Duke William of Normandy
King of England & Unofficial Welcoming Committee
Yeah... That's the whole thing. :| Ok, have fun!
Sid Meier's Civilization 6: Kings and Generals
Yi Sin-Sin of the Korean Empire
![Yi Sun-sin.png Yi Sun-sin.png](https://civfanatics-data.community.forum/attachments/420/420966-a19c95ce27e0ce6c846f380b8adcc0eb.jpg)
Leader Ability: Myeongnyang
+10 combat strength for Naval Units when defending. +50% experience and +100% production towards naval units when at war.
Gain the Turtle Ship Unique Unit with Gunpowder.
Unique Unit: Turtle Ship
Korean Unique Renaissance Era Naval Melee Unit that replaces the Caravel when Yi Sun-sin is their leader.
Gains +3 combat strength for each promotion earned.
Requires 10 Niter to train.
Production Cost: 365
Gold Cost: 1460
Maintenance Cost: 2
Movement Points: 3
Melee Strength: 70
Sight Range: 2
Leader Agenda: Samdo Sugun Tongjesa
Will build a strong Navy. Likes Civilizations that don't compete in Naval Strength and likes those who rival him in naval strength.
Greeting: Welcome. I am Yi Sun-sin, Naval Commander of the Three Provinces, and humble servant of the Joseon dynasty. For what purpose have you come?
Agenda Approval: I commend your deference in that you acknowledge the superiority of our fleets.
Agenda Disapproval: While I do not wish for war, failure to acknowledge our naval supremacy will be seen as an act of open aggression by the king’s court.
Attacked: Shameful, arrogant barbarian! Your mobs shall be destroyed before they lay a hand on the Korean people!
Declares War: I did not wish for this bloodshed. But as the king demands it, I shall obey his command.
Defeated: The kingdom has fallen, and I have failed my people. Please, protect my people, and do not fail them as I have.
Klemens von Metternich of the Austrian Empire
![Klemens von Metternich.jpeg Klemens von Metternich.jpeg](https://civfanatics-data.community.forum/attachments/420/420967-b36aca8d0268cb17418c90b20f46e0fe.jpg)
Leader Ability: Prince of Diplomats
+1 Diplomatic Policy Slot. -50% Diplomatic Favor cost for World Congress Resolutions.
Civilization Ability: Austro-Hungarian Empire
City-States Austria is Suzerain of provide +100% Suzerainty Bonus and double Diplomatic Favor.
Unique Unit: Grenadier
Austrian Unique Renaissance Ranged Unit.
Available after researching Gunpowder. Can Melee Attack after a Ranged Attack if Movement allows.
Requires 10 Niter to train.
Production Cost: 215
Gold Cost: 860
Gold Maintenance: 3
Movement Points: 3
Melee Strength: 35
Ranged Strength: 47
Range: 2
Sight Range: 2
Unique Infrastructure: Coffee House
Austrian Unique Improvement unlocked with Banking.
Can only build one Coffee House per City.
+1 Food
+2 Production
+1 Culture
+0.5 Housing
+100% Great Person Points to every adjacent Specialty District
+1 Gold for each adjacent Plantation, increasing
to +2 Gold for each adjacent Plantation(with Civil Engineering)
+2 Tourism(with Flight)
Leader Agenda: Concert of Europe
Will try to accumulate as much Diplomatic Favor as possible. Likes Civilizations that have a lot of Diplomatic Favor, and dislikes those who don’t have a lot of Diplomatic Favor.
Greeting: Salutations! I am Klemens Wenzel Nepomuk Lothar, Prince of Metternich-Winneburg zu Beilstein, and Chancellor of Austria. Come, let us discuss matters in the ballrooms.
Agenda Approval: The world is such a grand concert, playing the music of the conductor. I invite you to join Austria to make the music that is in our interest.
Agenda Disapproval: How do you expect to earn the world’s respect, if you do not make any effort to do so?
Attacked: I had expected more civility from the likes of you. Clearly, I was wrong.
Declares War on You: Your upset of the balance of power in the region has, with deep regret, convinced me that war is the course I must take.
Defeated: No! It cannot be possible! My life’s work is destroyed!
David of the Israeli Empire
![David 2.jpg David 2.jpg](https://civfanatics-data.community.forum/attachments/420/420968-434aabda6c23ceb1d7dbaaa7fd750cb7.jpg)
Leader Ability: The Psalms
Great Works of Writing provide +3 Faith and +3 culture. Holy Site Buildings provide Great Writer points equal to their Great Prophet point output.
