Brainstorming Remaining Uniques

A Consul UU is also an idea I had once. An idea I had was that the Consul should reflect the fact that there were always two.
So here's an idea for the Consul UU.
Consul (Great General replacement): Whenever Rome generates enough point for a Great General they receive two Consuls instead. One is identical to a normal Great General while the second one randomly receives the traits of any other possible type of Great Person.

That's a good way to do it, although maybe too powerful.
 
As the Great people have now each a unique bonus, I wonder if Great Generals get one too.

Like if you get Hannibal you can cross mountains with units next to him, if you get Rommel your units get a flanking bonus when close to him etc.
 
I'd like to see an Alexander the Great for Greece who offered some culture uniques as his success was not just on the battlefield but in the spread of Greek culture and trade in the places he conquered and cities he founded. He should be a natural for wide culture as well as conquest.
UA: Hellenisation - :c5culture: boon on capture or founding of a city
UU: Hoplite - improved spearman
UU: Companion Cavalry - improved horseman
UB: Agora - market adds +2 :c5culture:
 
Although I do love Sassanid Persia, I hope we do get to see the Achaemenids one more time, this time under Cyrus the Great (I really missed him in 5 :( )

They could have a qanat UB or UI, maybe also a palace constructible in more than one city, and an engineer u can get early ( so he can build the royal roads and qanats)
 
For Persia, I loved Light In The East's idea of having them able to manufacture unique carpet luxuries. I would also love to see a unique cataphract-related unit and a, hopefully, a Sassanid leader (Khosrau, or Shapur).

Khosrau (presumably the first one) with a cataphract UU would be amazing. Give the Byzantines a Varangian Guard UU (perhaps under Basil II?) to make up for the loss. I would make the second UU the traditional Immortal, though, to preserve a nod to the Achaemenids.
 
As the Great people have now each a unique bonus, I wonder if Great Generals get one too.

Like if you get Hannibal you can cross mountains with units next to him, if you get Rommel your units get a flanking bonus when close to him etc.
That's a cool idea!

Expanding on this, but probably not going to happen (partly because of balancing), how cool would it be if each civ had it's own unique list of great people it could unlock, each with specific historical bonuses, but still in the same way as they are proposing that unlocks work (saving up / skipping some ala colonization style).

E.g. .... hmm... Just realized this might be impossible due to lack of numbers of unique great people for each civ.

And now I've invested way too much in this post so don't want to delete it.
Carry on.


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It would be cool if Unique Abilities would be civilization-dependant while Unique units and buildings could be leader-dependant.

That being said, we do need to know far more about the game's systems in order to start formulating the unique abilities for each civ. I mean:

- Ok, happiness is local, but what does happiness do, for pete's shake?
- What does "desirability" do, now that we are asking these type of questions?
- Which factors influenciate the city pop cap?
- Is tourism present? How does it relates to the other game mechanics?
- Is there any kind of anti expansion mechanism on place a la corruption or manteinance costs?
- Do we still have different types of grat people points since we now pick "great people" out of a common pool?

And so on and on. But since we do know -some- of the future mechanics, we can formulate at least some

Egypt Unique Ability: Ancient seats of power

Every wonder from the ancient and classical era that you build acts like a second district of its most "logical" type (ex: Build the pyramids, pyramids acts like a second religious district to your city in addition to their regular effects). All your wonders generates +2 tourism each (irregardless of their age)

A unique ability fit for a builder type of player, rather than a straight bonus towards wonder production, Egyptian's wonders will be simply more powerful than the ones of the average player. And while ancient wonders will be even more valuable for Egyptians, its tourism bonus will make it useful even on later eras.

Greece UA: "The craddle of philosophy"

Greek goverments will be able to have one extra "wildcard" policy card + another additional one upon the unlocking of the democracy social policy.

A unique abilility that would make your civilization extremely flexible but that would require for the player to have a strong cultural strategy in order to be able to make the best out of this UA.
 
