BOTM 75 First Spoiler - 1AD

Deckhand

Procrastination at its finest
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BOTM 75 First Spoiler - 1AD



Reading Requirements

Stop! If you are participating in BOTM 75 (Montezuma's Revenge), then you MUST NOT read this thread unless EITHER
  • You have reached at least 1AD in your game, OR
  • You have submitted your entry, OR
  • You have abandoned your game and will not submit.

Posting Restrictions
Please do not discuss anything that happened after 1AD.
Please do not discuss modern era resource locations (Copper and Iron are OK).
Please do not reveal names or locations of any civilization not accessible by galleys.
Please do not divulge your final result if that happened after 1AD.
Do not post any savegame file from the game. Discussions and screenshots are fine but not actual games.

---------------------------------

Which save did you take?
Where did you settle? Where you lucky enough to find the forested deer? I think you had to move next to it to see the deer.
Did you already kill any AIs
Did you meet Isabella yet?
And how did your game go up to 1AD?
 
Which save did you take?

Adventurer save. Wimpy of me, I know, but immortal would likely be too much for me even with free Iron Working.

Where did you settle? Where you lucky enough to find the forested deer? I think you had to move next to it to see the deer.

Settled 1W and did have the forested deer. :) I had not seen it before I settled, so that part was just luck. I wanted both plains hills for mines as non-whip hammers tend to be scarce on rain forest maps.

Did you already kill any AIs

No, no wars of any kind yet. Far too much land to try to fill out first.

Did you meet Isabella yet?

Yes, all AIs have been met and their borders found by 1 AD. Jaguars make fantastic scouts on rain forest maps with a cheap AGG barracks providing instant Woodsman II.

And how did your game go up to 1AD?

I expanded to seven cities, crashing my economy pretty hard in the process. :( I did manage to claim a lot of useful land and resources, including both the marble and the stone. I relied on library scientists for research, and built a couple of wonders once they were hooked up. I also tried to build the Pyramids for fail gold, but none of the AIs would build them. So at exactly 1 AD I finished the Pyramids without ever really meaning to. :lol: Swapped to representation and suddenly I had the biggest economy by a very large margin. :) Not at all how I expected this game to go, but not complaining. :lol:
 
settled 1W; chose not to settle on the PH because i remembered how painfully rare production tiles are on rainforest maps. was not able to make contact with all AIs by a reasonable date due to an extreme influx of barbs and our isolated corner position. had to pump extra jags just to explore!! connecting my trade route to lincoln's was also a big public works project, although that got me trade routes with both lincoln AND joao so it was quite worth it. in the end, I still managed to REX decently thanks to a large number of 10XP jags keeping barbs at bay (although unfortunately ZERO barb cities spawned for me to take!!), and had I think I had perhaps 11 cities by 1AD? I can't quite remember but that sounds right. grabbed the mausoleum and TGL and somehow the pyramids at an extremely late date, which helped a lot with research and happiness.

I ended up giving up around 800 AD because:

Spoiler :
the prospect of pumping cuirs out of 20 cities to invade 20 city lincoln or 20 city joao through the jungle started to sound incredibly exhausting and tedious. just don't want to deal with it to get a nice finish date!
 
I settled 1W as well and I have 5 cities total, although I've only settled 1 other city, the other 3 were captured from barbarians and I am on the verge of capturing another as well.

Barbs have mostly been a push over so far, although they have killed my starting scout, a worker, and an unguarded settler. I did get the worker back by capturing one of theirs though.

I've met 5 AIs, still missing 1 apparently. So far the only one that I have actually found is America, have no idea where the others are. Their scouts found me.

I managed to build Oracle in 1840 BC but because I built it so quickly the best tech I could get was only Monarchy. In fact, overall I am struggling to decide what techs to get, I'm just kind of piddling around getting whatever... I don't really know what to shoot for. This will probably cost me.

I was 1 turn away from building the Great Wall but it was built by Portugal in 575 BC. Didn't even really try for any of the other wonders (France built Stonehenge and Temple of Artemis, America built Hanging Gardens... nothing else has been built).

So far three of us are Jewish (me, America, and Dutch*) and 3 are Buddhist (Portugal, Spain*, and France) so I foresee a World War coming up between each side - if we ever get to the point of being close enough to attack. There is still a ton of land to settle though.

