Navanod
Warlord
- Joined
- Sep 13, 2016
- Messages
- 129
Hi, had been working on a combo that is based mainly on instant bonus yields upon common conditions with emphasis on synergy with each other. This is inspired by the evangelism missionary spam, Border Blobs Style Opener and Mongol Horde strategies.
The aim is to generate so much gold, science, culture and Golden ages to pull vastly ahead by Renaissance or Modern era to suit a domination or science victory.
It works ideally for the Mongols (which will be discussed later) but should do well for Ethiopia. YMMV for other civs.
This is currently being tested on Emperor, standard speed, huge continent map with default # of Civs and CS with start bias disabled. Most other settings are at default and no game balance affecting mods other than VP 9-30.
Please bear with me as I dive into the details, which can be rather verbose.
The cores of this strategy are bonus yields for:
1. Pop growth
Science (Progress and Council building)
2. Border growth
Faith (God of Expanse), Food and Gold (Authority, Tribute), Culture and GAP (Autocracy, Lebensraum)
Monuments, Mongol Ger and God of Expanse are the main synergies to drive this in early game.
As there are diminishing returns on stacking border growth bonuses, Sovereignty (Traditions) would not be prioritized.
Angkor Wat would be nice but it is highly competitive and would require missing out on other Wonders because of the tech tree. Better to get the Wat by conquest if possible.
3. Building completion
Food and Culture (Progress, Organization), Gold (Industry), Production and Science (Ironworks)
This will be the main source of bonus culture in early game and gold once Industry policy is unlocked at Industrial era. Expertise (Progress, +20% to building production) is one of the few synergies for this.
4. Missionary spread
Science (Evangelism), GAP (Apostolic Tradition)
The combo comprises of:
Pantheon – God of the Expanse
Founder - Apostolic Tradition
Follower 1 – Churches
Follower 2 – Arbitrary. Recommended Cathedrals (if there are large farm clusters. See Tu_79’s guide) or Inspiration (to boost culture for border growth) or Order (for war)
Enhancer – Evangelism of course.
Reformation - Arbitrary. I recommend Crusader Spirit for the gold and culture
God of the Expanse is the main source of faith for both founding religion and making missionaries.
Churches effectively boost the science and GAP yield of missionaries by 50%.
Piety, Organized Religion policy can further reduce faith costs but it is not essential early.
5. Killing units
Culture and Science (Authority/Dominance)
This is just going to count on the Mongol’s UA making almost every mounted range unit a UU.
6. Tech discovery
Culture (Progress and Oxford University)
7. City conquest
Science and Culture (Authority, Imperium, includes founding cities), Gold and Culture (Crusader Spirit), GAP (Mongol Terror, CS only)
Can be quite substantial esp if Reformation is achieved early to unlock Crusader Spirit.
The GAP from Mongolian UA is actually not as vital, thanks to the better yield from missionary spam.
8. Tribute from City States
Culture (Authority, Tribute)
A much more sustainable bonus than simply conquering them. In mid to late game, Autocracy lvl 3’s Gunboat Diplomacy can turn this into a big source of culture under the right conditions.
The aim is to generate so much gold, science, culture and Golden ages to pull vastly ahead by Renaissance or Modern era to suit a domination or science victory.
It works ideally for the Mongols (which will be discussed later) but should do well for Ethiopia. YMMV for other civs.
This is currently being tested on Emperor, standard speed, huge continent map with default # of Civs and CS with start bias disabled. Most other settings are at default and no game balance affecting mods other than VP 9-30.
Please bear with me as I dive into the details, which can be rather verbose.
The cores of this strategy are bonus yields for:
1. Pop growth
Science (Progress and Council building)
2. Border growth
Faith (God of Expanse), Food and Gold (Authority, Tribute), Culture and GAP (Autocracy, Lebensraum)
Monuments, Mongol Ger and God of Expanse are the main synergies to drive this in early game.
As there are diminishing returns on stacking border growth bonuses, Sovereignty (Traditions) would not be prioritized.
Angkor Wat would be nice but it is highly competitive and would require missing out on other Wonders because of the tech tree. Better to get the Wat by conquest if possible.
3. Building completion
Food and Culture (Progress, Organization), Gold (Industry), Production and Science (Ironworks)
This will be the main source of bonus culture in early game and gold once Industry policy is unlocked at Industrial era. Expertise (Progress, +20% to building production) is one of the few synergies for this.
4. Missionary spread
Science (Evangelism), GAP (Apostolic Tradition)
The combo comprises of:
Pantheon – God of the Expanse
Founder - Apostolic Tradition
Follower 1 – Churches
Follower 2 – Arbitrary. Recommended Cathedrals (if there are large farm clusters. See Tu_79’s guide) or Inspiration (to boost culture for border growth) or Order (for war)
Enhancer – Evangelism of course.
Reformation - Arbitrary. I recommend Crusader Spirit for the gold and culture
God of the Expanse is the main source of faith for both founding religion and making missionaries.
Churches effectively boost the science and GAP yield of missionaries by 50%.
Piety, Organized Religion policy can further reduce faith costs but it is not essential early.
5. Killing units
Culture and Science (Authority/Dominance)
This is just going to count on the Mongol’s UA making almost every mounted range unit a UU.
6. Tech discovery
Culture (Progress and Oxford University)
7. City conquest
Science and Culture (Authority, Imperium, includes founding cities), Gold and Culture (Crusader Spirit), GAP (Mongol Terror, CS only)
Can be quite substantial esp if Reformation is achieved early to unlock Crusader Spirit.
The GAP from Mongolian UA is actually not as vital, thanks to the better yield from missionary spam.
8. Tribute from City States
Culture (Authority, Tribute)
A much more sustainable bonus than simply conquering them. In mid to late game, Autocracy lvl 3’s Gunboat Diplomacy can turn this into a big source of culture under the right conditions.
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