BOTM 38 Final Spoiler -Game Submitted or Abandoned

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BOTM 38 Final Spoiler



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Stop! If you are participating in BOTM 38 (Alexander of Greece), then you MUST NOT read this thread unless
  • you have submitted your entry

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..........................................

So... do you agree with Sirian's description of the Mirror map script?

Mirror
This script is aimed at 1v1 or two-teams play. It's a wild thing to play in single player!

Did you enjoy the landscape? If not, blame the map generator, :lol: because the only modifications from a random spawn were:
Spoiler :
2-tile wide land bridge between continents replaced with coast; gems added to start position and corresponding tile on mirror.


How'd you do in the game?
Most of all... I hope you had as much fun playing as I did in testing it. :D

[img=right]http://gotm.civfanatics.net/civ4games/images/botm38civ.jpg[/img]
 
Yeah, I had fun and I was happy with my game ... until the final turn :D

Once again on my way to Conquest I triggered Domination (1270AD). As far as I remember I checked two turns before the abrupt ending all cities in revolt and I thought I had 3 turns until the next border pop. I had something like 59% of the land, the Greek was already willing to capitulate and I wanted to wait with accepting the capitulation until Lincoln also capitulates... I missed something and next turn the Domination victory message appeared; 62,09% of the land :eek:.

I crushed the AI with a stack of around 30 cuirassiers and it was really a walk in the park, there was no resistance from the AI. The poor AI had not enough land to develop and I really had a good start. Could have been some turns faster with accepting capitulations earlier and not going for points with capturing cities - what really backfired in the end.
 
Surprising Diplo win with only 2 points over the required, around the middle 1800's

Started really well, got some nice wonders, a bunch of GPs and Golden Ages, was the absolute tech leader till the early 1000's AD. But it seems I dont know how to proper play philosophical leaders after that. Went for farms and a lot of food to feed my representation/philo specialists and then when I got to Nationalism, started war with drafted muskets and slaved trebuchets aiming for fast conquest. Then my luck has changed. It happened the American guy on my continent had the Chichen Itza and it took me a bloody ages to actually reduce his defense like 2 or 3 % per trebuchet from a 125% in the begining :( ), giving him time to build some forces and draw the other 2 on our continent in a war against me. Fighting at 2 fronts with 3 nations and having awful luck with the spies trying to steal techs, and having no cottages, normally I felt behind in techs.

Took me some hundreds of years and riflemen to actually capture the whole continent and my economy was devastated from drafting and slaving with such a prolonged war.

Then I went for a recover, easily outscoring with much the other big guy with vassal on the other continent, but was still behind in techs. Just started to tech properly and to prepare navy to invade the other continent when I proposed a resolution for diplo-win, which I had no idea I will win, but here it is :) In fact, this is my first Diplomatic win in Civ4 ;)

Well, I'll deal with those strange colored AIs from the other continents some other game :)
 
Diplo win, late 1600's.

I should have done it 14 turns earlier, but I messed up in not getting either Hanging Gardens or Pyramids earlier and so had no GE to pop the UN fast. It took me 15 turns to build the damn thing in Athens even afer saving about five forests, and peppering the hills east of Athens with mines the instant after the chops were finished by lining all my workers up in that area, and then cash rushing it to save 5 turns.An engineer would have meant I did all that in one turn. Such is life. (I had settled 1SE of the original settler position)

The Hanging Garden might have been very hard to get in any case because the AI built it way earlier than usual, but I should have got the pyramids - I was just slack.

The diplo side was easy really. I didn't go to war the whole game, I got all the guys on my continent to one religion, and I had built a massive tech lead by the time AD came along so handing out to techs to make people happy, giving techs whenever asked and paying tribute every time someone asked was not a problem. Roosevelt, Hatty, Gandhi, and Lincoln were all friendly with me before the vote. Rameses was my opponent and only Pericles voted for him. Everyone else voted for me, and the vote margin was quite significant.

Just watching the reply, I see that there were no wars at all in the game. No-one ever declared on anyone! Don't see that often.
 
