BOTM 43 Final Spoiler - Game submitted or abandoned

SS 1850 AD for me. I expanded too slowly :( Although I did a decent job of expanding in the mid-game, I think I was too far behind by that point. My peak bpt was around 6000 beakers as I was running about 40 cities using sushi/mining. I think my Oxford was around 1300 AD or so -- very late. I traded for some techs off of Mansa but it didn't even occur to me that I could steal techs from the seers :eek:
 
Unfortunately, I will have to abandon this effort as crashes make this game unplayable. Interesting, as I was just about to take a city off the western island from Sitting Bull. Shaka had colonized the se island, then cut them loose, turning them over to Genghis Khan. I settled on the iron, just to have some.

Portugal claimed a spot on the western island, then tried to throw their weight around, I refused a demand and they declared. I took the city, but Sitting Bull tried to culture squeeze me. When Shaka blitzed him and invited me along, I jumped at the chance.

I literally cannot finish this turn without crashing. I have tried repeatedly. I even duplicated the move order every time.
Spoiler :
Prague and Nuremburg start trebs, Florence a musket, musket built promos shock. Spy spreads rebellion. Trebs 5 & 6, followed by cat 4 attack. Muskets 2-4, then knights 7, 9, and 3. Phant 8 and then longbow 4 to take the city.
 
Unfortunately, I will have to abandon this effort as crashes make this game unplayable. Interesting, as I was just about to take a city off the western island from Sitting Bull. Shaka had colonized the se island, then cut them loose, turning them over to Genghis Khan. I settled on the iron, just to have some.

Portugal claimed a spot on the western island, then tried to throw their weight around, I refused a demand and they declared. I took the city, but Sitting Bull tried to culture squeeze me. When Shaka blitzed him and invited me along, I jumped at the chance.

I literally cannot finish this turn without crashing. I have tried repeatedly. I even duplicated the move order every time.
Spoiler :
Prague and Nuremburg start trebs, Florence a musket, musket built promos shock. Spy spreads rebellion. Trebs 5 & 6, followed by cat 4 attack. Muskets 2-4, then knights 7, 9, and 3. Phant 8 and then longbow 4 to take the city.

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Abandoned game as civ crashed on me, & I haven't set up autosaves, so my submittal would not have been accepted in any case.

Was cruising towards a circa 1830-1840AD win.

First I settled my island, the one to the west (which SB never tried to take), and the copper island.
Next I settled the one to the south-east (The Zulus settled it first but I decalred war on them with trebs/mace/landskentchs or however you spell it). This had a lot of fairly rare recousrces on it which helped a lot.
Next came lib at some late date like 1300AD, i took astronomy. I teched to riflemen & cavalry, whilst I was doing this I build a lot of knights.

I also sent out settlers into the world via my galleons. This led to a new experience - a mid-game ecomnomic crash, I was running at 20% science to avoid losing money around 1450AD :lol: (16-ish cities)

When rifling came in I engaged in a lot of drafting (never really done it before), paid to upgrade knights to rifles and then went to war. The Koreans went first, followed by sitting bull, neither of whom were particularly close to rifling.

I was still just-about first in the tech race - only the Portugese & Ethiopians were anywhere near me. I then went to war on the Celts & Zulus simultaneously. Infantry and factories were coming online. Those wars were going well and I was at over 50% land when the game crashed. I hoped the Celts & Zulu homelands would be enough to take me over the dom limit, but now i can't sumbit so I can't be bothered finishing it off.
 
Did my usual war mongering, which slowed my eventual space victory to a much later date than some of the awesomely quick ones reported above.

Space victory 2024AD, 9,700 points.
 
At first I intended to join in on the space race challenge that some players had set up, but circa 800 AD I realized that I didn't stand a chance so I fell back to the good ol' domination plan.

Given the UB (which meant CoL beeline) and all the food rich islands, I built the Pyramids and the GLH for a custom SE/TRE + Buro capital.
As a result, my hands were full and my early REX was kind of slow : only 6 cities at 1AD, 3 on the starting island, the coper+2xfish island, 2 on the gems island.

