Cassius Critzer
King
- Joined
- Dec 27, 2017
- Messages
- 918
I'm extremely stoked to see how people will like the new Jidaigeki mod.
For the first time ever in Civ 2, the concept of the Arts of War (Budo) and the Arts of Chivalry (Bushido) are extremely well laid out. There is a natural progression of practical military science that leads to increasingly professional soldiers to powerful armies. Meanwhile that stimulates Chivalry and results in various infrastructure.
Pre-Sekigahara Japan had samurai who had to both fully understand spirituality, art, culture, military science, managing an economy, subterfuge, agriculture, etc in order to realistically protect their domain as either a baron over a fief or as a feudal lord they reported to. And each baron had knights and men at arms under their dominion as well as farmers and craftsmen and artisans.
After the Tokugawa Shogunate, the system was hopeless ruined by a cruel system of having to live both temprarily in Edo and then returning home. And Tokugawa could on a whim wholesale relocate samurai to a new domain creating on purpose "weakness" and theft by penaltative taxation which benefited the Shogunate but was ruinous to the samurai and made thousands into ronin and bureacrats.
The mod shows the daimyo and samurai rapidly learning from 1448 to 1460 and then warfare changed by very useful defensive armies which in tandem with units of battalions and companies could then start carving up existing clan domains.
That creates the severe antipathy that leads to colossal armies in Central Japan that exceeded any in Western Civilization. Kyushu becomes an impregnable island nation practically on its own. It can become a juggernaut.
In Budo, there are koryu that comprise various types of martial arts. I've never seen that in any turnbased or RTS game before. Despite its age, Civ 2 is both extremely able to depict history...particularly with a narrow focus. If there were a few more slots, then you could depict "schools of iaijutsu and battojutsu" where individual units had slight variances and produced small but meaningfully better units.
The way it's set up, early units are non-professional to semi-professional with a codification leading to a true martial art forming with superior professional and elite units leading to increasingly powerful armies.
While early matchlocks were experimentally being fashioned in China due to the Ming and Mongols and later Joseon, Japanese clans get stuck in tech progression until 1542, then with rapid orginazation, it becomes incorporated and facilitates what they need to take over citadels plus annihilate on the battlefield. And the teppo is being operated at first by farmers and semi-professional soldiers just like the crossbow was a deal changer in Europe. You have genuine armor penetration and fear.
Battles from 1460-1542 are very technical because massive fortification on defensible terrain are full of defenders. The AI maxes out technology and starts building up a giant cash reserve that facilitates a very strong defensive army that can be used offensively. Or they can wait and make their citadels unassailable.
For the first time ever in Civ 2, the concept of the Arts of War (Budo) and the Arts of Chivalry (Bushido) are extremely well laid out. There is a natural progression of practical military science that leads to increasingly professional soldiers to powerful armies. Meanwhile that stimulates Chivalry and results in various infrastructure.
Pre-Sekigahara Japan had samurai who had to both fully understand spirituality, art, culture, military science, managing an economy, subterfuge, agriculture, etc in order to realistically protect their domain as either a baron over a fief or as a feudal lord they reported to. And each baron had knights and men at arms under their dominion as well as farmers and craftsmen and artisans.
After the Tokugawa Shogunate, the system was hopeless ruined by a cruel system of having to live both temprarily in Edo and then returning home. And Tokugawa could on a whim wholesale relocate samurai to a new domain creating on purpose "weakness" and theft by penaltative taxation which benefited the Shogunate but was ruinous to the samurai and made thousands into ronin and bureacrats.
The mod shows the daimyo and samurai rapidly learning from 1448 to 1460 and then warfare changed by very useful defensive armies which in tandem with units of battalions and companies could then start carving up existing clan domains.
That creates the severe antipathy that leads to colossal armies in Central Japan that exceeded any in Western Civilization. Kyushu becomes an impregnable island nation practically on its own. It can become a juggernaut.
In Budo, there are koryu that comprise various types of martial arts. I've never seen that in any turnbased or RTS game before. Despite its age, Civ 2 is both extremely able to depict history...particularly with a narrow focus. If there were a few more slots, then you could depict "schools of iaijutsu and battojutsu" where individual units had slight variances and produced small but meaningfully better units.
The way it's set up, early units are non-professional to semi-professional with a codification leading to a true martial art forming with superior professional and elite units leading to increasingly powerful armies.
While early matchlocks were experimentally being fashioned in China due to the Ming and Mongols and later Joseon, Japanese clans get stuck in tech progression until 1542, then with rapid orginazation, it becomes incorporated and facilitates what they need to take over citadels plus annihilate on the battlefield. And the teppo is being operated at first by farmers and semi-professional soldiers just like the crossbow was a deal changer in Europe. You have genuine armor penetration and fear.
Battles from 1460-1542 are very technical because massive fortification on defensible terrain are full of defenders. The AI maxes out technology and starts building up a giant cash reserve that facilitates a very strong defensive army that can be used offensively. Or they can wait and make their citadels unassailable.
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