A little more about the game I'm playing right now.
I "managed" to find suitable leaders for my 17 AI-nations, where
most of them had lived at least some years in the 18th or 19th century. I decided to "fade out" the effect of some of the most negative traits (fx the isolationist and anti-clerical traits), so there are no real weak AI-nation in this game.
I hope by using a 5-tile-distance between the cities, that I can keep the size of the savegame ¨round 4MB and be able to finish the game. I have bought and installed the memory-manager Process-Lasso and it could help me if/when I get into memory-trouble in the late-game. But it can't do miracles.......
Below the last screenshot I made of the map. A vulcano-island in the middle of the sea. After I made this, I added a few more isolated islands, that no nations could reach before the renaissance era. One or two island might even be surrounded by sea-ice before that......
Now water is essential in my games. No access to water gives (nearly) no tiles for foodproduction. Except for the sea, lake and of course river-tiles. And this "wish" from my side is the reason why I need to make most of the maps myself.
Further I have changed the <iGrowth>__</iGrowth> value in the XML\Terrain\CIV4FeatureInfos.xml file, so more features spreads out now. Forest is changed from 20 to 125, Savanna from 20 to 50, Jungle from 20 to 50, Scrub(land) from 0 to 5 and Swamps from 0 to 15. Tiles can as usual be worked on - except for the scrubland. That can't be cleared with a single chop/clear/remove order to the workers.
I
do now know, what order I should add to the workers and where to do it (CIV4Buildinfos. xml, CIV4UnitInfos.xml and CIV4Misc1xml). But adding those changes makes all older maps/saves incompatible (different checksum). That problem/challenge can also be solved, but it takes time. So this will have to wait until I have finished the game I just started on.