Well, conquest in 1995.
I won't make a big write up, just summerize few things I remember.
As you know from 1AD spoiler I was behind in research. I was so hopeless that around 1000AD all 3 neighbours gave me a free tech when I asked. Around 1300 AD I was able to discover a tradeable tech and managed to catch up a little.
In 1500 I discovered Rifling first in the world. My ofense army then was 7 Macemen, 2 Cats and 1 Treb. I was going to attack Roosevelt when discovered that Hatty has Def Pact with him. Leading AI was about 64 turns ahead of me in research (5 big techs).
With a headache I decided give up war to wait for Assembly line and trade Riflling to everyone I could. Hatty was friendly and gave me Democracy. And you know what? Statue was still to be build. I had lots of forrests prechopped around my capitol, several spare workers. I switched to Universal Suffrage and Org Rel. Turned off research, chopped all forrest, buit some workshops and managed to buy SoL 5 or 6 turns later. Till 1540 I got 4 other tech for Rifling. I was on my research (Steam Engine, Raiload) path and able to trade. Gave nothing to Roosevelt, my future victim
In 1800 I was first to Radio. I had 3 spare GEs, so I built Eiffel Tower in one turn and Cristo Rendentor several turns later. I diminished research gap to about 40 turns. Accidentaly traded for Combustion instead of Assembly Line. Well, I had more time to buid Maces army. I got AL 8 turns later, next Facism (I startetd to build Paratroopers). In 1850 I discovered Flight (I had about 10 Airships ready to upgrade) and declared on Roosevelt. I missed a tiny detail, now Ghandi was also in Def Pact. I sat in my cities and decimated their stacks. Then attacked Americans. After 24 years Hatty signed peace, Ghandi severals years (and one more annihilated stack) later. In 1906 I conquered all American cities on my continent. Few years later razed Roosevelt's last city on island. Immediately declared on Hatty. It took me some time, her culture was huge and I aimed for her capitol first, but I conquered her completely in couple dozen years. Then I waited few turns for Robotics and destroyed Ghandi. I built enormous navy and sent 11 transports of troops to world leader - Lincoln. I captured Washington and stuck there. I couldn't attack next cities because I was afraid to lose Washington. But I didn't waste this time, I razed 2 his coastal cities thanks to my navy. I annihilated 2 his stacks on my continent. Thanks to airport in Washington I was able to send more defenders and I razed his city where he had almost all his navy units. He launched spaceship and I captured his capitol 3 turns later.
Then I made big mistake - accepted his capitulation. Becase of it till end of game I was very carefull to not achieve domination victory. Instaed of destroying enemies one by one I had to raze some of their cities to preserve their borders and in the last turn kill all 3 remaining foes at once.
I attacked Asoka and made second mistake - demanded tribute from Pericles and Ramzes. I was able to raze Asoka's cities besides two needed for his borders. Then I had to wait 4 more turns before agreements expired. Because of this Asoka's capitol has time to end its revolt and my borders popped.
My last mistake was that I didn't have enough units to destroy Greek capitol at last turn. I razed 5 last cities but not Athens. All in all I gave Chicago and Wasington back to Lincoln to not gain domination Victory. May be one of them would be enough, but I prefer too much caution than too little and suprise.
My navy was great fun traveling around the world and razing coastal cities. I lost 89% of my Marines in the meantime.
My score is again low and I'm hoping for next award ;)
 
Settled 2S on the plains hill / coast. One city diplo win 1695. Could have been at least 30 turns earlier, but I was originally going for space and switched gears after liberalism when I realized diplo would be easier / faster.

Fun game, not difficult. Very little chance of war and I was in the tech lead most of the game. Still had 3 of my original warriors at the end...from early fogbusting. Started gifting multiple techs to the AI at the end though some of them were catching up a bit.

cas
 
Abandoned 900BC :-(

4000BC-2000BC

Moved scout SE-S onto the hill. Saw coast to the south and nothing particularly interesting. I don’t usually like to settle on the coast (better to move inland and block off territory), so moved settler NW-NW to have a good look around near the oasis. Saw cows and rice in BFC so settled right there.

This created an immediate dilemma over the tech path. To tech agri first (farm rice – 5F) or AH (pasture cow – 4F, 2H)? And then to tech both worker techs or just one before Mining – BW to start? In the end went AH (to see horses swung it) – Agri – Mining – BW (2320BC) – Wheel – Writing (currently researching – 12 turns to go – in 2000BC).

Initial builds were Worker-Warrior(grow to 2)-Settler-Barracks(grow to 3)-Worker. Didn’t actually finish barracks left it one turn away to whip when overflow was useful.

