The problem with C3C is that if a unit has the offensive bombardment capability - each unit movement point equalls one bombardment attack.
With Civ4 - I would like to see in the Editor a seperate entry for bombardment attempts.
Example: A unit is given the existing stats for movement, attack, defense and bombardment. But a new option specifies how many times it can bombard.
The unit can only bombard if it has a movement point left and each bombardment costs one movement point.
The big difference is that you can have a unit as follows:
Battleship 15 (12 [2]) 9 6
Attack = 15
Bombard strength = 12
Number of bombards is = 2 (each reduces movement by 1 if used.)
Defense = 9
Movement = 6 (reduced by 1 for each bombardment (max 2 with this unit,)
This way ships, tanks etc can be more realistic in game play.
Currently in a modded game, if you give a ship unit 8 movement and bombardment. It can bombard 8 times - this is wrong.
My proposal lets a mod maker specify how many times a unit can bombard - if it has movement points left.
With Civ4 - I would like to see in the Editor a seperate entry for bombardment attempts.
Example: A unit is given the existing stats for movement, attack, defense and bombardment. But a new option specifies how many times it can bombard.
The unit can only bombard if it has a movement point left and each bombardment costs one movement point.
The big difference is that you can have a unit as follows:
Battleship 15 (12 [2]) 9 6
Attack = 15
Bombard strength = 12
Number of bombards is = 2 (each reduces movement by 1 if used.)
Defense = 9
Movement = 6 (reduced by 1 for each bombardment (max 2 with this unit,)
This way ships, tanks etc can be more realistic in game play.
Currently in a modded game, if you give a ship unit 8 movement and bombardment. It can bombard 8 times - this is wrong.
My proposal lets a mod maker specify how many times a unit can bombard - if it has movement points left.
