Again, thanks for all your work brad, their are still a large handfull of us 10.1 users in existence.
But I was wondering from a non-programmers point of view why are the trend of apple game developers so quick to drop off older OS versions requiring only the latest? (10.2)
This is what I know. Remembering from last year as I strolled down the isle looking at PC game requirements (just to keep up with the jones, bored while waiting for a prescription) I noticed that OS requirements finally dropped off win 95 on most games and a few dropped off win 98 leaving 2000 and up ok even on the most advanced games.
It was nice to see that civIII working on both 9.x and 10.x, I thought at the time this trend would slowly drop off 9.x and require 10.0 and up in the future.
Well the future is here and things are not what I thought they would be. Ever since Jaguar has jumped into the scene, all those fancing and promising game enhancements that 10.1 brought on have been abandoned. Requirements have been jumping out of 9.x, 10.0, and 10.1 leaving only the last year as OS acceptable, while (last I checked) windows game developers have been leaving the last 3 YEARS as acceptable OS's which leads me as consumer (not programmer) to a few questions...
1. Are the apple game developers shortening game developement and conversion to make up for less income vs. pc developers?
2. Did apple overlook 10.0 and 10.1 leaving out an important piece of software included in 10.2?
3. If it is within apple game developers reach to make games for older OS's (even 9.x, they did it with civIII) why are they cutting themselves out of yet another market share of older OS users, limiting to less than 1 year of apple OS purchasers?
I now the obvious answer: buy jaguar, I don't want to hear it. What I would like is some constructive feedback from a programmers view, like brad oliver.
If I had made a technical error in any of this message, please correct me.
Thanks,
n8mac