Civilization Ability: Ten Commandments
Entering a Golden Age grants Israel a free relic. Relics provide double Faith and Tourism. Holy Site Districts provide +2 Relic slots and Culture equal to their Faith adjacency bonus.
Unique Unit: Maccabee
Israeli Unique Classical Era Melee Unit that replaces Swordsman.
Can be purchased with Faith. +25% Experience from Combat if trained in a City with a Holy Site.
Requires 10 Iron to train.
Production Cost: 110
Gold Cost: 440
Faith Cost: 220
Faith Maintenance: 3
Movement Points: 2
Melee Strength: 39
Sight Range: 2
Unique Infrastructure: Yeshiva
Israeli Unique Building that replaces the Library.
Has +1 Slot of Great Work of Writing. Provides Faith and Great Writer Points.
Production Cost: 80
+2 Faith
+2 Science
+1 Great Scientist Point
+1 Great Writer Point
+1 Slot of Great Work of Writing
Leader Agenda: Shepherd King
Collects as many Relics and Great Works of Writing as possible. Likes Civilizations that have many Relics and Great Works of Writing, and dislikes those who do not have Relics or Great Works of Writing.
Greeting: Ah, you are finally here. I am David, King of Israel, my crown granted to me by Hashem. I invite you to share in His grace.
Agenda Approval: Adonai hears your prayers, and bless you tenfold for it. Your praises to Him are as honey to the ears.
Agenda Disapproval: I beseech Adonai to free me of your noise. Your “psalms” are but incessant wailing and mourning!
Attacked: Hashem is our shield, and He will not fail to protect us as He has for generations.
Declares War on You: Hashem is the king of all lands, even yours. Those lands, however, will soon be mine.
Defeated: You may have subdued me, but Hashem shall continue to watch over His people. This I swear.
Joshua of the Israeli Empire
![Joshua.jpg Joshua.jpg](https://civfanatics-data.community.forum/attachments/420/420969-0d80f06f559f7a2c07970436b4b62ce0.jpg)
Leader Ability: The Promised Land
Tiles from Cities on Israel's Home Continent that Israel has conquered gain +1 Faith and Food. Units gain +5 Combat Strength when attacking City Center districts, +10 if the City Center has Walls.
Leader Agenda: Walls of Jericho
Will try to conquer every Foreign City on his Home Continent. Dislikes Civilizations that settle on his Home Continent and likes those who don’t have Cities on his Home Continent.
Greeting: Adonai keeps us secure if only we obey Him. I am Joshua, son of Nun,
and I am the leader of these tribes. I invite you to offer a sacrifice with us.
Agenda Approval: We are both righteous men, both chosen by Adonai, and both of us are leaders of great nations. The only difference is where our nations reside.
Agenda Disapproval: The lands you settle were promised to us by Hashem. I humbly suggest that you do not tread on His Word.
Attacked: I call upon you, oh mighty Hashem! I beseech you to send ten-thousand flaming chariots to dash our foes to the dust.
Declares War on You: Hashem has willed that your lands be taken for his children, and who am I to resist his will?
Defeated: What sins did we commit, oh Adonai, that you deliver us into the hands of our enemies? What sins...?
Margaret I of the Danish Empire
![Margaret I.jpg Margaret I.jpg](https://civfanatics-data.community.forum/attachments/420/420970-3be66ea543d3fe6664de97af1a7f120e.jpg)
Leader Ability: Union of Kalmar
Trade Routes to Denmark's Allies provide +2 Culture and +2 Production for Denmark, and +2 Science and +2 Food for them. +2 Alliance Points and +50% decay of Grievances with every Civilization Denmark is allied with on Denmark's Home Continent.
Civilization Ability: Det Folkelige Gennembrud
Entering a new Era grants Great Writer Points and Culture double the Era Score.
Unique Unit: Norwegian Ski Infantry
Danish Unique Industrial Era Recon Unit that replaces the Ranger.
Ignores Movement Cost for Tundra and Snow Hills. Gains +7 Ranged Strength when fighting in Tundra and Snow Hills.
Production Cost: 375
Gold Cost: 1500
Gold Maintenance: 4
Movement Points: 4
Melee Strength: 45
Ranged Strength: 55
Range: 2
Sight Range: 2
Unique Infrastructure: Jelling Stones
Danish Unique Improvement unlocked with Mysticism.
