Rationalism. Only then do I cherry pick in Commerce, Aesthetics, Patronage, Exploration. I make my way to Scholasticism only when I have enough CS allies to be worth it. In science games with Venice I go Freedom, the level 3 tenet that let you buy spaceship parts is the key to achieving techno victory with Venice.

The first Wonder I really want to have as Venice is the Porcelain Tower, and if possible Pisa. I don't bother with the Forbidden Palace usually, being the first host is most often not crucial, and I know by the next era I'll have so many CS allies as Venice that I will become host in time to pass my ideology as WI early. The top half of the tree Wonders after that I usually all get, my science lead is usually good enough to allow it from this point on.

I focus the early game to mid-game on getting Venice itself very tall (the magic number varies, but I want to be able to work all good tiles + all the specialists). I don't beeline Optics, I usually research it when I'm producing the NC. Exception: Venice has no neighbor for early sea TR. Then I will squeeze in Optics earlier, to get a puppet that will be able to send food to Venice but also be the trade hub with other AI if Venice can't reach them. I don't neglect the Guilds, those the GAWM are important to get social policies faster and grow the borders of puppets).

I've tried two completely different Venice strategies for Techno victory. One is to focus a great deal on science (including high science return from TR and teching at the top, grabbing as many techs from espionage as possible) and getting GS for 3-4 Academies pre Scientific theory around Venice, picking my puppets with great growth potential and bonuses like the possibility of an Observatory in mind. I usually make do with one puppet early game, and produce a second after the Market is up. Late game is focused on getting as many GS as possible.

The second strategy I've used only twice, and it worked too: after I get X-bows, I do get myself some puppets by waging wars on the neighbor. I don't capture any city, but avoiding the warmonger penalty is a bonus: I want them intact with their full pop. I usually manage to get 3-4-5 puppets that way. My Industrial and beyond MoVs I often park in the CS of my choice. I conduct late game Trade Missions for gold-influence or I purchase those CS as my game evolves. If I'm not wholly satisfied with my science ouput I might grab some late game puppets and buy the RL or Observatory they might miss immediately. One of those games I had a Venice SV with 10 puppets, the other was my widest "peaceful" (non-Domination) Venice game with 16 puppets - 2 capitals, 10 cities and 4 CS.

I'm less obsessed with Science if I play for a Venice cultural victory or when I decide I'll got domination. Buying a Diplo victory as Venice is usually a fall back plan when I'm bored with the late game or see that I won't get my SV/CV.
 
Thx for the answer, I think you make some really good points!

I didn't think of really focusing on GSs, I was rather wasting my time going to the lower tree and getting the markets/banks for the GM points. Also, HG and colossus are nice boosts, but can indeed be avoided. The optimal food/science balance is not always obvious since they are closely related. I see you really go purely science, I was trying to alternate science/food development (in the long run, delayed science in favor of food and gold might even out since they both offer very strong science growth potential). Maybe it's indeed not the best approach (some calculations would be quite complex, but very useful to see which path is optimal).

I also get the GAWM wonders quite fast, since they are easy to build, as well as picking the coastal CS with the best science growth potential & within TR distance from capital/major civs. However, I seldom place academies after scientific theory. This is another balance point, placing academies vs discovering techs, which IMO leans towards the latter past scientific theory (haven't done the calculations though, just an intuitive estimation).

One thing I don't understand is how can you get the puppets without capturing them? Do you negotiate it in the peace agreement? Also, I think there is another balance point here, when it comes to the optimal tech growth: after a certain # of puppets, the 5% penalty (IIRC it does apply to puppets) makes them simply not worth it (e.g. if all your cities have the same science output, acquiring a 21st city with the same science output will not give you any advantage when it comes to tech research). Obviously, in most games the capital has much more science than satellite cities, so the # of "useful" puppets becomes much less than 20.. (purely regarding science, obviously it's further less for culture and very good for domination). Anyway, if you get to conquer other civs while having a science lead, the game is pretty much over.
 
Thx for the answer, I think you make some really good points!

I didn't think of really focusing on GSs, I was rather wasting my time going to the lower tree and getting the markets/banks for the GM points.

