FinnMcCool
Crazy in the right way...
I really like Aussielurker's ideas, and I seriously hope they're implemented in CivIV.
As for EndkiduWarrior, go away. You're talking about the fact that statistical analysis is INAPPLICABLE in any event that has a sample of ONE, which is after all what I'm talking about. Don't lecture me, you ****. What I'm referring to is that given the current system, there is a large probability that some player will see all his Elite units lose against the AI's conscripts. The large-ness of this probability is caused by a flat probability curve. If you have a bell-curve, then it BECOMES POSSIBLE TO CONTROL the events that otherwise would be severely unusual.
I know this game is balanced if you look at it from the perspective of MANY battles, many games, many combats, but I happen to be the one who experienced severely unusual results in all my initial games. Whoddathunk?
All I'm suggesting is to round off the sharp corners, so please don't lecture me.
As for EndkiduWarrior, go away. You're talking about the fact that statistical analysis is INAPPLICABLE in any event that has a sample of ONE, which is after all what I'm talking about. Don't lecture me, you ****. What I'm referring to is that given the current system, there is a large probability that some player will see all his Elite units lose against the AI's conscripts. The large-ness of this probability is caused by a flat probability curve. If you have a bell-curve, then it BECOMES POSSIBLE TO CONTROL the events that otherwise would be severely unusual.
I know this game is balanced if you look at it from the perspective of MANY battles, many games, many combats, but I happen to be the one who experienced severely unusual results in all my initial games. Whoddathunk?
All I'm suggesting is to round off the sharp corners, so please don't lecture me.