+1 Faith
+2 Culture
+1 Culture and Faith for every adjacent Holy Site and Theater Square
+1 Faith for every two adjacent Woods, increasing to +1 faith for every adjacent Woods(with Recorded History)
Cannot be built on Desert and Desert Hills.
+2 Tourism(with Flight)
Agenda: Greater Scandinavia
Will establish Alliances with Civilizations on her Home Continent. Likes those who enter into an Alliance with her, but distrusts those who do not have an Alliance with her.
Greeting: I am Margaret, Queen of Denmark, Norway, and Sweden, and the founder of the Kalmar Union. On behalf of all these kingdoms, I bid you welcome.
Agenda Approval: I thank you for your willingness to cooperate with us, and your desire for peace between our great nations.
Agenda Disapproval: We could have given you the world as allies, but since you insist to be alone on the world stage, we shall oblige you.
Attacked: Considering this brazen attack, you must not have heard of our soldiers’ prowess. Well then, we shall introduce you to them!
Declares War on You: Under the great Kalmar Union, your lands will experience prosperity unknown during your reign.
Defeated: It appears that it was not my fate to rule all of this proud land, for how else could you have triumphed over me?
*Margaret I can also lead Norway and Sweden.
Karadorde of the Serbian Empire
![Karadorde.jpg Karadorde.jpg](https://civfanatics-data.community.forum/attachments/420/420971-f6c6c7f8a0aa595da3ed7cade7214279.jpg)
Leader Ability: Serbian Revolution
Great Generals receive an additional Charge. Units gain +6 Combat Strength and +1 Movement Point when fighting a Defensive War.
Gain the Frakjori Unique Unit after researching Rifling.
Civilization Ability: Tsarigrad Road
Tiles with Roads on them receive +2 Production, +1 Food, and +1 Gold. Districts on a Tile with a Road provide +2 of the appropriate Yield.
Unique Unit: Hajduk
Serbian Unique Renaissance Era Melee Unit that replaces the Musketman.
Costs no Movement Points to pillage Trade Routes, and +100% yields from pillaging Trade Units.
Requires 10 Niter to train.
Production Cost: 220
Gold Cost: 880
Gold Maintenance: 1
Movement Points: 2
Melee Strength: 50
Sight Range: 2
Unique Unit: Frajkori
Serbian Unique Industrial Era Melee Unit when Karadorde is their leader.
+8 Combat Strength when fighting in Home Territory.
Production Cost: 350
Gold Cost: 1,400
Gold Maintenance: 4
Movement Points: 2
Melee Strength: 63
Sight Range: 2
Unique Infrastructure: Pijaca
Serbian Unique Building that replaces the Market.
Provides Food and extra Food for every Bonus Resource adjacent to its District.
+3 Gold
+2 Food
+1 Citizen Slot
+1 Great Merchant Point
+1 Food for every Bonus Resource adjacent to its District.
+1 Trade Route Capacity if this City doesn't have a Lighthouse
Leader Agenda: Koča’s Frontier
Will rarely declare Wars or be a Warmonger. Likes those who are generally Peaceful, and Hates Warmongers, especially those who have conquered Cities.
Greeting: As Grand Vožd of Serbia, it is my duty to welcome you. I am Dorde Petrović, but you may call me Karadorde.
Agenda Approval: You show that you respect the independence and borders of the other nations surrounding you.
Agenda Disapproval: The peoples that you have conquered will not stand for your rule. They will rebel and raise the flag of their old nation, this I know well.
Attacked: Hah! You think your armies can just walk over us! Unfortunately, you have underestimated Serbia and the strength of its people.
Declares War on You: Your nation has trodden on my people for long enough. Prepare for battle!
Defeated: Though we lay defeated, Serbia and her people will still resist. If need be, to the bitter end.
Justinian I of the Byzantine Empire
![Justinian.jpeg Justinian.jpeg](https://civfanatics-data.community.forum/attachments/420/420972-7efd241b39a2f85de93c8619f888c6b2.jpg)
Leader Ability: Renovatio Imperii
+2% Production and Faith in all Cities for every Wonder in the Capital (Caps at +10%). +30% Production towards repairing Pillaged Districts and Buildings.