Btw, I'm more or less a casual player too. I could probably play on Immortal or maybe Deity with Venice, as I find it on Emperor relatively easy in most games. I moved from King where I had become totally overpowered, but my Venice victories of Emperor are now getting easy as well.

What you do is more in the vein of my culture/domination strategy for Venice. One of the downsides of this on Emperor and above is that the AI will often do the same thing, or tech the main line (center) and you lose the benefits of letting it take a 8 or 10 bottom techs lead on you (making you science return from TR huge, sometimes bigger than what you produce until the NC) while yourself focus on the top half and culture/science. Sometimes there's simply no choice, when your luxuries demand bottom tree techs, or when you have a neighbor/location that force you to get walls up or go for longbowmen early. Venice on a hill is important for defense (you save the turns for an early wall, and can usually do with archers a while longer), but Venice next to a mountain for an observatory is usually a good trade-off... I often will risk it, anyway.

The Civ is so powerful there are many ways to play it, though. In my experience unless you start in isolation, which is pretty crippling, then money and happiness with Venice aren't really problems (and in the end you need enough gold to keep the CS allied, to buy all your key buildings and to maintain an army that's enough to defend and deter.. more is often extraneous...). Sooner or later, they will flow in. Sooner is better, but not at the expense of growth. If they can be augmented with bonuses like Wonders all the better, but it's growth and science that matter the most (then production, if it's too low in Venice, you need to buy stuff too much), as you only have one very good city for it, and for all the National Wonders, and to produce units. Early production counts, but I tend to devote what I have to buildings rather than Wonders, which I start getting mostly in Medieval/Renaissance. The biggest challenge with Venice for me is the build order, the rest is much easier. You always have more buildings to build than you can, and alas that includes cargo ships that some times are hard to find a window to produce (and before triremes and the Great Galleases they can be a pain to protect. I find I can't really afford to lose the turns necessary to produce a cargo ship early on, so I might delay them, or use caravans at first, if those TR are long and I can't police my waters. I might compensate by selling everything I can to the AI in the interim, even unique luxuries if it's not a problem. Early Golden Age with Venice suck, IMO. With so few gold on tiles and a focus on growth/production anyway, you don't get much beside the culture/production bonus.).

Also, HG and colossus are nice boosts, but can indeed be avoided.

Quite. HG can be replaced by an additional internal TR, and while more money is always fine, money fast becomes cheap for Venice.


The optimal food/science balance is not always obvious since they are closely related. I see you really go purely science, I was trying to alternate science/food development (in the long run, delayed science in favor of food and gold might even out since they both offer very strong science growth potential).

The two are really linked. I don't neglect food, if I can get two puppets feeding Venice I do (I achieve it by producing a first GM from the GHL, the one from Optics is really "free"), otherwise I get a second worker out and I upgrade all the food tiles that can be, and I don't delay my granary, and Tradition get me my early aqueduct. By the way, if I can I might delay legalism to produce a monument first and get a free Amphitheater instead.

My target is always to reach the optimal size for Venice (all good tiles + all specialists) asap, but I switch to a production focus when I must (to get the NC up, notably and later for some Wonders, and at other times. I try to micromanage my tiles as much as possible).

Maybe it's indeed not the best approach (some calculations would be quite complex, but very useful to see which path is optimal).

I'm not strategic enough either. I don't think my strategy is quite optimal, but it's working well enough to get Venice SV and CV and even Domination on Emperor. Venice's power let's me play casually on Emperor, which is what I like. I also like Poland for similar reasons. I have fun with other Civs like post-patch Germany, though. But my favorite is Venice, I've dreamed long of getting that Civ in the game!

However, I seldom place academies after scientific theory. This is another balance point, placing academies vs discovering techs, which IMO leans towards the latter past scientific theory (haven't done the calculations though, just an intuitive estimation).

