BOTM 107 Final Spoiler

Well, I knew Immortal level was beyond my ability when I started this game...

After 1 AD, I completed the Colossus, to try to extend my financial/tech lead. I tried building a couple other wonders, but kept getting beaten to them by the AI. I did get the Mausoleum, which extended my golden ages, including one from building the Taj Mahal.

In 1170, I tried to use my tech advantage to attack Shaka in the hub. Not only did he have huge stacks of his own units in reserve, but DeGaulle immediately joined the war against me. I managed to take one city from Shaka, before signing a ceasefire with him. Then I had to reject a number of AP motions to hand back that city, which played havoc with my city happiness.

I managed to conquer two hub cites from DeGaulle (with two of Shaka's cities still in between that territory and my own), before making peace in 1560.

Gandhi, meanwhile, continued to be everyone's target. I even had to join the fight when I didn't want to oppose one more AP vote. I didn't actively participate in the war, though. Shaka forced Gandhi to capitulate in 1670.

I founded Sid's Sushi in 1810 and tried to use the culture it produced to expand my borders in the hub. It only had a marginal impact, though, and cost me a lot of gold. Meanwhile, first Monty and then Shaka attacked DeGaulle, each conquering one city and then leaving huge stacks to garrison those cities that were surrounded by French territory.

I was hoping to win a space race, but with the AI advantage, Monty and Shaka finished Apollo first. And just before I finished my Apollo project, Shaka/Gandhi attacked me in 1892. I was able to hold them off, and even capture one of Shaka's hub cities, until Gandhi broke free from Shaka and made peace with me in 1906.

Monty attacked Gandhi again, forcing his capitulation in 1917. Shaka, who continued to refuse to talk to me, inexplicably voted in favor of an AP motion to end our war--as if I wasn't eager to end it at the earliest convenience!

Usually, at this stage of the game, all of the AI settle down for a peaceful space race, which Monty was on track to win. Not in this game, though! Monty/Gandhi attacked DeGaulle in 1938, with a blitz of modern armor and other advanced units. And Shaka attacked me again in 1946, with a blitz of his own units that finally had a open path from the French city he had taken. He quickly took two of my hub cities.

Monty had become Secretary General of the UN, and I missed a chance to end the game with honor by voting for his diplomatic victory. Instead, I reflexively voted for myself before realizing that was pointless. Rather than trying to drag out the game until another UN vote, I retired from the game in 1950. :(

Oh, and did I mention how AI spies were constantly poisoning my water supplies, destroying my improvements, and occasionally stealing tech? Fun, it was not.
 
And a pretty intense bloodfest it was, ending in a sort of diplomation victory around 1540AD. Shaka declared on me slightly prematurely, but could hold the city on the centre hub at his doorstep and then struck back as the cuirs were coming online. Captured 5 of his southern core cities and vassaled him. Meanwhile Monty also declared, but kept him at bay. Signed peace when possible and then he focused on Gandhi for a good while. Had planned to capture Monty and have Gandhi vote for me against Gaulle in a UN election, but the AP proved to be a pain. It was buddhist with Monty and Gaulle firmly in the faith and resolutions to declare on Gandhi kept coming up which I had to defy. Monty had spread bud to some of my core cities early game. When cuirs converted to cavs declared on Monty and started chipping away at him. Then another AP resolution came up for peace with Monty which I agreed to in order to get rid of villain status. Just then Gandhi offered to peace vassal as he was at war with Gaulle now too, which I happily accepted. Turned the army at Gaulle's hub cities and signed peace. Turned focus back to Monty and conveniently vassaled a turn before the first UN election came up (had a GE on hold for ages to rush it). Ended with 55% land or so and a decent score for a UN victory of 253k.
 
So, to continue from previous thread.
Around 900AD Monty declared on me. Fought a defensive war to defend my closest to hub city; Monty's stack was destroyed and I gave him 25gold for peace. At this point I wasn't ready to go on offensive just yet.

Got Lib around 1130AD and took Steel. Finished teching Rifling and MilTrad not long after. Signed DefPact with DeGaulle. And of course, Monty subsequently declares on me (this time with an ally even) again :lol: in 1250AD. I had recently finished Constitution for drafting and fav civic bonus with DeGaulle-teching to Communism for Kremlin. Monty of course sniped my GMerchant heading to India for trade mission on the turn he declared--which meant this time no peace for Monty till he caps!