SB quickly settled 2 cities on the gems island as well, but since I had already decided that this place was mine, I had to declare on him. But OTOH, I had just met Shaka who already had 9 cities, 3 of them on the SE island. So taking care of him was also a priority.
This problem was solved by sending elephants + catas on both of them. Declared in 450AD, and by 600 AD both islands were mine, and I took peace.
This made me realise that, while high sea level maps are a pain for human players, AIs seem to handle them even worse : they never bring more troops to defend their overseas cities. As a result, SB only had 1 archer in each of his cities, and Shaka maybe 1 Archer and 1 axe, but nothing else....

Then it was a very sloppy (thus slow) beeline to steel, then rifles, then artillery, then AL.

Declared on Shaka in 1550 AD with maces + cannons, he was dead by 1605 AD
DEclared on Joao in 1650 AD with rifles + cannons, I took his entire main island then capped him in 1720 AD.
Declared on SB in 1725AD with rifles + artillery, again took his main island and capped him in 1795AD.
Declared on Ragnar in 1800AD with infantry + bombers + artillery + anything I could throw at him (even submarines....)

Domination win in 1826AD.

Overall a fun map, if only because I almost never play this kind of map. Come to think of it the seers were also a great help. I gifted Cathy a crappy barb city, which in time made her vassal to me, but trading for their advanced techs really was what gave me the tech lead.


Congrats to kcd and the team, looking fwd for the next one.
 
No one attacked me for some reason, despite denying a lot of demands and generally being unhelpful to the AIs.
I think this is because of the Seers. They all 3 remained weaker than ours the whole game, so they may have attracted all dows.

My 3 legendary cities were Aachen (on the stone), Prague (on the ph ivory that got fish) and Ulm (on the western island 1NE of the copper), chosen because they each had a few wonders in them giving them a decent base culture per turn. Ulm went legendary 10 turns after Prague, in 1976AD.
Congratulations on your cultural victory!

I don't understand this 10 turns difference.
If you infected some auxiliary cities with sushi, they should be having a lot of food excess that you would have translated into many artists specialists, giving you lots of Great Artists. In a normal game you have gotten 15-20 GPs by 1500AD so I assume that by 1900AD in a Sushi game you must have 30-40GP.
Assuming that your worst city was doing some 2000cpt, you would have needed only 5 Great Artists to make it finish at the same time ass the other cities. If doing less culture a turn, then even less Great Artists would have been needed.


I put a lot of effort to get circumnavigation, until I realized that one of the seers probably already had it...

Aaaaah! That might very well be the reason. I was wondering, since I didn't get it and never saw a message about it. It cost me dearly in my game (a whole Great Artist).
 
Congratulations on your cultural victory!

I don't understand this 10 turns difference.
If you infected some auxiliary cities with sushi, they should be having a lot of food excess that you would have translated into many artists specialists, giving you lots of Great Artists. In a normal game you have gotten 15-20 GPs by 1500AD so I assume that by 1900AD in a Sushi game you must have 30-40GP.
Assuming that your worst city was doing some 2000cpt, you would have needed only 5 Great Artists to make it finish at the same time ass the other cities. If doing less culture a turn, then even less Great Artists would have been needed.

That'd be because I'm not particularly fussed about optimising my game, just winning. ;)
 
Great games, bcool and srad! :thumbsup:

SS 1850 AD for me. I expanded too slowly :( Although I did a decent job of expanding in the mid-game, I think I was too far behind by that point. My peak bpt was around 6000 beakers as I was running about 40 cities using sushi/mining. I think my Oxford was around 1300 AD or so -- very late. I traded for some techs off of Mansa but it didn't even occur to me that I could steal techs from the seers :eek:
I had a roughly similar game, mine ended in 1868AD. :(