I am currently in last place on the scoreboard with 324 points. Just above me is France/America/Spain in the 420-440 range and then Portugal/Holland are at the top with 540 and 520 respectively.

This is my first time playing Immortal too.
 
I'm really enjoying this game. I like the rainforest map, it makes me appreciate the terrain more. I haven't chopped a forest yet, I value them too much, both as a buffer against the jungle and a possible source of hammers and health. (Edit: well naturally I did chop the forested hills. I meant that I haven't chopped any forested grasslands).

Playing contender, I settled on turn 13, close to the Americans. Borrowing an idea from the pregame thread :goodjob:. I used my first jaguar to steal an American worker. But then, after that the Americans built a lot of archers and it became hard to take their capital. Maybe the real killer strategy would have been to build my own worker and hold out for a surprise-attack with 4 jaguars.

However, when I finally managed to take the American capital, things did start to go my way. Was it too late for me to pull off a victory ? Time will tell.
 
Don't like this one. Infuriatingly difficult. :mad:
No, didn't find the deer. Had to build another city to get it. Settled in place.
Have found everyone, mapped maybe 80% by 1AD. Isabella founded butt-ism and is acting like a pain in said part of physique. I founded hindus and later oracled theology.
Haven't had any wars yet, Isabella has been in WHEOOHRN since always. Fortunately she hates everyone since others are not butt-ist.
Have only a few cities, mostly unhealthy and not very happy. If I were Aztec I'd :suicide:. Barb axemen are not easy with jaguars, especially when they come in pairs.
I expect to quit eventually when I'm just too far behind in tech, too weak and too small. I'm starting to really hate jungles.
 
Hi Deckhand, fun game! :) I'll finish this one.

Which save did you take?
Where did you settle? Where you lucky enough to find the forested deer? I think you had to move next to it to see the deer.
Did you already kill any AIs
Did you meet Isabella yet?
And how did your game go up to 1AD?

1) Contender.
2) As I remember from a few years back ;), there's a bonus for settling on a plains hill. Didn't see the deer.
3) No.
4) Yes.
5) Got to some ~11 cities peacefully IIRC.
 
Contender

Settled 1S:

Spoiler :
Capital_zpsc493022f.jpg

City 2 got the deer, sharing 2 pigs with the capital. :)

I met everybody but didn't kill anyone.

Tech:

Spoiler :
Foreign_zps5b7c35d4.jpg


Got 7 cities at 1AD, no wonders, stole a few workers from Lincoln. :D

The future: Hope to take some barb cities and then tech to cavalry and conquer the land. :hammer:

"Demise" of Spain - does that mean complete kill or is it enough to vassalize Izzi. :confused:
 
"Demise" of Spain - does that mean complete kill or is it enough to vassalize Izzi. :confused:
Exterminate:queen:
Spoiler :
Kill, Eliminate from the game.
Spoiler :
She could actually still win as a vassal.

Vassaling is not enough.
 
Which save did you take? The one with IW
Where did you settle? Where you lucky enough to find the forested deer? I think you had to move next to it to see the deer. What dear? Oh Deer! :lol:
I moved along the river thinking I can find an AI but stopped when the jungle became very thick. Settled N of the Plains Hill about 6W3S of original position. It had 2 pigs, nana's, plains tile and horses. 8 total hammers for the use with a forge.

Did you already kill any AIs No but Barbs nearly killed me instead.
Did you meet Isabella yet? So that is who founded the early religion? Not much exploration for me for a change due to some crazy barb issues created due to where I settled. I did meet Izzy after 0AD but saying that should not spoil anyone and she is angry at me for not giving in to a demand. :mad:
And how did your game go up to 1AD? Had some major bad luck with barbarians because I settled too far west and toward the center. I was saved by the resource independent UU. This is the first game in about 5 years that I had less than 6 cities by 1AD. Actually would have had 4 but a missed click moved my Jag to a wrong tile and a barb warrior razed it. It was a very food heavy city near the American border with horses, pigs (which city did not?), deer, cow and Stone. It was replaced within 5 turns. Once my 4 cities were founded, I got into a whole lot of barb problems again, some of these Barb issues were self created since I would attack Barb archers in jungles with my Jags. Some won others did not but I ended up with CR2 Jungle runners.