Leader Agenda: Last of the Romans
Will try to build as many Wonders, Districts, and Buildings, and likes those who do the same. Dislikes those who do not develop their Capital.
Greeting: Hail, Stranger. I am Justinian I, Emperor of the Romans. Come, see Constantinople and in all its glory and wonder.
Agenda Approval: While no city will be as proud as our grand capital, we approve of people who strive to make their cities as fine diamonds.
Agenda Disapproval: You call yourselves “civilized peoples,” but even the barbarians take better care of their settlements than you do for your pile of debris.
Attacked: Now our empires have entered into a bitter clash of which only one shall emerge supreme. Unfortunately for you, the triumphant victor shall be us.
Declares War on You: So, it comes to war. Were you too naive to see this happen? I would happily think so.
Defeated: So, this how my hubris ends me. This is what I know I shall be remembered for: that Caesar I was, and am Justinian.
Carlos Manuel de Céspedes of the Cuban Empire
![Carlos Manuel de Céspedes.jpg Carlos Manuel de Céspedes.jpg](https://civfanatics-data.community.forum/attachments/420/420973-e0cbcb5f45b22d438f18637f02a840b1.jpg)
Leader Ability: Grito de Yara
Liberating Cities provides Cuba with a Burst of Culture and Gold equal to double the City Center’s Strength. +2% Culture for every City Cuba has liberated (caps at +14%).
Civilization Ability: Havana Cigars
Plantations provide +2 Gold, +1 Culture, and +1 Amenity. Districts provide +2 Tourism if adjacent to at least two Plantations.
Unique Unit: Guerilla
Cuban Unique Atomic Era Ranged Unit that replaces Infantry.
Available after unlocking Class Struggle. Only adjacent Enemy Units can reveal this Unit.
Production Cost: 445
Gold Cost: 1,580
Gold Maintenance: 5
Movement Points: 3
Melee Strength: 62
Ranged Strength: 75
Range: 2
Sight Range: 3
Unique Infrastructure: Dance Hall
Cuban Unique Building that replaces the Zoo.
Provide +2 Slots of Great Works of Music, and double Tourism when all slots are filled.
Production Cost: 360
Gold Maintenance: 2
+1 Amenity
+2 Slots of Great Works of Music
+2 Tourism
Leader Agenda: La Demajagua
Will generally declare Wars to liberate Cities and not much else. Likes those who liberate Cities, but dislikes those who keep Conquered Cities instead of liberating them.
Greeting: We the Cubans graciously welcome you to our humble island. We are a people who love freedom, and we intend to help others achieve theirs.
Agenda Approval: You truly are a friend of freedom, showing the world that peace and liberty triumph over all adversity.
Agenda Disapproval: You continuously plug your ears to the pleas of the peoples you conquer, and instead of restoring their freedoms, selfishly take their land for your own greed.
Attacked: You insult my people, trample our freedoms, make a joke of our sovereignty, and you tell us that now we must submit?! You are sorely mistaken.
Declares War on You: Your lust for blood and power shows me that the Cuban people will not be safe until you have been destroyed.
Defeated: Yes, you have won this day. But our legacy will remain, as one of liberty and equality.
Sid Meier's Civilization 6: Kings and Generals
Yi Sin-Sin of the Korean Empire
![Yi Sun-sin.png Yi Sun-sin.png](https://civfanatics-data.community.forum/attachments/420/420966-a19c95ce27e0ce6c846f380b8adcc0eb.jpg)
Spoiler :
Leader Ability: Myeongnyang
+10 combat strength for Naval Units when defending. +50% experience and +100% production towards naval units when at war.
Gain the Turtle Ship Unique Unit with Gunpowder.
Unique Unit: Turtle Ship
Korean Unique Renaissance Era Naval Melee Unit that replaces the Caravel when Yi Sun-sin is their leader.
Gains +3 combat strength for each promotion earned.
Requires 10 Niter to train.
Production Cost: 365
Gold Cost: 1460
Maintenance Cost: 2
Movement Points: 3
Melee Strength: 70
Sight Range: 2
Leader Agenda: Samdo Sugun Tongjesa
Will build a strong Navy. Likes Civilizations that don't compete in Naval Strength and likes those who rival him in naval strength.
Greeting: Welcome. I am Yi Sun-sin, Naval Commander of the Three Provinces, and humble servant of the Joseon dynasty. For what purpose have you come?
