[BTS] BOTM 253: Churchill, Emperor - Final Spoiler - Game Submitted

DynamicSpirit

Fear him of the pink tie
Moderator
GOTM Staff
Joined
Dec 23, 2005
Messages
6,849
Location
London, UK
BOTM 253: Churchill, Emperor - Final Spoiler - Game Submitted

botm253small.jpg


Use this thread to tell us what happened in your game, particularly anything after 1AD

Did you win?

Reading Requirements
If you are participating in BOTM 253 then you MUST NOT read this thread unless
  • You have submitted your entry

Posting Restrictions
  • Do not post any savegame file from the game. Discussions and screenshots are fine but not actual games.
 
Oops, missed the deadline by 30minutes. Almost half the submissions are very late I see.
This game was much harder to finish then expected. I picked it up this weekend at 1000AD Astro or so. I had to go all the way to tanks to crack these crazy tech racers. I pushed it to domination instead of the slightly earlier in reach conquest.
 
Oops, missed the deadline by 30minutes. Almost half the submissions are very late I see.

No you haven't. Submissions close on 1 August, and it's still 1 August (and at the time I'm posting this, it's still 31 July in the Baker Islands). We interpret the submission date as Anywhere-on-Earth time: So a submission date of 1 August means (if our calculations are correct) that submissions remain open as long as it's still 1 August somewhere on the planet. (But I don't advise pushing it because I don't want to guarantee the software fully knows about daylight saving times and stuff that might mean the software is an hour or two out in its calculations)

However someone else has reported a submission not working, so I'm not sure if you may have encountered a glitch on the website. I suggest you try submitting again and let me know if you still run into problems.

Btw as a general point, if you a few hours late and have a good excuse, it can be worth messaging the mapmaker to ask if you can get your submission in. It's not guaranteed that we'll say 'yes', but as long as you don't make a habit of it, we're normally reasonable :)
 
Continuing the ISO game (after the early elimination of the French) I chose a beeline to Astro and got it 920AD. My caravels had already found Willem, Saladin, and Pacal. I soon got Pacal to friendly and decided to go after Saladin and Willem in that order. A long build up resulted in the elimination of Saladin in 1410 AD and at 1540 AD I made peace with Willem in exchange for some techs, leaving him with just one city. At this point I considered eliminating Willem and declaring on Pacal since I could get domination by taking one of his cities. But I decided to play a longer game and go for Space, resulting in a rather late Space Victory. In general, this game felt a bit slow, at least when it came to tech speed.

Thanks to @DynamicSpirit for the game, I found the early part very interesting and fun.
 
However someone else has reported a submission not working, so I'm not sure if you may have encountered a glitch on the website. I suggest you try submitting again and let me know if you still run into problems.
My submission was accepted, no problem. Just thought it wouldn't count for the competition (not that I expect anything from this one :)).
And I thought the deadline date was not included, good to know that it is, and also have up to12 hours or so extra (CET timezone) till the pacific dateline is passed.
 
Hello everyone! Since I told myself not to start a new Botm bevore at least submitting one writeup I want to do this now, because I am really looking forward to the viking game.
As always cudos to the Staff who supply us with games regulary. I enjoy them very much an would have probably moved away frome the game a long time ago without the Botms.
Thanks a lot.