I decided to Phalanx rush Roosevelt if poss (his land looked nice and I could see copper near Hatty) and decided to stick at 2 cities pre-rush as there weren’t any really obvious 3rd city sites. My second city BTW had been founded on the plains hill 1E of gems, getting sheep & horses in BFC but only after cultural expansion. I needed the gems though to help my early tech so wasn’t too bothered that it would take a while to grow that city.

2000BC-900BC

Eventually got copper on line after 3rd cultural expansion of capital. Teched writing and stopped research for the moment. Built up a force of phalanxes.

I had quite a decision as to who to attack. I originally had Roosevelt in mind as I saw his flood plains, but by 1500BC he was the weakest AI and Ghandi had settled in between the two of us anyway. I ended up with Hatty because she was closest and my scout happened to be there when I researched writing and signed open borders. Although I was very slow to get my phalanx up and ready the close proximity of several AI meant that I hoped to attack a second AI after killing Hatty.

My 2 cities built nothing but phalanx, until I was about to declare on Hatty when my capital built a library to start getting specialists for a GS. Then it went back to building phalanxes.

I finally declared war on Hatty in 1120BC with a stack of 8 phalanxes. I don’t often play standard speed so I was a little in the dark as to whether this was late or really late to start a rush, but on epic I usually aim to start by 1800BC; 1500BC at the very latest.

War with Hatty didn’t go as well as I’d hoped. I lost 1 phalanx to a war chariot (forgot about those) and then had to divert another to finish it off. But the disaster was accidentally promoting my entire stack to Combat 2 when I only meant to promote one unit to this; it meant I had to attack archer-defended Thebes without shock or city raider promos.

After whipping and defenders joining from other cities, Thebes had 4 archers and a WC. To stand any chance I needed my previously diverted Phalanx to catch up (and this could still be promoted to shock), so at 1000BC I had 7 phalanx still sitting outside Thebes.

Unfortunately the attack on Thebes failed. Not by a lot. Shock or city attack promos and I would’ve been fine, and with reinforcements on the way I might have been able to take another city before making peace. My entire economy and early game had been geared towards an early rush which failed, so I retired rather than play out an inevitable defeat.
I’m pretty disappointed as I’m usually pretty good at early rushes. I don’t remember failing at emperor at an early rush in any game where I’ve had copper. Obviously the mis-clicked promotions was a key factor, but it wouldn’t have been critical if I had been quicker off the mark. A third city to get copper online quicker would probably have worked. Or perhaps I should have gone after a different AI that didn’t have war chariots? Also I probably would have gained by waiting a few extra turns and attacking with a larger force, another 5-10 turns would have been another 3-4 phalanxes and Egypt's defence probably wouldn't have been much stronger.

Still I don’t think I’ll be making that same misclick mistake again in a hurry. Pretty gutted especially reading the spoilers of others who made the same early rush successfully. Sympathy though with neilmeister - seems like you ended exactly the same way as me except that you had a bigger stack and were therefore much more unlucky.
 
Domination win in 1933, very fun map and civs... I'm getting to realise advantages of aggressive tactics, cause I like to play peacefully, and that is not really good for points, while with winning stack of units things go much easier than I thought it does... It was a big dilemma whom to attack first, Haty or Roosvelt, and Roosvelt resolved it by attacking me (if I remember right), after I vassalized him, I wiped Haty, and then vassalized Gandhi. Then I attacked and vassalized Ramzes, wiped Pericles, and after I vassalized Lincoln, I reached dom limit... to bad I didn't had few turns more for Asoka, who declared on me wnen I DoWed on Lincoln... perhaps civs in this game were more peacefull or something, but it was to easy warring this time...
 
Space win 1940AD.

Carrying on from my earlier spoiler, I was at war with the Egyptians, they had 4 cities left & I really wanted 2 more. However then they peace-vassaled to America... and they had better tech as my economy was rubbish. My economy was slowly recovering - got the great library up & with representation I was getting 90 or so beakers out a turn at 0% science (I needed the slider down there to break even...) however it was macemen up against my melee-only army (axemen/swordsmen), so I used GS on a GA, got vassalage with 1 turn left of GA, went into vassalage for the +2 experience points & got enough longbowmen out to hold off the two-front attack.

