TechniCT
Chieftain
I'm working on a map/mod where rivers are simulated as coast terrians. It'd be great to put some bridges in there.
At first, my thoughts were to make it a workboat function. It would be an improvement on the tile that would allow for land units to cross. Problem is, some coastal connections are E-W and others are N-S. Visually, it could look wierd if not accounted for. Anyone have any thoughts on how to make the correct improvement (direction) implement?
I think this would be a pretty cool element, especially defending/destroying during war.
Another thought would be to make it a wonder where the resource needed to build it is on the tile itself. Once the wonder is built, the tile changes to a custom bridge tile. Think of the England/Euro tunnel or the idea of the Bering Straights bridge. This option could make canals too like the Panama or Suez.
Thanks!!
At first, my thoughts were to make it a workboat function. It would be an improvement on the tile that would allow for land units to cross. Problem is, some coastal connections are E-W and others are N-S. Visually, it could look wierd if not accounted for. Anyone have any thoughts on how to make the correct improvement (direction) implement?
I think this would be a pretty cool element, especially defending/destroying during war.
Another thought would be to make it a wonder where the resource needed to build it is on the tile itself. Once the wonder is built, the tile changes to a custom bridge tile. Think of the England/Euro tunnel or the idea of the Bering Straights bridge. This option could make canals too like the Panama or Suez.
Thanks!!