My game was further slowed down by a very inefficient and costly war with Shaka - 800AD-1600AD. :blush: Other AI's also declared on me - Ragnar in 1690AD, but I took a bunch of minor cities from him and gave him peace. After I launched, Wang Kon - who was pleased with me since 600AD (but WHEOOHRN even before that?), and had like 70% of my score power, decided to try his luck against me and my defensive pact partner Zara (who had double my power?) :crazyeye:

The seers were a nice twist. I got to friendly with MM and traded up to Flight from him - he didn't trade Computers as he was trying to build The Internet (a 1600- years project). :rolleyes: Somehow I got monopoly tech trades from Catherine (RepParts)and Boudica (SciMeth) even if they weren't at friendly status, but they refused to do the same with other techs. :confused: Very late in the game I was able to steal 2,5K gold from MM's treasury.

My brand new PC (bought it just because the old one was starting to crash randomly when playing Civ4) also suffered a few crashes in mid to late game. :mad: :(
 
congrats to all. Shaka sneak captured my capital with a fresh Oxford University while my forces were conquering the portuguese. My spaceship win was sometime in early-mid 1900s :p.
 
conquest in 1640

I tried hard for early water expansion with GLH. Slow AI even let me get oracle around 800BC (took MC) and pyramids. At first I planned for libbing astro and then rifling, but when I saw shaka get his hands full, I forgot about lib and went astro-knights (shaka) -cuirs (zara, joao) - cavs (finish).
I traded mansa for as much as I could, this was really a big lift (COL and paper).

The aliens got burned for not trading the Nomads everything they had (I wanted computers in 1500BC so badly :p)

Very nice map I must say, thanks kcd_swede
 
First ever GOTM - I am much more comfortable playing Warlords/Noble level and have recently got very used to the "Rise of Mankind" mod after the disappointment of Civ 5 so forgot some of the concepts of BTS - This was fun and a great challenge - The seers of Uruk completely passed me by but I was pleasantly surprised that I lasted until the 1800's when one of the cities on my main island was taken and I retired. My save game is from about 2 or 3 hours before that. Looking forward to trying the civ4 gotm but haven't played that for ages. Bring it on:-)
 
Domination for Charles Magnum of Holy Rome, 1675ad. Not a particularly fast date, but I'm still very happy with the result considering the lack of experience with archipelago/islands map types.

Settled 1E, no need to waste those nice elephant hammers, especially with hunting as a starting tech. The brief scouting session in the home island showed how poor it was. No food outside the BFC other than the lonely fish in the NW. Eventually I put a city in there but it wasn't a priority since there were no other resources than the jungle elephant, and to fully utilize that I would have needed iron working. (Without AH, I couldn't see the horse there.)

Tech and build path in the beginning
1. Fishing (switched the worker to wb when fishing finished, then finished worker, seemed like the optimal way.)
2. Agriculture (Finished in time for the worker to improve the rice, just to get that fast growth in capital.)
3. Sailing-Mining (Built warrior and then galley. Galley scouting the SE revealed the fish island.)
4. Wheel. (Just to connect one elephant to capital for happy cap, and building the road to stone.)
5. BW-Masonry (After I built a couple of settlers, I wanted to play it safe so built lighthouse and its greater version immediately after that.)
6. Pottery-Writing-Math (After TGL built library and then partially chopped pyramids.)

Cities
Second city to the fish-copper island, which later provided a culture bridge to Cathy's island.

Third city to Mansa's island, next to gems and rice. A nice place to have a foothold to the island.

Fourth to Cathy's island. This was (or I'd like to think that it was) a smart move since it effectively stopped Shaka's expansion. Looks like this angered him a bit as he later made a trireme/galley kamikaze against my frigates.

After REXing to 2 other bigger islands, it was just necessary to fill the empty places. Should have utilized the imperialistic trait better as I had only 7 cities by 1AD, and even worse building infrastructure for those was painfully slow. I never seem to learn to build MORE WORKERS.

Wonders
TGL - 1360 BC:
Probably a little too early, but Mansa was nice enough to give his world map for free.
The map provided me the information about SB's and Wang's lands so I immediately got the foreign trade routes from them and spared me from tedious scouting. Also early build made the chances of getting a great merchant pretty good. Trade mission provided many turns of 100% science.