Others have done, and your intuition is right. I try to get my 3 Academies up before Scientific Theory, a fourth is a bonus I rarely manage. It's only then I start focusing more on getting MoV, but the puppets prioritize gold, so they are often the ones who get them for me. Then all the GS I get (I produce many, science work all my specialists, others I get from faith) I store up for the late game, after I got RL in all the puppets, and it can happen that I will grab 2-3-4 late game puppets with MoV to further increase the strength of my science and thus of my stored up GS. My Academies, that artificially boost my Venice population by 24 citizens science-wise (before bonuses that push them to 12 base beakers) really count for this. When I play for a SV, I also make sure to get all the extra GS I can, from faith, from Hubble etc.. At times I grab GE from faith either. If I'm a faith powerhouse (it happens!) I might also grab other GP.

I try to adapt as I go, though. I rarely stick perfectly to any plan. It may well happen I will bulb an early GS for a key tech along the way. If I'm committed to a SV, I pay attention to boost first my tourism and culture to avoid Ideological pressure, as I don't have a choice to go Freedom no matter what (and if I fail, it's one of those situations I will go for a Diplo win). It can be hard with Venice to get three factories up right after Industrialization (it's easy not to have early coal as Venice...) so when it seems to go that way I like to beeline to Radio that I get with Oxford (when there's an opportunity, I build it up to 1 turn left, then wait for that key tech I want) then I pass World Ideology asap.

One thing I don't understand is how can you get the puppets without capturing them?
Do you negotiate it in the peace agreement?

Yes, absolutely. I wage wars of attrition, on defense or offense. You need to be fairly powerful and very friendly with the others to minimize the diplomatic effects. I try to get my neighbor disliked first, if possible (I will risk a Denouncement if the neighbor denounced other Civs or has been denounced by other friends of mine already), and to keep as many others friendly. Then I DoW, focus on killing all the units and I lay siege to a city and bring down its defense. Then in the peace deal I ask for the specific city I want. The AI used to refuse that unless you were really very powerful (offering at best its pitiful out of the way cities), but since BNW it's far more amenable to let go of a huge city it can no longer defend, all the more if it's a city closer to you than to its capital. That city comes a) without losing anything but unique buildings b) without any pop loss and c) without additional warmonger penalty (aside from the very little one you get for the DoW itself). You don't get free units, though, and you musn't accept any city that would drain rather than increase your science.

In my "widest" Venice-science game, I got 7 Wonders, and several Great Works via those wars. First war I got William's city #2, then I was peaceful for good time, letting the "minor penalty" for the DoW wear down (William denounced me, but my relations with everyone were good enough not to suffer from that). In the second one I conquered the capital and got an extra city in the peace deal. Then in a third war also waged later I brought an "ally" (not a declared friend...) in and let him finish off William for me (I just brought down the defenses so it happened...) He became the big black sheep and after the chain denouncement I DoW him and got the two cities he took from William in the peace deal. I was then master of my continent. The rest were puppet CS all over the map, which provided me the most lucrative TR in the world. I had only one near Venice itself, that I got early with the Optics MoV, the rest were all post-Astronomy acquisitions. I took out another capital and a few cities in the very late game, but it wasn't optimal or really that useful. My victory was certain and I decided to have fun with Suleiman who had annoyed me the whole game.

That's another tip: it can be a very good thing to wait to puppet too many CS. You have better chance to have high happiness to support them, and they will have a much higher population and many more units. Best of all, you can send your MoV oversea, which lets you choose the best coastal cities to reach the greatest cities for TR (Morocco's, if it's in the game, notably).

When I play Venice, I also like to take advantage of its wealth to play the WC to the max. When I beeline/use Oxford to get Radio early, I immediately try to get World Ideology passed. I send my diplomats first to the most advanced civs, buying their votes before they take an ideology. Then I purchase as many of the others as I can. I try to be clever: If they ask too much, I look to see if they won't ask much less to vote for or against the second proposal. World Ideology helps a lot when you focus on science, as it gives you some margin not to suffer from pressure/increase your tourism/culture before you do.

I also like to spend to get AI to defeat the proposal of their friends if I don't care either way, and stuff like that. I also bribe for wars a huge deal as Venice.

I am usually fairly peaceful and in appearance friendly, but in truth I am a right bastard that care for little beside profits and Venice's own good (like the real Dandolo...).

