Some running commentary with map & sve files and screen shots would be fascinating. I'm always amazed with such large development in the BC
Oh... I wouldn't tout this game as relevant material to the forum since, like I said, I've been using the settler exploit to speed up improvements. On EARTH (with its very gentle topography) this means the settlers improve terrain 4 times faster than they otherwise would. A huge exploit IMO. Even though it's on Emperor, I'm certain this makes the game rather meaningless as Civ strategy goes. It's a long game, and it's just been really entertaining to me. I started it in June last year, and have been proceeding steadily for months. Since you asked, though, I'll post the saves I have for it and make a few remarks.
I think the most distinct aspects of this game was that I beelined for Railroad, and only that. Urtica Diotica gave us totally brilliant logic on beelining Civ1 techs in response to my queries
here-- of course you were in on that, too-- whereby you need to advance in
just the right order so as to avoid being forced to research irrelevant topics. So anyway I got Railroad maybe a bit before 2000 BC by popping huts and researching the bare minimum. I dropped research completely and went wild building cities, temples, and marketplaces with taxes instead. I believe by about 1400BC, I was ready for a giant wave of Democracy WLTK, to turn these 50x 3-pop cities into 10-pops.
50 cities can have massive output, but their needs are also massive. 50 Cathedrals and Banks cost 14,000 shields (a fully-loaded spaceship is 8400). These shields come more through taxes than raw production. Research costs are almost trivial by comparison, but I wouldn't need technology again until I was ready to build MFG Plants. It was difficult, but very important, to keep all my cities apace with each other so that the luxuries rate could be doing maximum possible work. Anyway, microing everything is the basic premise of the game. Even right now, in the middle of war, the fighting takes a back seat to the hours of micromanagement I need to do each turn.