In this game I ran into the same problems the other players already mentioned in the first spoiler. I did settel the coast and found all the those fish recouces an Immediately went into GLH mode, which i secured rahter late at 900bc, because of bab issues. Since i did a bad job at scouting I missed the copper spot and never had a chance to get it before Loui. When he he also started to settel in my direction taking one of the ivory his fate was sealed. I teced up to constuction and HBR and attacked around 100bc. After contruction I went for Monarcy for Happines followed by Alpha to milk Louis for tecs since he was the onlyone around. This was payed for by a merchant which I got despite all my efford for a Scientist. The war was fairly easy although Louis had iron he never had more than 4 units in his cities. After taking the pig spot and Paris I made peace for Code of Laws. After ten turns I went at him again wanting to get calendar while I was going for Buro. At this point I made my biggest blunder of the game. He was ready to talk after I took the first city but instead of openig the nagotiating screen I misclicked and did a cease fire. which delayed calendar for many turns since I had to move my army to his next city. Eventually I got It in the end and after two more declarations I got al his tec and got rid of him. After Bruo I went straight for Asro of course. After optics I met the other continent and since I had no Luck with Scientists again (two Merchants) I knew I had to Lib it. And it had to be done fast since the others, Saladin in particular where not to far from Lib themself. There the great merchants, finaly where put to use. The first letting me tec to Lib (1200AD) the second letting me tec to cannons. In my game I was lucky since Whillem and Pacal were at war first and after making peace hated each other, which meant that Whillem was not very developed and was no match for my cannons and Knights and Muskets. By completly taking him out I also snached up a few wonders most importantly the MoM. One golden Age later my Cannons where joined by rifles, taking out Saladin who actually put up a good fight getting rifels and cavs himself. But by doing so never got Astro so my combined forces of Frigates, cannons an rifels took him out. While doing that and incorporating his territory and finally getting to communism my tec pace took of and I was first to assembely line. This sealed paccals fate who was delared on. After taking out his army and a few cities i finally reaced the domination Limit at Turn 257.
Like everyone felt that the pace of the game was somewhat slower than normal emperor difficulty, especially between 1 and 1000AD. I acctually replayed the game where I was able to shave of 8 turn or so of my lib astronomy date only to find that this time the other continent was a love fest. And much better developed. So the turns won did not translate into a tec atvantage. I still enjoyed it. so thanks a lot.
 
Last edited:
I also found this game harder than the average Emperor level game. Not sure if that was due to the semi-isolation or to the mediocre leader and civ traits and UU/UB, but probably more likely due to my uninspired gameplay. :blush:

We eliminated the French in 275AD, and made contact with the other civs much later, around 1130AD. They had been fighting among themselves and the Mayan were by far the largest civ in that continent. We took a while to catch up and trade techs, and our first overseas war was as late as 1600AD!

We declared on Willem (was amassing troops in Mayan territory next to a Dutch city), and Saladin chose unwisely, promptly joining the war on his side. However that war took precisely 1 turn, as the Dutch capitulated after losing one city.

I even liberated that city soon thereafter and proceeded to eliminate Arabia (took me 13 turns). After this conquest we got close to the land domination limit, so I decided to spare Pacal from any hostilities. Just sat back and teched towards (a very late) space race victory.

However, as we were almost completing the Apollo Project, Pacal decided to spice things up and declared war on us! Fortunately, our invasion force was kept overseas at former Arabian lands and was able to defend itself with the help of newer units built in the neighbourhood, and also helped by our vassal.

Therefore, that war did not slow the launching of our spaceship too much. But after launching, we focused on fighting back the Mayan with updated units to eliminate the threat. It has been a long time since I have used stuff like modern armor, bombers, gunships and the like, so it was actually a good thing it made the game even more enjoyable.

In the final turn before reaching Alpha Centauri, Pacal was willing to capitulate. I suppose if I accepted it would boost my score, but the game would then award me a random VC between Conquest, Domination and Space. It would be a too embarrassing late finish date for the formers, so I did not risk and kept my space race victory.

Thanks a lot for the game!
 
My submission was accepted, no problem. Just thought it wouldn't count for the competition (not that I expect anything from this one :)).

Yeah, if the server accepts your submission then it's within the deadline. The instant the deadline expires, you'll find the server will refuse any attempts to submit.

And I thought the deadline date was not included, good to know that it is, and also have up to12 hours or so extra (CET timezone) till the pacific dateline is passed.

