I love jpbar's
Danish Stave Church mod, but see three problems with it as written:
- I am already using a mod designed for Denmark which replaced the Norwegian Ski Infantry with Longboats (a must-have for any proper Viking!).
- In my opinion, the Stave Church should replace Temples altogether, instead of requiring one to be built first. Monasteries still existed in medieval Denmark, too...
- Finally, I think the Mandir building and Mysticism technology are out of place in Norse culture. They're perfect for India, China, and similar meditation-focused civs--but in Denmark?
I've tried my hand at a remod that would solve all three problems; however, my playtests keep showing regular Temples as a building choice for the Danes. Could someone more experienced please figure out what I've coded wrong? I really appreciate everybody's help!
Well, my mod is more for Civilization: Gods and Kings, not Denmark: Gods and Kings.

But, I’m glad you like it, despite its “problems”!
I saw your comment on my Workshop page, but couldn’t respond because I’m away on a little trip right now and I forgot my Steam login (don’t feel like resetting it). Anyway, I was going to tell you to feel free to do with it as you like, and I’m glad you took initiative and did so. Mods are contributions to the community, and anybody that doesn’t wish for their work to inspire other works (as long as they’re not complete copies) probably should keep their files local and private.
Also, I actually was going to release a standalone version of it (which replaces the temple instead; like the scenario) for those that aren’t really onboard with the new tech and further progression of faith buildings, since it would be a simple mod to write (especially after making the first one). But, if your remod basically uses the same design intent (bonuses, etc.) adjusted to the Temple’s tech level, then it’ll certainly save me the trouble!
As Craig said, I was going to recommend whoward69’s sweet mod which alters the display of uniques.
Also, I took a peek at your file here on my laptop.
Near line 108, you’re missing an </Update>. Perhaps that breaks the entire file and is the reason you’re not seeing your modifications; I don’t know.
Also, these aren’t errors, but perhaps you may have overlooked them after copying the code over:
The PrereqTech is still set to Theology, instead of the default game’s Philosophy, and you may want to update that as well if it's not intentional. (Though, I’m pretty sure this would still function, and while playing as Denmark, their version of the Temple will just be available at Theology instead, alongside the Garden, etc.)
You also may want to rebalance the flavor values, to better guide along the helpless AI.
The strategy text for the Stave Church still needs to be adjusted. I see you substituted “Temple” in for “Monastery”, but more needs to be reworded.
The statbox text. Since you’re giving Denmark a unique 3rd “unique”, you may want to insert text which describes whoward69’s Longboat. I honestly was unsure of this text tag and only added it because I came across it during searches. I figured it wouldn’t hurt to update it so it’s displayed correctly (wherever that may be). I’m not sure what it refers to and how it’s displayed on the interface. My guess was that it was for some kind of hover text over civilization names which conveniently lists the leader name and unique names. <shrug>