Persia
Leader: Khosrau
UU: Zhayedan (Immortal cataphracts, heavy cavalry)
UU: Paygan conscripts (Cheaper than the equivalent)
UB: Fire temples (The endorsement of the faith was one of the pillars of the sassanians) Provides additional faith
UA: Deghan reforms (Khosrows attempt at fixing the administration of the empire) +1 gold per district
 
Teutonic Knights would make for a good militaristic/religious city state too though (that gifts that special unit).
If it's only one city state with that ability it would probably also be possible to have it gift their special unit upgraded to each era, e.g. Teutonic Warrior, Teutonic Men-at-arms, Teutonic Knight, Teutonic Rifleman, Teutonic Inf-...you get the idea. :p

I think that would be a really good idea for Militaristic CS in general, if they Always gave UU, instead of just to their allies during a certain period.
 
I'm not sure why the thought of having an extra unit in place of an ability would even enter anybody's mind.
Anyway, since at least one unique component seems like it's going to fit the leader, the streltsy would definitely fit Ivan IV. I'm not sure what they would do, since the only unique thing they did was put out fires without bothering to use water, but maybe they could build forts, since they used a mobile platform a lot. Or maybe they could be able to attack twice, since they usually fought in two lines.
 
Moderator Action: Moved to Ideas & Suggestions
 
Papal states
Leader: Pope Urban II
UU Swiss guard
UU Roman inquisition
UB Baroque church: additional culture
UA Deus vault!: gain permanent casus belli against infidels other members of your faith get reduced negative relations for your warmongering but other nations with other faiths are unaffected
 
Venice
Leader: Enrico Dandolo
UU: Great galeass: Has the upgrade "Trade fleet" which allows it to be attached to cargo ships
UU: Merchant of Venice: Same as Civ V
UB: Arsenal of Venice: Improves repairs for nearby friendly ships
UA: Serenissima: Same as Civ V

Florence
Leader: Lorenzo the magnificent
UU: Florentine militia: -50% Maintenance
UU: Condotteri prince: gained more quickly
UB: Florentine bank: buffed bank
UA: Manufactorum d'italia: when you have cottons, silk and dyes as part of your trade network (including trade imports) gain double the happiness and gold you usually get

Genoa
Leader: Giovanni Battista Doria
UU: Geonese cargo ship: Buffed Cargo ship grants additional gold and also is plundered for more
UU: Ligurian mercenaries: I produced quicker than normal crossbowman
UB: Geonese colony: buffed trade post
UA: Bank of Spain: Gain annual gold for every declaration of friendship (Sadly there is no loan mechanic for Civ)

Sicily
UU: Norman adventurers: Buffed scouts
UU: Emirs of Sicily: Replaces admirals when stationed in a city reduces hammer required for production of naval vessels
UB: Domed churches: adds culture bonus to the church
UA: Norman conquerors: Gain +10% Melee combat strength against cities

Jerusalem
UU: Knights templar: When garrisoned in cities they grant additional happiness to that city
UU: Knights of St. John: Nearby friendly units heal faster (Does not stack
UB: Crusader stronghold: Buffed castle
UA: Defenders of Christendom: All Jerusalem (Conquered, bought or otherwise) cities gain walls, when fighting another faith melee units gain 10% Combat strength
 
fredrikslicer: I like your Papal States and Florence and Genoa. All you miss for them is Agenda. Enrico Dandolo could be a real backstabber..
 
fredrikslicer: I like your Papal States and Florence and Genoa. All you miss for them is Agenda. Enrico Dandolo could be a real backstabber..

Venice
Venture capitalism
Will target key cities in foreign territories based on location, resources and defensiveness will ally other large powers with similar ambitions if needed. This will bypass previous relations and common faith.

Priority: Costal -> Rescourses -> defensiveness

Florence
Machiavellian hegemony
The Florentine state will always seek to grow stronger while also seeing to its internal affairs preferring quick expansionist wars against city-states prioritizing ones with a common religion this assuming there are any nearby, will also be keen on using missionaries.

Genoa
Stock company
Being based on a post venice-genoa wars state of affairs Genoa will seek alliances, trade deals and offerings from larger countries and attempt to acquire luxury resources through these or through colonies.

