Bridges?

TechniCT

Chieftain
Joined
Nov 26, 2005
Messages
6
Location
Baton Rouge, LA
I'm working on a map/mod where rivers are simulated as coast terrians. It'd be great to put some bridges in there.

At first, my thoughts were to make it a workboat function. It would be an improvement on the tile that would allow for land units to cross. Problem is, some coastal connections are E-W and others are N-S. Visually, it could look wierd if not accounted for. Anyone have any thoughts on how to make the correct improvement (direction) implement?

I think this would be a pretty cool element, especially defending/destroying during war.

Another thought would be to make it a wonder where the resource needed to build it is on the tile itself. Once the wonder is built, the tile changes to a custom bridge tile. Think of the England/Euro tunnel or the idea of the Bering Straights bridge. This option could make canals too like the Panama or Suez.

Thanks!!
 
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