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bug or not in GPP percentage?

Discussion in 'Civ4 - General Discussions' started by marioflag, Sep 14, 2006.

  1. marioflag

    marioflag History Addict

    Oct 20, 2005
    Napoli, Italy
    I had built in my city the Oracle, so it should give me a +2 to GPP priest.
    In the same time I added a scientist specialist which gave me +3 to scientist GPP.
    Anyway while i got +5 points to GPP i had a 50% chance to get both a priest and a scientist.
    Shouldn't be 60%/40% in favour of scientist?
    If it functions as planned having for example 2 wonder which both give 2 priests and 2 scientists as specialist will i get the same 50% chance for scientist and priest?
  2. GABB

    GABB Warlord

    Mar 3, 2006
    Barcelona, Venezuela
    You are wrong. "X% chance to get X GP" is defined by the average number of "source" of GPP. A W-wonder is 1 source, a N-wonder is 1 source and 1 specialist is a source. The number of GPP produced by each source doesn't matter to calculate the "X% chance to get X GP".

    There are some articles explaining this
  3. Endovior

    Endovior Prince

    Apr 28, 2005
    Not really... it's cumulative, instead of instantaneous... the points have sources identified.

    Consider it this way... discounting wonders for the moment, if you have a pile of Priests in a city, and let them do their thing until the turn before a GP would appear, and then suddenly switch them all into Engineers... you'll probably get a Great Prophet (unless you're really lucky). Extending that to your scenario, if you have the Oracle built a long time ago, and then you suddenly hire a Scientist, you have a whole heap of Oracular power, and not necessarily a lot of scientific might. Over time, this will slowly equalize (your moment), and then shift towards 60-40. After your next GP, it will equal 60-40 in the future, unless you do something else to change things.

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