Le Sage
Emperor
I have an idea, is there anybody who could tell me whether this is possible or not? (with SDK / python)
To get a victory condition like having certain # of this building and certain # of this building.
And this victory condition being civilization specific.
I could divide my map in regions, by placing in each region the same wonder (example: placing a wonder called: "Provincial Government Britain" in all British & Irish cities and islands)
The victory condition for Denmark could be to hold/capture Denmark, Norway, Britain, Northern France.
The victory condition for Cordoba could be to hold/capture Iberia, Southern France, Maghreb (from Tunisia to Morocco).
The victory condition for Burgundy could be to hold/capture Southern & Northern France and Northern Italy
Some European nations could have the victory condition which includes capturing Sham (Palestine & Syria)
Whilst the Victory conditions for the big players (HRE, Byzantium and the Fatimids) would include much more regions.
Another idea would be if it is possible to include the victory condition of eliminating a specific player.
I know this sounds a bit like Total War. But it would give the game more of a challenge I would say.
I think these are excellent ideas and fully doable with Python. In my Fairy Tale mod I have a specific victory condition for a couple of the scenarios where you have to kill a bad guy to win the game. That was done in Python and makes those scenarios very distinct and more intersting.
Specific Victory conditions like the ones you mention will indeed make the game more interesting and more of a challenge. Go for it.