jesusin, contender. Goal: fastest Cultural Victory
This is a hard game. I made it harder by settling on the PH without any hill. I made it even harder by beelining Alphabet and having met no one when I got it. I was quite sure I was going to lose the game at that time. At 1AD I am more confident.
Things I did right:
- Have 2 Warriors around the second city site to protect the Settler
- Settling N of Furs, with Furs, Corn, Iron, Silver. It financed my initial expansion and was my only hammers city.
- Realizing Pyramids was the key in this food-rich commerce-poor map.
03built S with 4Pigs, Banana, Rice, 1hill; GPFarm
Cottages only in the capital, helped by Deer city. Built some more around city2, but it was too busy with mines to work any.
1000 BC Stats: 4 cities, 8pop, 6workers, 9units(4Jag), 1 strategic resources, 1 luxury resources, 2 health resources, 0 great persons, 0 world wonders, 0 national wonders, food/production/commerce=45-14-11, 0 bpt at breakeven, 5 culture per turn, 0 great person points per turn, 30 gold, Monu, Lib, 2Gra. 0 religions, 0/0 cottages used, 17 Techs: Alpha, IW, no Medi, no Mono. 0 civs killed. 3.5 hours played.
Pyramids 300BC. Desperate for commerce I researched Currency just at 1AD. REsearch has been 0% since Alphabet. Bulb Tao and found a religion. Another GS is ready to bulb Education sometime.
1AD Stats: 7 cities+Set, 40pop, 10workers, 11units (6Jag), 4strategic resources, 2luxury resources, 5health resources, 2 great people, 1 world wonders, 0 national wonders, food/production/commerce=128-26-146, 66 sustainable beakers per turn, 50 useful culture per turn, 55 great person points per turn, 75 gold. 2 religions. 7/7 cottages used, 23 Techs: Curr, CoL, Philo, IW, Maths, no Aest). 0 civs killed. 8.5 hours played. 5rel*city, 0temples, 0cath
With Pyramids and Currency I think I can get this game out of the pit I put it in.
Did you know? I've learnt that strike happens before fail WW gold. That's how bad my economy was.