Smith of Lie
Chieftain
- Joined
- Jul 24, 2013
- Messages
- 77
This could work. I'm not sure how much it would force you to wage war though. And again, I think forcing a certain playstyle for efficiency is only a good idea if you have enough varying factions. A simple combat bonus helps you right from the start and it's usefulness doesn't grow with the scale of your warmongering. Your army is always 10% stronger, no matter how big you think it needs to be. -> flexibility!!! The usefulness of an XP bonus DOES grow with the scale of your warmongering (and even exponentially so). So your suggestion would force a certain playstyle if you care for maximal efficiency and I'm not so sure I like that.
Well, the straight 10% melee bonus makes sense from desing perspective, but probably won't feel very satisfying.
Maybe some side ability, small enough not to overbalance but cool to use? Like the SF free tech for launching the first satelite. Maybe free virtue after defeating first alien/x first aliens? Or a free promotion for the first military unit produced (I thought even "first unit of each type" but that'd be too much probably)?