I just about managed to take the 2 cities I wanted, and before long something odd happened. The Egyptians renounced the protection of the Americans & were then willing to capitulate to me. I don't know why this was but I'm glad they did!

This meant I had just one war to fight so I didn't have to spread my forces so thinly. I got them all together and threw them at the marginally technically superior Americans - all I wanted was one border city (which had been culture-bombed) as it was a blot on my nice Greek lands. I just about managed to take it & then the Americans accepted peace.

I set about rebuilding my economy and the most sustained period of peace I can ever remember set in. There was not a war on the world until 5 turns from the end. I couldn't be bothered with the hassle of more military victories so I was happy with this. Bizarrely the Americans (on my island) were in WHEOOHRN for about 70-80 turns? :confused: As the game went on, the Egyptians on my island peace-vassaled to me, which was nice - I don't think I've ever had that happen in a game before.

I looked at my various options to win. Space looked the best one though I was a long way back in tech. I built a load of infrastructure everywhere and slowly clawed my way back, I did have 11 cities compared to 9 which was the most anyone else had. I traded a lot and 2 people wouldn't trade as they feared I was getting too advanced. I built a few late-game wonders (one of the +1 happiness one, three gorges dam) and the clincher was completing the internet, which netted me a brilliant 9 techs instantly (& advanced flight later on).

As the spaceship went up, the Egyptians (on the other island) were dangerously close to getting a culture victory. They would reach it about 10 turns after I would win, but I was nervous in case of a culture bomb so I declared on them with 5 turns to go, took their capital & one other city, then the game ended in 1940AD with a score of 23,500.

I enjoyed this game, I find Emperor at the edge of my abilities so I was glad to win it :)
 
Spaceship lose to Ramesess :( Again.

I was sooo close to diplomatic win

I needed only Asoka votes (abstaining all the time) to win against ramezess (the only leader not friendly/pleased towards me)
Unfortunately, next elections was against Hatyy instead of ramzess (she took one of Rossevelts cities via culture fliping :(
Gandhi beeing her vassal couldn't vote for me anymore, Asoka started to support me, but it was a little to late :(
 
...
1)I used GS on a GA, got vassalage with 1 turn left of GA, went into vassalage for the +2 experience points & got enough longbowmen out to hold off the two-front attack.

2)I just about managed to take the 2 cities I wanted, and before long something odd happened. The Egyptians renounced the protection of the Americans & were then willing to capitulate to me. I don't know why this was but I'm glad they did!

3)This meant I had just one war to fight so I didn't have to spread my forces so thinly. I got them all together and threw them at the marginally technically superior Americans - all I wanted was one border city (which had been culture-bombed) as it was a blot on my nice Greek lands. I just about managed to take it & then the Americans accepted peace.

4)As the game went on, the Egyptians on my island peace-vassaled to me, which was nice - I don't think I've ever had that happen in a game before.

5)I enjoyed this game, I find Emperor at the edge of my abilities so I was glad to win it :)

Glad you enjoyed the game. Just some comments/questions from me:
1) Interesting use of a GS, and it looks like it worked out for you in a tight situation. :goodjob:
2) Probably their own power or population crossed some threshold compared to his master civ. So you accepted Egyptian capitulation and they became your vassal, right?
3) Why did you offer peace to the Americans just BEFORE acheiving your war objective? Wouldn't it be better to wait a few turns to capture that city you wanted? Or maybe you weren't as close to capturing it as you said?
4) Weren't they your capitulated vassals already? Did you misstate and mean India, or did I miss something?
5) Glad to hear it! I enjoyed your right-up, too. Congrats on the victory!:goodjob:
 
