• Our friends from AlphaCentauri2.info are in need of technical assistance. If you have experience with the LAMP stack and some hours to spare, please help them out and post here.

Bug: proper display of forts

Ace of Spades

GEM Fanboy
Joined
Feb 18, 2003
Messages
210
Location
Munich, Germany
I noticed a bug that confused me for some time:

If you build a fort on a strategic ressource, and have the needed tech, the fort provides the ressource for you. I believe that is intended, as it is consistent with AI behaviour.

However, when you mouse over the plot, it still says something like "requires mine" in red, which would implicate for me that to connect the ressource, I would have to replace the fort with a mine.

Maybe this small display bug could be removed, if this is something that is within the goals you have set for your unofficial patch.

Best Regards,
Ace
 
Hi

even with a fort it would still require a mine or whatever is the proper improvement for that particular resource to get the boost when the tile is actually worked.

Forts mearly make the resources show in your civs available resource window to get civ wide health, happiniess unit availability, or for trading.

Kaytie
 
Yea this has been happening since BTS changed forts. I think that since everyone knows the resource IS actually connected to trade route that noone has bothered to fix it.

I'm not sure the best way to go about fixing it, it could say Coal requires Mine OR Fort, but then that may be confusing to people thinking they can build a fort for tile bonuses hehe. Maybe the best way would be to just have a check that if a Fort is present on a resource, the "requires *tileimprovement*" text dissapears.
 
Back
Top Bottom