Bonus resources: numbers please

Discussion in 'CivRev - Strategy & Tips' started by mambo4, Aug 22, 2008.

  1. mambo4

    mambo4 Chieftain

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    I'd really like to know what all the bonus resources in the game are and *exactly* what the bonus they give is.

    I've been searching this and other CIV REV forums for this info but can't seem to find it anywhere.

    Fish I know gives +2 food...but what about wine,oxen,marble,incense,iron etc...how much more of production/food/etc do I get for them?

    What terrain types are each resource limited to? (ie, Fish only in sea squares, iron only in hills?)

    I'm surprised nobody seems to have compiled a list yet...
     
  2. Carch

    Carch Chieftain

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    Should be in the Civilopedia.

    Of course, that's not much help to you if you're playing the DS version.

    EDIT: Or either of the other versions... I just checked the Civilopedia and it doesn't have exact numbers, it only says "bonus" or "significant bonus". :(
     
  3. Aden52

    Aden52 Chieftain

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    Also, I think the bonus from resources changes between eras. If India started the game with access to all resources (at full power) then they would be quite a early powerhouse. They get access to the resources, but it's in the ancient era, so the bonus is weaker.

    So I guess if someone was to give the bonuses of each resource, they could also include how powerful the resource is in each era.
     
  4. I-am-a-panda

    I-am-a-panda

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    Location:
    Ireland
    Desert:
    Spices + 2 trade - tech N/A
    Oil + 4 hammers -Combustion
    Sulfur: + 2 hammers - Gunpowder

    Mountain:
    Uranium: + 4 hammers - Nuclear Power
    Gems: + 2 gold - tech N/A
    Gold: + 2 gold - Currency

    Hills:
    Coal: + 2 hammers - Steam Power
    Iron: + 2 hammers - Iron Working
    Aliminium: + 4 hammers - Mass Production

    Grass:
    Cattle: + 3 hammers - Code Of Laws
    Wheat: + 2 food - Irrigation
    Incense: + 2 culture - Ceremonial Burial
    Silk: + 2 culture - Literacy
    Oxen + 2 Hammers - Horseback Riding

    Trees:
    Oak: 3 hammers instead of 2 - Construction
    Game: + 3 food - Feudalism
    Rubber: + 3 hammers - Automobile

    Plains:
    Marble: + 2 hammers - Masonry
    Wine: + 2 trade - Pottery

    Sea:
    Fish: + 2 food - Bronze Working
    Whale: + 4 food - Navigation
    Dye: + 3 Trade.- Monarchy

    This is to the best of my knowledge. If theres any mistakes tell me.
     
  5. eireksten

    eireksten Protective/Organized

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    You're missing a couple, at least rubber (trees) and sulfur (desert)...

    Could you update that list with all of the resources, and add the prerequisite tech to each of them?

    edit

    Just noticed that the list isn't correct either...

    Whale gives +4 food, dye gives +3 trade, game gives +3 food, Cattle gives +3 food... I believe there are more mistakes, but those are the only ones I'm sure of.
     
  6. vinstafresh

    vinstafresh Prince

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    It seems that a few of those bonuses get penalties when you unlock those bonuses in eras before you're 'supposed' to have them.

    India 'suffers' a lot from this in order to nerf it a bit. They would be an unstoppable powerhouse if they weren't nerfed. England has this too, with dye.
     
  7. lucifer316

    lucifer316 Chieftain

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    the era number is the cap for the bonus number
     
  8. CrimsonEdge

    CrimsonEdge Warlord

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    I've yet to actually see that big of a bonus from the resources. It's still better to settle near them, but it's nothing that you should overstretch your means for. I've found that, unlike the other civ games, you don't need the resources for much of anything. You don't need them for weapons, you don't need them to quickly build wonders (stone as an example) and you don't need them for health or happiness.

    In my opinion, the resources in this are like 'super tiles' and nothing more. They're nice to have, and can help specialize a city, but I don't think it's anything worth actively trying for.

    Unless you're Japan with lots of coast (fish and whales) or India. Otherwise, naaaah.
     
  9. Jerrymander

    Jerrymander Epistemologist

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    The same was true in Civilization II. Resources were useless outside of increasing tile yield.
     
  10. mambo4

    mambo4 Chieftain

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    So in the ancient era, a grassland tile with oxen +horseback riding would yield 2food and 1 hammer? changing to 2food 2 hammers in the mideval era?:confused:
     
  11. lucifer316

    lucifer316 Chieftain

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    thats correct
     
  12. eireksten

    eireksten Protective/Organized

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    I'm not sure about this "cap" thing... Spain gets 4 food from whale in the ancient era. And I'm pretty sure England gets 3 extra trade from dye resources.

    I'm pretty sure India is the only one that are able to "semi-use" the resources. And they too get full access when they get the tech.
     
  13. KrikkitTwo

    KrikkitTwo Immortal

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    I think the cap only applies to India, when they are getting a resource before its tech.
     
  14. lucifer316

    lucifer316 Chieftain

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    i think you might be right shows what i get for believing the guide

    actually i was wrong anyway the guide has it as era +1

    2 for ancient
    3 for medieval
    4 for industrial/modern
     

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