Glad you enjoyed the game. Just some comments/questions from me:
1) Interesting use of a GS, and it looks like it worked out for you in a tight situation. :goodjob:
2) Probably their own power or population crossed some threshold compared to his master civ. So you accepted Egyptian capitulation and they became your vassal, right?
3) Why did you offer peace to the Americans just BEFORE acheiving your war objective? Wouldn't it be better to wait a few turns to capture that city you wanted? Or maybe you weren't as close to capturing it as you said?
4) Weren't they your capitulated vassals already? Did you misstate and mean India, or did I miss something?
5) Glad to hear it! I enjoyed your right-up, too. Congrats on the victory!:goodjob:
1) Yeah I got GLib and national epic up so I got like 4 GS in 60-65 turns, I bulbed one on education (that was a big one to get me back into the science race - half the nations didn't have it yet), did that GA (which also sped up the next GS of course) and settled the rest. I thought it was game over for a bit - if they'd just sent 5 macemen & a few siege against my cities, my axemen/swordsmen would've died horribly. Vassalage meant I could get 2-promotion units out of all my cities (since they all had barracks too what with the aggressive trait) which was very useful. I did switch to bureaucracy when I got to CS, my capital was generating over 700 beakers a turn at the end :)
2) Yes I accepted capitulation. Maybe an American stack had just killed themselves against my longbow-defended hill city to tip the power balance? I should read up on vassal mechanics at some point.
3) I think you mis-read... I did take the city I was after and then accepted peace.
4) Oops, yes I meant India :) There were 3 or 4 defensive pacts signed across the world too, it was peace-mania.
5) Thanks! :king: :goodjob:

Another kinda cool thing was I went into emancipation because of the unhappiness even though I was coping with it. Not long after a global civic UN proposal came along (free speech?) and I was able to defy it with no impact on my civilization - all cities had between 6 and 10 excess happiness so the minus 5 made no difference. So this is a perhaps lesser-stated benefit of going into emancipation. (No huge benefit for caste from me anyway even though I was running a SE, most cities could run all the specialists I wanted them to via buildings... if I had statue of liberty or ran mercantilism then caste would've been more attractive).

I was down to 2 workers at one point :D I went through a phase of ridiculous RNG rolls, one worker was lost whilst being defended by a fortified spearman with upgrades (4 * 2.7 = 10.8) against a strength 2 war chariot (5*1.2 = 6)... grrr!!! Switching to serfdom helped to alleviate this a bit, plus for a while the only tiles I wanted to improve were in contested lands, so there wasn't all that much work to do.

And I also have a question - I mentioned that the Americans were in WHEOOHRN for ages and never declared war on anyone. My only thought is maybe they wanted to declare ware on someone (like me) but couldn't as they were at friendly at the time they wanted to declare?
 
And I also have a question - I mentioned that the Americans were in WHEOOHRN for ages and never declared war on anyone. My only thought is maybe they wanted to declare ware on someone (like me) but couldn't as they were at friendly at the time they wanted to declare?

As I understand the AI WHEOOHRN dynamics: An AI can (and will!) declare war on you at Friendly if it decided to target you for war before it was Friendly. Friendly status will prevent all or almost all of the AI from deciding to target you, but if you are already the target, too late.

When an AI goes into WHEOOHRN, it will try to achieve some buildup objectives before declaring. I'm not clear on what all those objectives are, though. But it could well be that they are very slow to acheive those objectives, esp if they are related to the target's power and your power is increasing. I have also seen AI leave WHEOOHRN after a while without any DOW.
 
As I understand the AI WHEOOHRN dynamics: An AI can (and will!) declare war on you at Friendly if it decided to target you for war before it was Friendly. Friendly status will prevent all or almost all of the AI from deciding to target you, but if you are already the target, too late.

When an AI goes into WHEOOHRN, it will try to achieve some buildup objectives before declaring. I'm not clear on what all those objectives are, though. But it could well be that they are very slow to acheive those objectives, esp if they are related to the target's power and your power is increasing. I have also seen AI leave WHEOOHRN after a while without any DOW.

You're right about the status at the time the AI starts WHEOORN. Increases in the AI's friendliness after that will not change its mind.

When there is a long delay declaring, it is usually because the AI is having trouble meeting those objectives that you mention.

An AI will leave WHEOORN without declaration if certain diplomatic things happen. Not sure what they all are, but I know for sure that if its potential target becomes the vassal of another player, the AI will immediately abandon its war plans - at least for one turn anyway! ;)
 