I took AH, Mining, BW, The Wheel, PH and Writing Tech path to Oracle CoL but was not the first to discover the religion. Only knew 4 Ai at 0AD but met all before100AD. There were a decent amount of tech trading but I did accept the religion of the expansive AI and he is on his ways to being a Friend, so there should not be too much issues with trades later on. I had 12 turns left of Literature and am hoping to build the Glib. Will see.
 
Selected the contender save.

Settled 1-SW onto the Plains Hill. This means no hills to mine, but I wasn't too concerned with three flat land Pig plots in the BFC and plans to get Code of Laws early for Sacrificial Altars which reduce whipping anger from 10t to 5t per whip. Waited for Ring 3 border pop to improve forested Deer; have a dot map of where to settle with Deer in BFC, but no city there yet.

I have not even submitted a declaration of war yet, much less eliminated an AI by 1 AD. Even Lincoln was too far away to consider war for capturing cities. However, my development has probably been delayed by not DoWing him for Workers.

I met Isabella perhaps earlier than most. There is still one unmet AI who completed The Parthenon.

My game up to 1 AD:

Six cities spreading to the nearby mountains to the immediate west with Iron there connected and spreading south toward Lincoln. Will settle a second horse site 1-N of where Lincoln had parked a Chariot on a blue circle plot 1-S; have not seen his settler yet, so he will lose the site; I whipped that settler rather than slow build it to deny Lincoln the site. Plan to fill in cities at several dot maps; will have seven cities next turn and about ten within another ten turns. I build ten workers and stole three Barbarian workers for a total of thirteen; two workers per city seems to be adequate for now; for every worker building improvements another one is chopping jungles and the rare forest (only one so far). I have experienced a few jungles regrowing, so I've been building cottages on newly cleared non-riverside grassland when I'd normally avoid that. Jungle regrowth rate is double forest regrowth rate and when clearing a jungle with jungles N, E, S & W, there really is a high probability of jungle regrow over time, if no unit or improvement is present.

Losses: I lost my intial scout to a panther quite early. Lost his replacement to another panther two turns after completion. Loss Jaguar Wm1 on jungle to a barbarian archer that had 1/100 HPs left after that 00% odds combat (obviously it had a little better than 00% odds).

Research path as best I can recall: Animal Husbandry (while building 1st worker) -> Mining -> Bronze Working (moderate whipping) -> The Wheel -> Agriculture (mainly to enable Pottery) -> Pottery (Cottages; Granary; more whipping) -> Polytheism (planned to target The Oracle, but an AI took it for Monarchy) -> Masonry (stone/marble quarries and The Pyramids) -> Writing (Library) -> Priesthood -> Code of Laws (Sacrificial Altars) -> Currency (2nd trade route and option to build wealth). Traded for Alphabet, Horseback Riding and Mathematics not much earlier than 1AD. Also made earlier minor trades of Meditation, Archery and Monotheism. Just started Paper as of 1 AD.

Power ratio is between 0.6 and 0.8 of the known five Civs. This includes 3-4 barracks, 2-3 walls (via stone), up to 10 jaguars and 1 warrior. Capitol is 10P, and other cities are 8P down to 3P.

Completed Stonehenge soon after third city was founded rather early to avoid building monuments for cultural border pops. Completed The Pyramids somewhat early to avoid losing it; immediately adopted Representation and Organized Religion. I did not take advantage of great wonder fail wealth as much as I had hoped.

Foreign (Joao II has the holy city as I recall) missionary spread Confucianism to capital. Three AIs have it as their state religion. Since no other city has the religion yet, I have not bothered to convert to it. Will have completed my first (confucian) missionary next turn. Plan to convert to confucianism when it has a needed happiness benefit or an organized religion building bonus. Isabella has Buddhism; she demanded Code of Laws, but I refused. The remaining known AI has converted to Judaism, but doesn't have the holy city.

Isabella has founded Christinity and I used my first great person (great prophet) to bulb Theology. I have been careful to avoid trading away Theology to ensure that Isabella completes The Apostolic Palace in the Buddhist religion which makes it unlikely to be used for Religious Leader Diplomatic Victory. I don't believe that Isabella has much chance of winning RL DV, unless the unknown AI shares Buddhism as a state religion with Isabella. There is a remote change that I would build The Apostolic Palace myself with the goal of RL DV, but that would never with the popular confucian religion. I have been tracking a Joao II? Taoist Missionary in my land which will likely spread in the capital. Taoism may be good to use building TAP; It is very unlikely that I would complete Divine Right to use Islam for this purpose (unless I get another great prophet).

