Breton Men-at-Arms

Think the Shadernif needs to point to the nif used above. Also, what sort of problem are you having? If it is the redblob syndrome, make sure it is the right .kfm

Thanks Ajidica.

Actually, the zip file doesn't contain a .kfm file for any of the three folders nested therein. So I pulled the kfm for the normal swordsman.

I don't know the function of a nif file or a kfm file... I'll do my homework to find out. But now that I've made the correction noted in Ploeperpengel's post (thank you too!),

This line is wrong. Just put in the same as in shadernif. I believe(not sure) at the time I made this model I didn't own a graphiccard that supported shader at all so despite the name of the model it's probably noshader.

no line in the art def points to the directory where I copied the swordsman folder from the zip file - they point only to the swordsman folder:

Code:
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Swordsman/Swordsman_FX.nif</NIF>
			<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Swordsman/Swordsman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>

So, as you would suspect the problem is not the evil red blob, but that I see only a normal swordsman.

I'm wondering if the zip file is missing an "officer" folder or something?

It would also be helpful to post the art def code that pertains to the wide-brimmed figure...

Thanks for your help guys!
Spocko
 
Oh, well another thread raised from the dead - and for something which could easily be figured out by looking at tutorials or actually simply experimenting a bit (it's not like there are more than 2 or 3 options to begin with).

Code:
<NIF>Art/Units/EarlyPolice/swordsman.nif</NIF>
<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
<SHADERNIF>Art/Units/EarlyPolice/swordsman.nif</SHADERNIF>

Now can we please let this thread rest again ;)
 
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