So, the original plan had been to go after the biggest threat, Shaka, first with Cav/Rifle/Cannons but after Monty's dagger DoW that plan changed. New plan was to cap a backwards Monty, then a universally-hated and backwards Gandhi, fight the mega-war against Shaka and then cap an easy-to-vassal DeGaulle. The trick would be to keep Shaka at bay (or occupied) while vassaling Monty and Gandhi. Shaka had a pretty decent size stack garrisoned on a hub city of his bordering mine.

Fast forward a bit to now having Monty and Gandhi as vassals, keeping DeGaulle at at least pleased with fav civic, same religion, and def. pacts when feasible. Relations with Shaka were at cautious for majority of game. Based on size of Shaka's garrison and pretty much tech parity with him, I just didn't have the stomach for an Infantry/Arty slogfest against him.

New plan 1B !...tech to nukes! Shaka's stacks gone...shortly thereafter DeGaulle's.

Fun game with this mapscript, enjoyed it.
Stats:
Spoiler :
Civ4ScreenShot0002.jpg
 
@ShiVvV - Rough to have a Great Merchant assassinated!

This was a fun game - it did not fully feel like immortal, perhaps because of very generous starting location. I played a fairly typical Space game. I believe I got the Oracle for Metal Casting but lost out on the Great Lighthouse. I settled one city on the best part of the hub fairly late, and the AIs took a while to colonize the more desolate land in that region. Shaka attacked me earlier in the game but was unable to capture my stronghold in the hub. Once I got up to Rifling (taken with Liberalism) and Nationalism, I invaded Shaka's corner of the map with Rifles (many loaded in a suicide stack of old Galleys for a quick drop.

My slow moving unites eventually bogged down and I signed a cease fire. Soon after Shaka became De Gaulle's vassal. I fought a two front war against these guys, completely wiping out Shaka and leaving De Gaulle with three cities as my own vassal. Nothing much happened after that in my eastern half of the world. Out west, there was a fairly massive Aztec-Indian war going on for the last century or so that never spilled over. With no real threats, I walked to a Space Victory in 1836.
 
Retired in 25AD after attempting (and failing) to roll the map with HAs, and then deciding it would be too depressing to wait to finish it off with a much later date.

Started off quite nicely.
1480 BC - HBR (plus Maths and Archery) in.
750 BC - Currency.
700 BC - War with Shaka.
475 BC - Shaka down to 1 city. Peace for CoL.
350 BC - War with DeGaulle.
200 BC - DeGaulle dead.
50 BC - Discover Feudalism. War with Gandhi and Monty.

But then...
25 AD - Gandhi gets Feud and I can't cap him. Only captured 2 of his cities (6 remaining) :(

Gandhi and Monty were at war few a few hundred years earlier. I think if that hadn't happened then this might have worked, as Gandhi had some big stacks. Monty OTOH would have been a pushover. Odd...

Built 54 HAs. Current 44. But it'll take too long to get enough to Gandhi to cap him :(
 
ShiVvV... I like your style! Nuke the crap out of them, your screenshot says it all.... tons of nukes built... not many left :)
 
@neilmester--Well...Shaka needed...convincing :deal:.
@minou--yea, losing that GMerchant really blows. I try to remember they're only AIs...but, it was Monty that did it !

Regarding nukes:
This particular maptype made using nukes even more attractive--easily accessible AI cities once a foothold gained in the hub, combine that with a mere handful of subs that can slip out of hub cities, attack and retreat back to safety. The logistics just a lot easier than say a continents-type situation where one would need a lot more robust navy.

I'm not nearly the player/conqueror that a lot of you are here who play GOTMs and SGOTMs. I'm regularly amazed at some of the finish dates for Conq/Dom which are submitted here month to month. I've been lurking lately the current SGOTM--let's just say, some of those folks, play a completely different game than I do :crazyeye: :bowdown: .

But yea, all things being equal, nukes are fun--as long as you're the nuk-er.
 
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