Glad to have clarified that :-) The deadline date is always included. (It'd be a bit mean to exclude it - and we're not THAT evil!)
 
A hard long slow game)

And everything started so well... Settled in place. Started with warrior and BW. After growing to 2, slaved first worker and built several more warriors and sent them to explore. Having discovered that there was only Louis on the continent besides me, after a short reflection, I decided to immediately take him out of the game. And attacked with 3 warriors from NE, SE and SW. There were 2 archer and a couple of work boats in Paris. I attacked just in time. The worker was around gems and I captured him. Then plundered gems, exchanged one warrior on archer in forest in defense and fortified with 2 warriors on a forest hill 1N from Paris, thereby blocking any expansion from France. Later I brought archer to this hill, and when the 1st catapult tried attack my archer (without damage) send one more archer and axe.

In London, after 2 settlers, I built Stonehenge and that was the end of my success. Realizing that science would be slow, I forced a library and GS in the 2nd city (corn, fish) for academy. In the 3rd city (pig, copper, clam) I started to chop the Great Lighthouse, but they beat me by 4 turns. And then I suddenly settled too much. When there was 1 turn left to the currency on 100% (75 AD), I ran out of money. And at 0% for science, my income was... +1 ) As a result, it took me 10 turns of careful playing to finish learning the currency. But that didn't stop me from expanding further. I didn't rest until I populated the entire continent, except Paris and 1 barbarian city.

All religions were founded and all wonders were built on another continent. I adopted bureaucracy in 1050 AD, monarchy a little earlier. Louis learned the alphabet, construction, and horseback riding. So in 1200 A.D. I learned the alphabet and made 3 spies (1st died) for stealing 2 other techs. In 1250 I learned machinery and started saving money for compass optics, but in 1260 Saladin's caravel sailed to me from the west. In 1300 I captured the barbarian city with maces, Pakal sailed to me, and I turned on science. In 1330, when Saladin had a maximum of 2 moves left before circumnavigating the world, and I had just learned optics, Wilhelm sailed to me from the east and sold the map for only 110 coins. That's how I first got around the world. I thought it would come in handy ) Wilhelm already had astronomy, In 1350 Pakal learned astronomy, and I ended Louis torment by capturing Paris.

Thanks to espionage, I saw who was learning what. I was lucky - Saladin learn anything but astronomy, so having saved up money, I learned astro in 1480, paper in 1490 and bought education from Saladin in 1500 for astronomy + some money. for comparison, in 1490 Pakal was the first to learn communism, and in 1505 Wilhelm was the first to learn physics. in 1570 I built Oxford, by this time I had 3k of money, I was 17 technologies behind Saladin, and 25 behind Pakal and Wilhelm.

Due to the fact that Saladin did not have some technologies, and I was the first to learn military science and electricity, I significantly reduced the scientific gap. After the electricity exchange, Pakal stopped trading technologies with me. I was the first to learn radio and mass media, but I didn't change them to build wonders. Nevertheless, I lost Rock and Roll, the Eiffel Tower, the Statue of Christ and Hollywood 1-2 turns before the construction. Moreover, Christ was built by Saladin in 4 or 5 turns after I exchanged the radio for him much later. But UN became the 2nd wonder in the game that I built.

I didn't want to fight. In principle, the map is very suitable for space and I was sure that I could win by late space. And I honestly don't know how the UN works ) But once built, why not try? For the first time, I put up a resolution on the international currency for a vote and received 100% support, and only for the second time I put up a diplomatic victory. Pakal voted for himself, Saladin abstained, but Wilhelm voted for me and it turned out that this was enough. It would be very disappointing if someone overtakes me with a diplomatic victory by less than 6 turns )
 
Last edited:
Unfortunately my game stalled in the 1100s thinking of what to do with the other continent, and after 3 weeks time has ran out. Something similar happened to me in the Shaka game. At least got to finish the Zara game already in a couple of days lol.
 
Back
Top Bottom