Bug with Resorces?

sealman

Hater of Babylonians
Joined
Jan 23, 2002
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Manassas, VA
I noticed this in my latest game. I play playing Conquests patched to the most recent patch. I am in a Modern day war with the Iroqois. The Iroquios have two oil sources, both along the borader with me. In the first turn, I bombarded the tiles to cut the suppply. In the second turn I fortified a 4-Unit Mech Army and Sam battery sites on each resource to continue to deny the enemey this resource. A few turns later, I noticed that no more modern armour units were coming from the enemey.

Now, we are at war for a LONG time and the culture radius of one of my cities expands and encompases one of the resources. A few turns later, the enemy gets it back. A few turns after that, I see Modern Amour attacking my forces. I spy on Salamanaca and sure enough, oil is getting through. I check the trade window and no one is trading anything to the Iroquois. I look for a new source of oil but find nothing. This starts to tick me off, I am thinking that maybe a new source popped up under a city. Take a look and nothing.

I finally noticed that during my brief control of the oil resource, one of my automated workers roaded the tile. Now, that the tile is back in enemy hands, he was getting the oil even though my forces were camped on it. It does not make sense to me. If my forces are on a enemy tile, their workers are not able to work it, therefore, they should not be able to get any resources if an enemy is camped there. As soon as I saw the road, I pillaged it and the source of oil stopped. But by this time, the Iroquois have a new army of modern armour and mech infantry.
:mad:
 
sealman, what Civ. are you? I've noticed also that the AIs really seem to
go after Luxs in C3C and will attack you for them alone, no matter what the
situation as far as defenses or size of military. :confused:
 
That sounds like an argument for not automating workers. :lol:

It doesn't sound like a bug to me. It might make a good future rule change, however. :)
 
Yeah, it's not a bug. You have to pillage the roads and rails to deny a resource. This rule is probably there so that players have to weigh the consequences of pillaging. If you pillage, you have to rebuild it if you take the enemy city.

Also, don't forget that you (and the AI) can continue to build a unit which was started before he lost the resource needed to build it.
 
Woody:

I know you can complete a unit you are already building. I just found it odd that since I am denying a workable tile to the city that the civ would be able to still utilize the resource from those tiles. It does not make sense to me. Once I realized what happened, I pillage the road but I did lose a sizable attack force to a counter attack I was not expecting.

dgfred: Not sure if you understood my post. The war was not started over luxaries. my forces were attempting to deny them oil so that the could not bring the war into my territory unless via infantry and tow. It was working well until my darn automated worker re-connected the resource. And I already had 3 sources under my iorn grips so did not need it.

edit: btw, I was the Hittites.
 
sealman- I understood, I was just stating something I had noticed in some
current games. You are right that if you are on the tile the enemy should
not be able to use it.
 
Been so since vanilla civ -- even though a laborer can't work the tile, so long as the resource is connected to the trade network the resource is available for use. As you discovered, pillaging is the answer to the problem.
 
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