I neglected to build a route to Lincoln, so I still do not yet have foreign trade routes. I plan to do that in the next few turns, since I have expanded quite close to him just now (~ 1 AD).

Sun Tzu Wu
 

BOTM 75 First Spoiler - 1AD



Reading Requirements

Stop! If you are participating in BOTM 75 (Montezuma's Revenge), then you MUST NOT read this thread unless EITHER
  • You have reached at least 1AD in your game, OR
  • You have submitted your entry, OR
  • You have abandoned your game and will not submit.

Posting Restrictions
Please do not discuss anything that happened after 1AD.
Please do not discuss modern era resource locations (Copper and Iron are OK).
Please do not reveal names or locations of any civilization not accessible by galleys.
Please do not divulge your final result if that happened after 1AD.
Do not post any savegame file from the game. Discussions and screenshots are fine but not actual games.

---------------------------------

Which save did you take?
Where did you settle? Where you lucky enough to find the forested deer? I think you had to move next to it to see the deer.
Did you already kill any AIs
Did you meet Isabella yet?
And how did your game go up to 1AD?

I settled on the plain hill.
I didn't find the deer.
No, I had been in peace with all AIs before 1AD.
I think I didn't meet Isabella by 1AD.
 
Selected the contender save.

Settled 1-SW onto the Plains Hill. This means no hills to mine, but I wasn't too concerned with three flat land Pig plots in the BFC and plans to get Code of Laws early for Sacrificial Altars which reduce whipping anger from 10t to 5t per whip. Waited for Ring 3 border pop to improve forested Deer; have a dot map of where to settle with Deer in BFC, but no city there yet.

I have not even submitted a declaration of war yet, much less eliminated an AI by 1 AD. Even Lincoln was too far away to consider war for capturing cities. However, my development has probably been delayed by not DoWing him for Workers.

I met Isabella perhaps earlier than most. There is still one unmet AI who completed The Parthenon.

My game up to 1 AD:

Six cities spreading to the nearby mountains to the immediate west with Iron there connected and spreading south toward Lincoln. Will settle a second horse site 1-N of where Lincoln had parked a Chariot on a blue circle plot 1-S; have not seen his settler yet, so he will lose the site; I whipped that settler rather than slow build it to deny Lincoln the site. Plan to fill in cities at several dot maps; will have seven cities next turn and about ten within another ten turns. I build ten workers and stole three Barbarian workers for a total of thirteen; two workers per city seems to be adequate for now; for every worker building improvements another one is chopping jungles and the rare forest (only one so far). I have experienced a few jungles regrowing, so I've been building cottages on newly cleared non-riverside grassland when I'd normally avoid that. Jungle regrowth rate is double forest regrowth rate and when clearing a jungle with jungles N, E, S & W, there really is a high probability of jungle regrow over time, if no unit or improvement is present.

Losses: I lost my intial scout to a panther quite early. Lost his replacement to another panther two turns after completion. Loss Jaguar Wm1 on jungle to a barbarian archer that had 1/100 HPs left after that 00% odds combat (obviously it had a little better than 00% odds).

Research path as best I can recall: Animal Husbandry (while building 1st worker) -> Mining -> Bronze Working (moderate whipping) -> The Wheel -> Agriculture (mainly to enable Pottery) -> Pottery (Cottages; Granary; more whipping) -> Polytheism (planned to target The Oracle, but an AI took it for Monarchy) -> Masonry (stone/marble quarries and The Pyramids) -> Writing (Library) -> Priesthood -> Code of Laws (Sacrificial Altars) -> Currency (2nd trade route and option to build wealth). Traded for Alphabet, Horseback Riding and Mathematics not much earlier than 1AD. Also made earlier minor trades of Meditation, Archery and Monotheism. Just started Paper as of 1 AD.

Power ratio is between 0.6 and 0.8 of the known five Civs. This includes 3-4 barracks, 2-3 walls (via stone), up to 10 jaguars and 1 warrior. Capitol is 10P, and other cities are 8P down to 3P.