Pyramids - 750BC:
This was definately too early because I barely had any specialists. Should have built something else, maybe stonehenge before this.

Oracle - 500BC:
Originally I decided not to pursue this, but by 750BC nobody had built this so I decided to give it a try. With the help of tech trade from Mansa and Cathy I managed to get machinery from oracle. Would have prefered CS but without COL it wasn't possible.

Taj Mahal 1300AD:
With a great prophet, a double golden age was the perfect time to build cavalries/frigates/galleons.

I don't recall building any other wonders but I missed the mausoleum and great library by few turns. At the end of the game though I had all but 2 wonders that were built during the game.

Mid-Late game
I left the seers alone just because I didn't want to ruin the tech trading relations. I doubt it would have been wise even to capture those workers from Mansa, since he was a big provider of techs throughout the game.
It never even came to mind to use espionage, but without a great spy it probably wouldn't have been very wise anyway. I kept them sufficiently advanced to minimize their tech trading with the other major civs.

Still though managed to research CS 125BC, and got paper 100BC. After this almost straight to astronomy. Should have gone here directly to education, but
I thought it would be better to find that third seer and the rest of the civs to fully utilize TGL and tech trade options. This was a mistake as it took forever
to find Boudica and on the top of that she refused to trade with me (not that she had anything really important). Also I was going after that circumnavigation bonus, but I didn't realize Boudica already had satellites. Not cool.

After education (720ad) it was just a long route to chemistry, rifling and military tradition. Maybe cavalries was a overkill and delayed the victory significantly, but it was rather enjoyable to crush the enemies with little or no loss.

Wars
With advanced units there was no need for any massive SODs, so utilizing two teams of frigates and galleon filled with cavalries (with medic III units) it was a fast and easy task to crush them all. Frigates took the city defenses out in no time so the combat odds for cavalries were very good most of the time. Probably lost only about 5 units during the whole campaign.

Elimination order
Shaka-Wang (who only had 2 cities during the whole game)-Joao-Zara-Ragnar-SB. All but Wang were vassalized. Sitting Bull was a stubborn fellow though. During the last turn I conquered 3 cities, the capital was gone, in fact the whole main island of his was gone, but still he didn't want to capitulate. Strangely though eliminating a few nearby caravels made him change his mind.

Creative setup and a fun game once again, so hats off to kcd.

I wonder if anyone visited Humbaba's hut... :lol:
 
Is the submition page is down? I am trying to access it since yesterday...
Anyway finished a SC game in 1874 (hum the turn before).

I am definatly not good at it :lol: Had better techs than srad at 1 AD (CS, MC, COL, Currency done... though eastern island not settled yet) and finished a whole century later :S (chapeau bas :hatsoff: mister srad... ). One thing I did stupidly was packing NE/Mausoleum in the capital (together with GLH - 1680 bc- and great lib): I got 3 artists in row waiting for education :lol: (all at ridiculous odds). Then I failed to whip the unis, and finally I failed to get those nice seers to friendly: thus I couldn't trade important stuff like medecine and had to research damn everything since like... well the beginning :D At least I started 5 GAs tx to those random GPs for some civic fun :goodjob:

Shaka got his hands full at several times so I had to build a small (6) fleet of triremes. Each time I declared asa I spotted his galleys and sunk them to get peace. (better to declare yourself since he will talk sooner than if he is the agressor). I got ride of him with 16 cavs (he had precious cow and wheat resource!!!) a bit later.

A very nice map/enjoyable game and very nice reports to read here (impressive run by bcool too and I loved reading about those domination/conquest efforts) :thumbsup:
 
It was amusing, Shaka was rather slow compared to me tech wise, (No astronomy, and no way to get to my land mass). As soon as I built a city on one of his offshore islands, he IMMEDIATELY declared war, and sent like 9000 galleys to exterminate it. I guess He'd been really yearning for a war the entire time...
 
jesusin, contender Goal: fastest cultural victory. Result: 1620AD cultural victory.