Militarily when I can I keep a somewhat sparse early army, essentially defensive. When I'm wealthier, by the time I get x-bows I start increasing it, getting a big-ish navy, and in the late game I usually buy my way to the top three military powers (and I like to get one atomic bomb if I can afford the detour, to get all the others afraid, after which diplo-wise they don't dare anything). I use that army almost strictly as a deterrent, in most games.

Also, I think there is another balance point here, when it comes to the optimal tech growth: after a certain # of puppets, the 5% penalty (IIRC it does apply to puppets) makes them simply not worth it (e.g. if all your cities have the same science output, acquiring a 21st city with the same science output will not give you any advantage when it comes to tech research). Obviously, in most games the capital has much more science than satellite cities, so the # of "useful" puppets becomes much less than 20.. (purely regarding science, obviously it's further less for culture and very good for domination).

Exactly. I've tried to keep it under 10, including CS puppets, and it's more usual that I stick to a more classic 4/very tall strategy. All big cities that produce far more than the 5% penalty. It goes without saying that I might help the best ones to grow further with internal TR if possible, and I buy them all the science buildings asap after I get them.

Anyway, if you get to conquer other civs while having a science lead, the game is pretty much over.

Yup, that's a downside.. this strategy when it works is fairly overpowered, in the sense that Victory is certain long before you reach it, so it can be boring to finish those games.
 
Do not bother with Patronage at all below Immortal unless you have a lot of spare policies. Definitely do not do consulates, but the science boost from allies is nice once the AI gets some tech going. The problem is that the AI will never get any decent tech going on lower difficulty, so tossing 3 policies into Patronage will net less science that working on rationalism. Aside from the science from allies, the other benefits are marginal for Venice because you should have enough gpt at some point to just toss 1000gold at a CS every 2 or 3 turns in most games.

For diplo wins, you want to bee line the techs that give merchant slots and spawn as many GMoV's as possible. You will still get enough GS's, and the tech line to globalization is very short, so you do need a ton of GS's to bulb your way there. Just puppet 2 or 3 CS's, research globalization, ally up all the CS, build the NIA and put a diplomat in all caps - win.

For science victories, just head for phylo like normal, grab optics about the time your closest CS gets a granary (~T85 on King), tech up to Compass at your first opportunity and go capture some neighbors with Great Galleasses, do not work merchant slots - you want GS's not GMoV's. Then just bee line each science tech one after the next like any SV. Your building too many wonders for a fast SV, the colossus is waaay of any good SV tech path and you simply do not need the extra TR's. Not building this wonder alone will shave at least 20 turns off your game - you should not be teching IW until you are making the run for Scientific Theory.

For any VC, taking Commerce to cheap purchasing and building Big Ben is good. For SV I prefer Freedom in most games unless I have a very hammer heavy start - I like to bulb Radio with Oxford.
 
Aside from the science from allies, the other benefits are marginal for Venice because you should have enough gpt at some point to just toss 1000gold at a CS every 2 or 3 turns in most games.

I very much agree. I almost always get the full Secularism/Humanism/Free Thought combo before I open other trees. If I must because of a Wonder opportunity I might open Commerce, Aesthetics or Patronage before having gotten those Rationalism opener + 3 policies, but it's not that common that I do.

And I'm totally with you that Patronage as Venice is only useful to get Scholasticism. And it's not an early priority, that policy counts for much only after the CS have become fairly big and you've managed to ally a significant percentage of them.

I almost never go further down as Venice and avoid the finisher since I dislike the randomness it adds to the spawing of specific GP at a time when I often follow closely which on turn I will get what. As for Cultural Diplomacy, I usually can do without in most Venice games, and if I really need that happiness boost it will be fairly late and I've lost control of the Ideology game.

Finishing Rationalism is determined for me a bit by how well the AI are doing (if they are still afloat in science (it happens more often on Emperor than on King and lower) and I can get many decent RAs I might finish it earlier, otherwise I might wait for a timing when getting the free tech provides a specific advantage or the time has come to start buying GS with faith.

When I play Venice is usually the games in which I cherry pick the most in SP and tenets, avoiding Liberty/Honor/Piety 90% of the time, and frequently at least opening all the others. But it depends how well my culture is going. If it's extremely well, I stray more from the beaten path.
 
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