[NFP] Bug? Gaul mines dont give adj to districts

civviefan

Warlord
Joined
Apr 17, 2017
Messages
152
I have played a few games now, no mods.
Gaul mines don’t seem to offer any adjency bonus to districts. They’re screwed without this ability as it makes for worst districts ever. Is anyone else seeing this?
 
It works for me. Do you have any screenshots?

Remember that it's a minor bonus so you need two mines to get a +1 adjacency. Only one mine by itself won't do anything
 
Seemed to work fine for me. Remember it's a minor adjacency bonus, not a standard one though so you'll need 2 for it to give +1

But even if it didn't work, I definitely wouldn't say they're screwed because of that. Gaul has plenty of other abilities which is where their actual strength lie. Mine adjacencies are a quite small part of their power
 
minor adjacency = +1 yield for every 2 adjacent tiles (i.e. every 2 mines), this is what gaul mines do
standard adjacency = +1 yield for every adjacent tile
major adjacency = +2 for every adjacent tile
Thanks, I've been wondering what the terms meant.
 
Thanks all, had ‘t realised its minor adj. still get them confused. The no district adj is really hurting, first time I can’t seem to find a viable survival strategy. Playing Standard Deity with dramatic ages
 
One thing I did notice, and would like confirmation if anyone wants to test.

Adjacency appears to only be applied from your current city. I had a campus receive only +1 from mines even though surrounded by 4 mines (three in Campus city and 1 in neighbouring city)

I think I lost the save, but if I can find it Ièll post a screenshot.
 
Back
Top Bottom