Bring back CivII Spies!

heroes182

Rockstar
Joined
Nov 5, 2005
Messages
69
Location
Canterbury
Why can't Spies incite revolts anymore??? WHYYYYYY?!?! :cry:

And while we're on the topic of revolting citizens (hehehe), am I missing something, or is it meant to be extremely unlikely for cities to defect to your side now? I managed to build a city in a little unclaimed nook on the coast of a rival civ quite late in the game (1960s!), and have been building wonders, exploding Great Artists, etc... As a result, the two closest cities are "cultural islands" (the city itself is still theirs, but the entire surrounding area is mine). This means that they're slowly starving to death, as they cant work any tiles; Moreover, the nationality slider claims that over 75% of the population is already mine! and even so, the possibilities of a revolt are only 7% :| AND it has to happen twice before the city is truly mine anyway! ridiculous!!
Is this normal, or am I missing something?

And more to the point, does anyone know what I'd have to fiddle with to make revolts just a liiiittle bit more likely, or at least remove the necessity for 2 revolts before they defect?
 
My best guess would be that you need to edit one of the XML files that govern the rules for city/revolt behivor cant point to the specifc file but shouldnt be that hard to find.
 
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