far_wanderer
Prince
- Joined
- Dec 20, 2008
- Messages
- 454
I'm beginning work on a module to bring back the old design of the Jotnar - small cities, few units, etc. I want to be clear that I am not opposed to the new changes that have been made, I simply feel that they are not in keeping with the original theme of the Jotnar and I want those guys back too. In the hopes that I am not alone in that sentiment, I'm starting this module.
To begin with, there is one very important question: should I add a civ or split a civ?
Adding a civ will simply mean making a second Jotnar civilization and undoing many of the more recent changes. Splitting a civ would mean also modifying the current version of the Jotnar to accentuate the differences between them and the traditional Jotnar. My preference is to split the Jotnar, but merely adding the old ones back would be quicker and simpler, so I'm interested in feedback.
It should also be noted that I am a slow modder, so anyone who wants to help or even take charge of the project is quite welcome to.
For clarity, here is a basic draft of what I envision in a split:
Jotnar Empire - These are the current giants. They live in spacious castles staffed by hundreds of "little folk" slaves. They do not respect the smaller races, and launch frequent raids on them. A sense of racial superiority runs strong through the Imperialist culture, and all those who are not giant are, at best, tools.
Jotnar Traditionalists - The Traditionalists are proud and noble society living in the outskirts of the known world. They consist of giants and also other large mythic creatures, including the Trolls. They respect the smaller races, but mourn the loss of the wild places and seek to teach their new neighbors how to slow down and enjoy things as they are, without rushing out to civilize everything. Some members of the smaller races have been won over, and live in the safety of the giant villages.
Unit breakdown:
Both civs share the current Melee, Archery, and Arcane line. The Imperialists keep the Divine line, and also the longboat-using raider giants who are rebalanced slightly to make up the Recon line. They also gain access to many of the standard lower-tier units as Thralls that are directly buildable and cheaper but weaker than their normal counterparts. The Traditionalists have the troll Recon line and use thralls (the voluntary kind, not the slaves that the imperialists use) as Divine units. Their units are in general more mobile and slightly stronger than the Imperialists, but they have much weaker options for buildable units.
Other differences:
Traditionalists have one-tile-radius cities, but better yields from their terrain. Imperialists keep the current three-tile cities, but replace the increased food requirements with happiness and health problems.
To begin with, there is one very important question: should I add a civ or split a civ?
Adding a civ will simply mean making a second Jotnar civilization and undoing many of the more recent changes. Splitting a civ would mean also modifying the current version of the Jotnar to accentuate the differences between them and the traditional Jotnar. My preference is to split the Jotnar, but merely adding the old ones back would be quicker and simpler, so I'm interested in feedback.
It should also be noted that I am a slow modder, so anyone who wants to help or even take charge of the project is quite welcome to.
For clarity, here is a basic draft of what I envision in a split:
Spoiler :
Jotnar Empire - These are the current giants. They live in spacious castles staffed by hundreds of "little folk" slaves. They do not respect the smaller races, and launch frequent raids on them. A sense of racial superiority runs strong through the Imperialist culture, and all those who are not giant are, at best, tools.
Jotnar Traditionalists - The Traditionalists are proud and noble society living in the outskirts of the known world. They consist of giants and also other large mythic creatures, including the Trolls. They respect the smaller races, but mourn the loss of the wild places and seek to teach their new neighbors how to slow down and enjoy things as they are, without rushing out to civilize everything. Some members of the smaller races have been won over, and live in the safety of the giant villages.
Unit breakdown:
Both civs share the current Melee, Archery, and Arcane line. The Imperialists keep the Divine line, and also the longboat-using raider giants who are rebalanced slightly to make up the Recon line. They also gain access to many of the standard lower-tier units as Thralls that are directly buildable and cheaper but weaker than their normal counterparts. The Traditionalists have the troll Recon line and use thralls (the voluntary kind, not the slaves that the imperialists use) as Divine units. Their units are in general more mobile and slightly stronger than the Imperialists, but they have much weaker options for buildable units.
Other differences:
Traditionalists have one-tile-radius cities, but better yields from their terrain. Imperialists keep the current three-tile cities, but replace the increased food requirements with happiness and health problems.