My game plan is to get to constitution asap to run Representation. So the hope is to get it from Liberalism. The tech path become Education with the aid of a GS, Nationalism with the aid of a GA and finally Liberalism. Next get a GM to tech Economics + free GM. Gunpowder via tech trade or learn. Switch to Nationalism and attack nearby AIs. So for this to work well, I need about 6-8 cities each with 8 or more pop cities. Seems difficult but with many farms may be doable. If someone was as close to us as Izzy was in the last Renaissance game then, let there be maces, trebs and knights for a fast attack.
So where to settle? No clue except not in place. I will revolt on turn 0 and move one settler north and the other south after all other units move radialy out. Civics will be HR, Bureaucracy, Merc, CS and Pacifism. Since second city will get the religion first. It will generate a GScientist while the capital will generate a GArtist. After that, I intend to bulb toward Biology and decide if I want to go to space or culture or diplomatic. Either case Oromo warriors will play a significant role with knights and trebs in this game.
OK I should play while I can still remember what I want to do.