This is a thread showcasing an example start as Greece pursuing a border blobs strategy. Border blobs is a "christmas tree" strategy that involves using two Policy Trees on the same era.
The idea is to combine Authority's
and Tradition's
with the God of the Expanse pantheon
This rewards you for any Culture gains in Cities, including from the Authority on-kill effect.
Note: this used to be very OP which is why that yellow text in parentheses exists now.
We're going to do this as Greece, but there are a variety of Civs that support this style: Russia, Spain, Celts (with Epona pantheon instead), and Denmark are all examples.
I've chosen to play on Large Oval, High sea level, no events. This generated a map (spoilers!) like this:
I'll play up to the Medieval Era Trees are unlocked. I'm also running a few mods, most notably 4UC, which at time of you reading this might even be integrated so clever me.
The difficulty level is Emperor (6).
Here is our Turn 1 screenshot
Marsh Sugar. A great tile at 3,1,1 that is very hard to improve.
A good example of when Authority is the go-to pick, since Progress's free Worker doesn't have much of a payoff.
And a good example of Border Blobs because in terms of pantheon choices Goddess of Springtime requires those Plantations we have trouble making, and Goddess of Purity buffs Marsh, but only +1 which is not usually enough to Found a Religion without also having Lakes.
The idea is to combine Authority's
and Tradition's
with the God of the Expanse pantheon
This rewards you for any Culture gains in Cities, including from the Authority on-kill effect.
Note: this used to be very OP which is why that yellow text in parentheses exists now.
We're going to do this as Greece, but there are a variety of Civs that support this style: Russia, Spain, Celts (with Epona pantheon instead), and Denmark are all examples.
I've chosen to play on Large Oval, High sea level, no events. This generated a map (spoilers!) like this:
Spoiler :
I'll play up to the Medieval Era Trees are unlocked. I'm also running a few mods, most notably 4UC, which at time of you reading this might even be integrated so clever me.
The difficulty level is Emperor (6).
Here is our Turn 1 screenshot
Spoiler :
Marsh Sugar. A great tile at 3,1,1 that is very hard to improve.
A good example of when Authority is the go-to pick, since Progress's free Worker doesn't have much of a payoff.
And a good example of Border Blobs because in terms of pantheon choices Goddess of Springtime requires those Plantations we have trouble making, and Goddess of Purity buffs Marsh, but only +1 which is not usually enough to Found a Religion without also having Lakes.
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