Papal states
Holy league
Will seek to establish a series of alliances against unjustified or high amount of warmongering preferring targets of different faiths but will attack same faiths if no alternative is available
 
Finland
Gustav Mannerheim
UU Skishooters: Travels quicker in snow
UU Haakapilite: Increased move speed with general, increased damage against spear units
UA White death: Reduced cost for ranged units, all ranged units have rough drill
Agenda: A line drawn in the snow

Sweden
Gustav Vasa
UU Carolean: Heals a little each turn
UB Bergsbruk: Grants plus 1 iron and copper when worked within city districts
UA Folkhem: Hospitals grant +1 Happiness to the city, Upon researching education temples grant
+1 Science for every 4 Citizens in the city.
Agenda Unforgiving: Will become increasingly unfriendly to fabricated claims and will seek to attack previous foes rather than seek a more peaceful path.

Denmark
Valdemar Atterdag
UU ?
UU ?
UB ?
UA Brandskatt: When Denmark gets negative income the income from commercial building increases by 25% and unhappiness in cities decrease by 25% as well, this can only happen once every time a depression happens and is reset once the unaltered income becomes positive again.
Agenda

Norway
Canute the great
UU Eventyrer:
UU Norwegian merchant marine: Increases gains made via cargo ships
UB Stave churches: Is produced more quickly when there are forests within your borders (Stacks)
UA Masters of the North sea: overseas colonies start with extra population and gain couthouse in overseas conquests.

Vikings
Sigurd Ring
UU Dragonship Improved Triemes
UU Varengar Amphibious no movement is consumed via plunder
UB Longhouse replaces temples adds +1 to city happiness
UA Valhalla awaits Units keep fighting with 100% strength after injury
Agenda: Go Viking; Will be keen on extracting tributes, focus on pillaging in war and will consider offering peace without cities gained in return for extravagant tribute

Alt.
Scandinavia
Margareta Atterdag
UU Carolean: See above
UU Skishooters: See above
UB Stave churches: See above
UA Champions of Luther: When at war with another nation with another faith increase faith gain +100%
Agenda Baltic ambition: Will seek to expand along the coastlines of any given sea.
 
Khosrau (presumably the first one) with a cataphract UU would be amazing. Give the Byzantines a Varangian Guard UU (perhaps under Basil II?) to make up for the loss. I would make the second UU the traditional Immortal, though, to preserve a nod to the Achaemenids.

They wouldn't have to rid of Cataphract for Byzantium at all.
I'm sure there's a name they could use for the Persian Cataphract UU, just make each one named differently, look bit different, have different capabilities/strengths, and there you go, you can clash your Persian Cataphracts against AI's Byzantine ones in a mighty battle.
 
I'm not sure why the thought of having an extra unit in place of an ability would even enter anybody's mind.
Anyway, since at least one unique component seems like it's going to fit the leader, the streltsy would definitely fit Ivan IV. I'm not sure what they would do, since the only unique thing they did was put out fires without bothering to use water, but maybe they could build forts, since they used a mobile platform a lot. Or maybe they could be able to attack twice, since they usually fought in two lines.

Strelets (Plural Streltsy) were Russian Musketmen. They used modified muskets, ones that made their musket fire more accurate than the western weapon of that era/period.
They carried Berdiches, fearsome axes, which they used to rest their muskets on before firing.

So, Streltsy were capable of both, ranged/early gunpowder combat as well as switching to the berdiche and being quite effective in any melee fight.

A worthy addition to the Russian UU's (beside T-34 Tanks and Katyusha Rocket Launchers)

Russians were very good at modifying non Russian weapons, making them more effective on battlefield.
 
I'd say U-boat for Germany is a must.
WW II's Stuka dive bomber was original (sounding) and unique aircraft as well.
Only early German unit worthy would be Teutons (Teutonic Knights) - but could be used for Prussia as well.
I'd much rather see the militaristic Prussia in as well as the Germans, making Germany more of a scientific/religious/cultural nation, which fits them more.
Only after the union of their several small states with Prussia in 1871 did Germany become a militaristic superpower, and a fearsome warmonger.
Otto I (the great) would be a good candidate for Germany, but then again, so would for Holy Roman Empire.
 
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