Fortinbras
Chieftain
- Joined
- Jul 30, 2005
- Messages
- 19
#1. Ok, I have C3C V1.22, and the first possible bug I found was in the editer. When i'm modding a map and changeing attack and defence numbers and adding units, my allready placed units change to a different unit when I load the map again. I'm not sure if this has been reported, or happens consistantly, but it has happened to me several times. Ex. infantry change to workers. They always seem to change into the unit listed directly below it on the unit tab. This bug make it immpossible for me to make any maps which require pre-placed units because they change so much!
#2. Not sure if it's a bug or if I deleted something accidentaly, but the help feature in the Conquests editer doesn't work anymore, and it had in the past.
#3. This is more of an AI bug/ inacuracy, it seems that no matter what the strateigic defence value of a terrain is, the AI would always rather be in a city. This is a real problem when i'm creating historical maps with the units in their proper places. If the I placed a hoplite on top of a mountain in a barricade behind a river, the AI would abbandon it immidiatley.
That's it...
#2. Not sure if it's a bug or if I deleted something accidentaly, but the help feature in the Conquests editer doesn't work anymore, and it had in the past.
#3. This is more of an AI bug/ inacuracy, it seems that no matter what the strateigic defence value of a terrain is, the AI would always rather be in a city. This is a real problem when i'm creating historical maps with the units in their proper places. If the I placed a hoplite on top of a mountain in a barricade behind a river, the AI would abbandon it immidiatley.
That's it...