Fun and fairly straightforward game:
  • Settled 2S on the coastal plains hill. I did enjoy the food-scarce start as it provided some interesting variety to the usual opening moves (settle in place or go on a jesuin-style hunt for food ::yumyum:). I settled for the devil-you-know and just resolved to whip less.. :sad:
  • Beelined Alphabet and the Great Lighthouse, took Lib for Nationalism and was planning for a Knight / cash upgrade / Currassier rush.
  • Hatty was easy to get Friendly due to the Org Religion favourite civic, so I selected Roosevelt as my first target. However I took him earlier than planned with maces and trebs once I realized I needed an extra city for Oxford.
  • The AI military seemed very weak throughout the whole game despite playing the challenger save. Having the AI only start with the normal Emperor starting units does seem to make it quite a bit easier than regular Immortal..
  • Once I hit Mil Trad, just cash upgraded my stack of 10-15 knights and wiped the rest of the map with them, spamming currassiers (and later cav) in the background.
  • The AI all caved in remarkably easily in this game - often in the first 2 turns of war after losing just a couple of (decent) cities.
Had fun but it did end up being a bit easy.

Is it difficult to WB add the additional starting units for future challenger saves so that they reflect the higher difficulty level? The difference between Emperor and 'Immortal Lite' didn't seem to be all that noticeable without them.

Thanks as ever for another fun game! :goodjob:

 
Yeah, I had fun and I was happy with my game ... until the final turn :D

Once again on my way to Conquest I triggered Domination (1270AD). As far as I remember I checked two turns before the abrupt ending all cities in revolt and I thought I had 3 turns until the next border pop. I had something like 59% of the land, the Greek was already willing to capitulate and I wanted to wait with accepting the capitulation until Lincoln also capitulates... I missed something and next turn the Domination victory message appeared; 62,09% of the land :eek:.

I think there's a 10 turn delay before new land tiles are counted towards your domination victory, so you need to be tracking border pops and cities coming out of revolt from 10 turns earlier to avoid hitting the land trigger. Makes it a bit harder to track but may explain your bad luck with this in the last few games... ?

Impressive victory date though. :cool:
 
Is it difficult to WB add the additional starting units for future challenger saves so that they reflect the higher difficulty level? The difference between Emperor and 'Immortal Lite' didn't seem to be all that noticeable without them.

No, its a small amount of extra work, but not as much as serious map-editting. In earlier xOTM's, the challenger save has been much closer to the contender save, with only a tech or two changed or a unit or map feature removed, but played at the same difficulty level. The thought was that if the challenger save is significantly harder than the contedner save, few competitive players are interested even though they might think it would be more fun. Just a small tweak that lets the game still be competitive with contender level games, but provide some "bragging rights" to the big dogs.

Perhaps as the series is getting mature, and challenger is being used more to appeal to people at different skill levels... I'll consider fixing the units as well in future games.
Spoiler :
Hmmm... yes... I actually think more people might actually take the challenger save if I fix it at full and proper Deity level every time. :satan:
 
I think there's a 10 turn delay before new land tiles are counted towards your domination victory, so you need to be tracking border pops and cities coming out of revolt from 10 turns earlier to avoid hitting the land trigger.

Sure? (Never heard of this and never had the impression that something like this is implemented.)
 
Sure? (Never heard of this and never had the impression that something like this is implemented.)
Actually, no... thought I read this in one of Obermot's old posts but I was wrong. I just tested it in WB and it works the way you would expect. Extra tiles are added to your domination quota immediately, including captured cities.

Perhaps as the series is getting mature, and challenger is being used more to appeal to people at different skill levels... I'll consider fixing the units as well in future games.

Hmmm... yes... I actually think more people might actually take the challenger save if I fix it at full and proper Deity level every time. :satan:

I for one would almost certainly play every month if you did that... :yumyum:

Awards are fun (I imagine... :blush:) but I prefer a good challenge any day. :cowboy:
 
I think there's a 10 turn delay before new land tiles are counted towards your domination victory, so you need to be tracking border pops and cities coming out of revolt from 10 turns earlier to avoid hitting the land trigger. Makes it a bit harder to track but may explain your bad luck with this in the last few games... ?

I know why you were thinking this way... You have confused the score screen with the victory screen, that's all. The domination percent shown in the victory screen (and used to decide when domination occurs) is based on your present number of land tiles, no delay.

However, if you hover over your score to see the number of land tiles per total land tiles that contribute to your SCORE, those do indeed have a 10 turn delay (may vary by game speed). That is why if you do the division from those number of tiles shown in the score, you won't always get the same number that is shown in the victories screen. But the one in the victory screen decides when domination occurs. (And note that turning up the culture slider to grab more land while your spaceship is in flight will not improve your score).
 
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