I had a bad start and I expanded too slowly.
By 1AD I had 8 cities and Pyramids, but no religions. Shaka was taking the best part of Cathy's island. My land was very poor.
I know what Is should have done then. I should have build Axes and declared on Shaka. With amphibious attacks it wouldn't have been difficult to control the whole Cathy's island with its rich resources. I was somehow lazy and depressed due to my bad start, so I just managed diplomacy to avoid wars and resigned myself to get a poor result.

At last I got Alpha from AIs at 200AD.
I should have gone for Currency before Philo. I was nervous about my lack of religions. So I found myself getting 8gpt at 100% gold. Colossus and Currency helped a lot and then I got to found Tao.

Got 2 Worker from Cathy to help connect Marble.
Lost Music race by 1 turn. Got HG and Sistine's (through a GE got at 20% odds, instead of the GS that coudl have bulbed Philo). Got Parthenon and SoZ. Get a GPro at 21% chances, when Chistianity is long gone. Got Theolo in a rush and bulb DivRi. I have my third religion now, islam. The second one has spread to me quite late, 780AD. It also came to my 1 hammer city :(.

Shaka has hands. At the end of the game I realised it was a Seer he was after.
Got MoM and NE.

1000AD Stats: 9 cities, 90 pop, 6 workers, 17units (1Tri), 3 strategic resources, 6 luxury resources, 8 health resources, 4 great persons, 8 world wonders, 2 national wonders, food/production/commerce=234-112-786, 350 sustainable beakers per turn, 310 culture per turn(useful), 52 great person points per turn, 500 gold. 3 religions. 0/0 cottages used, 34 Techs: Music, Liber, Natio, DivRi, no Guilds. 0 civs killed. 16 hours played. reli/city, temples, caths== 10,1,0

I get my 4th GP, at last I am lucky and get a GArt. But, hey! what I really need now is to revolt to a religion, to revolt to FS now that I' getting Liber, to go to slavery and OR for 5 turns and then back to Castes and Pacif... Yes, after getting 2 undesired GP I get my desired GA and I burn it for a Golden Age...

Liberalism 1010AD. Build my 10th city veeeeeeery far. It's a 3 sea-food resources place far beyond Joao and Zara. I hope to get a GA from there. -15gpt.

1 cathedral 1060AD. 3 1100AD. 6 1240AD.
Hermitage and TajMaj 1150AD.
GPro at 10% chances keep coming.
NotreDame and REvolt to Mercantilism 1270AD.
8th and last cathedral 1290AD. I am doing 1470cpt, 353GPPpt

I then plan my GA popping strategy. I starve cities that would never pop a GA if I did nothing, to get it now the GPP prize is low.

By 1400AD I'm doing 1630cpt, 344GPPpt. I have popped 10GP and got 1 for free. Launch a 3rd GoldenAGe.

By 1500AD I'm doing 2000cpt, 750GPPpt, during a GAge.
Get SpiMin and Versailles.


All in all:
Won 1620AD. 3 religion, 8 cathedrals. Multipliers 4.5 3.5 3, GA bombs 1 3 7.
GS for Acad, 2GPRo unused+bulbed, GA,GM,GPro for GAge, GE for WW, total 18GP.

My 3 Legendary were capital, copper city with Moai and 2 fish city S of gems continent (GPFarm).
 
As for Seers, they took all early religions and I took 2workers and Paper from them.
 
Nice game, bcool. It looks like you applied your espionage skills from SGOTM 12 in this game. Nicely done. :goodjob:

I played until 1 AD but won't have time to finish the game. Like Ras, I had COL, MC, Currency and was one turn away from C.S. (and Paper from Gandhi Mansa, my trading partner), so I was doing well tech wise. I had the GLH and Moai done (didn't try for Oracle) but I wasn't doing quite as well at REX with only 7 cities but I had plans to settle 3 more peacefully very soon before any warring would have been required. I hope to have time to finish the next one...
 
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