Completed Stonehenge soon after third city was founded rather early to avoid building monuments for cultural border pops. Completed The Pyramids somewhat early to avoid losing it; immediately adopted Representation and Organized Religion. I did not take advantage of great wonder fail wealth as much as I had hoped.

Foreign (Joao II has the holy city as I recall) missionary spread Confucianism to capital. Three AIs have it as their state religion. Since no other city has the religion yet, I have not bothered to convert to it. Will have completed my first (confucian) missionary next turn. Plan to convert to confucianism when it has a needed happiness benefit or an organized religion building bonus. Isabella has Buddhism; she demanded Code of Laws, but I refused. The remaining known AI has converted to Judaism, but doesn't have the holy city.

Isabella has founded Christinity and I used my first great person (great prophet) to bulb Theology. I have been careful to avoid trading away Theology to ensure that Isabella completes The Apostolic Palace in the Buddhist religion which makes it unlikely to be used for Religious Leader Diplomatic Victory. I don't believe that Isabella has much chance of winning RL DV, unless the unknown AI shares Buddhism as a state religion with Isabella. There is a remote change that I would build The Apostolic Palace myself with the goal of RL DV, but that would never with the popular confucian religion. I have been tracking a Joao II? Taoist Missionary in my land which will likely spread in the capital. Taoism may be good to use building TAP; It is very unlikely that I would complete Divine Right to use Islam for this purpose (unless I get another great prophet).

I neglected to build a route to Lincoln, so I still do not yet have foreign trade routes. I plan to do that in the next few turns, since I have expanded quite close to him just now (~ 1 AD).

Sun Tzu Wu

Oh, is it the first time you play GOTM? It looks great that you are going to research paper at AD 1. I got this tech after AD1000.;)
Who can win by conquering the world with jaguars only? That should be cool.:cool:
 
Oh, is it the first time you play GOTM? It looks great that you are going to research paper at AD 1. I got this tech after AD1000.;)
Who can win by conquering the world with jaguars only? That should be cool.:cool:

Thanks for the nice comments. This is actually my second time playing GOTM. I used a Great Prophet to bulb Theology, so that is why I was able to start on Paper on turn 115 (1 AD). I don't think anyone will conquer this map using Jaguars only; Maybe Jaguars and Catapults? :)

Sun Tzu Wu
 
jesusin, contender. Goal: fastest Cultural Victory

This is a hard game. I made it harder by settling on the PH without any hill. I made it even harder by beelining Alphabet and having met no one when I got it. I was quite sure I was going to lose the game at that time. At 1AD I am more confident.

Things I did right:
- Have 2 Warriors around the second city site to protect the Settler
- Settling N of Furs, with Furs, Corn, Iron, Silver. It financed my initial expansion and was my only hammers city.
- Realizing Pyramids was the key in this food-rich commerce-poor map.

03built S with 4Pigs, Banana, Rice, 1hill; GPFarm

Cottages only in the capital, helped by Deer city. Built some more around city2, but it was too busy with mines to work any.

1000 BC Stats: 4 cities, 8pop, 6workers, 9units(4Jag), 1 strategic resources, 1 luxury resources, 2 health resources, 0 great persons, 0 world wonders, 0 national wonders, food/production/commerce=45-14-11, 0 bpt at breakeven, 5 culture per turn, 0 great person points per turn, 30 gold, Monu, Lib, 2Gra. 0 religions, 0/0 cottages used, 17 Techs: Alpha, IW, no Medi, no Mono. 0 civs killed. 3.5 hours played.

Pyramids 300BC. Desperate for commerce I researched Currency just at 1AD. REsearch has been 0% since Alphabet. Bulb Tao and found a religion. Another GS is ready to bulb Education sometime.

1AD Stats: 7 cities+Set, 40pop, 10workers, 11units (6Jag), 4strategic resources, 2luxury resources, 5health resources, 2 great people, 1 world wonders, 0 national wonders, food/production/commerce=128-26-146, 66 sustainable beakers per turn, 50 useful culture per turn, 55 great person points per turn, 75 gold. 2 religions. 7/7 cottages used, 23 Techs: Curr, CoL, Philo, IW, Maths, no Aest). 0 civs killed. 8.5 hours played. 5rel*city, 0temples, 0cath

With Pyramids and Currency I think I can get this game out of the pit I put it in.



Did you know? I've learnt that strike happens before fail WW gold. That's how bad my economy was.
 
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