Agenda Approval: I commend your deference in that you acknowledge the superiority of our fleets.
Agenda Disapproval: While I do not wish for war, failure to acknowledge our naval supremacy will be seen as an act of open aggression by the king’s court.
Attacked: Shameful, arrogant barbarian! Your mobs shall be destroyed before they lay a hand on the Korean people!
Declares War: I did not wish for this bloodshed. But as the king demands it, I shall obey his command.
Defeated: The kingdom has fallen, and I have failed my people. Please, protect my people, and do not fail them as I have.
Klemens von Metternich of the Austrian Empire
![Klemens von Metternich.jpeg Klemens von Metternich.jpeg](https://civfanatics-data.community.forum/attachments/420/420967-b36aca8d0268cb17418c90b20f46e0fe.jpg)
Spoiler :
Leader Ability: Prince of Diplomats
+1 Diplomatic Policy Slot. -50% Diplomatic Favor cost for World Congress Resolutions.
Civilization Ability: Austro-Hungarian Empire
City-States Austria is Suzerain of provide +100% Suzerainty Bonus and double Diplomatic Favor.
Unique Unit: Grenadier
Austrian Unique Renaissance Ranged Unit.
Available after researching Gunpowder. Can Melee Attack after a Ranged Attack if Movement allows.
Requires 10 Niter to train.
Production Cost: 215
Gold Cost: 860
Gold Maintenance: 3
Movement Points: 3
Melee Strength: 35
Ranged Strength: 47
Range: 2
Sight Range: 2
Unique Infrastructure: Coffee House
Austrian Unique Improvement unlocked with Banking.
Can only build one Coffee House per City.
+1 Food
+2 Production
+1 Culture
+0.5 Housing
+100% Great Person Points to every adjacent Specialty District
+1 Gold for each adjacent Plantation, increasing
to +2 Gold for each adjacent Plantation(with Civil Engineering)
+2 Tourism(with Flight)
Leader Agenda: Concert of Europe
Will try to accumulate as much Diplomatic Favor as possible. Likes Civilizations that have a lot of Diplomatic Favor, and dislikes those who don’t have a lot of Diplomatic Favor.
Greeting: Salutations! I am Klemens Wenzel Nepomuk Lothar, Prince of Metternich-Winneburg zu Beilstein, and Chancellor of Austria. Come, let us discuss matters in the ballrooms.
Agenda Approval: The world is such a grand concert, playing the music of the conductor. I invite you to join Austria to make the music that is in our interest.
Agenda Disapproval: How do you expect to earn the world’s respect, if you do not make any effort to do so?
Attacked: I had expected more civility from the likes of you. Clearly, I was wrong.
Declares War on You: Your upset of the balance of power in the region has, with deep regret, convinced me that war is the course I must take.
Defeated: No! It cannot be possible! My life’s work is destroyed!
David of the Israeli Empire
![David 2.jpg David 2.jpg](https://civfanatics-data.community.forum/attachments/420/420968-434aabda6c23ceb1d7dbaaa7fd750cb7.jpg)
Spoiler :
Leader Ability: The Psalms
Great Works of Writing provide +3 Faith and +3 culture. Holy Site Buildings provide Great Writer points equal to their Great Prophet point output.
Civilization Ability: Ten Commandments
Entering a Golden Age grants Israel a free relic. Relics provide double Faith and Tourism. Holy Site Districts provide +2 Relic slots and Culture equal to their Faith adjacency bonus.
Unique Unit: Maccabee
Israeli Unique Classical Era Melee Unit that replaces Swordsman.
Can be purchased with Faith. +25% Experience from Combat if trained in a City with a Holy Site.
Requires 10 Iron to train.
Production Cost: 110
Gold Cost: 440
Faith Cost: 220
Faith Maintenance: 3
Movement Points: 2
Melee Strength: 39
Sight Range: 2
Unique Infrastructure: Yeshiva
Israeli Unique Building that replaces the Library.
Has +1 Slot of Great Work of Writing. Provides Faith and Great Writer Points.
Production Cost: 80
+2 Faith
+2 Science
+1 Great Scientist Point
+1 Great Writer Point
+1 Slot of Great Work of Writing
Leader Agenda: Shepherd King
Collects as many Relics and Great Works of Writing as possible. Likes Civilizations that have many Relics and Great Works of Writing, and dislikes those who do not have Relics or Great Works of Writing.
Greeting: Ah, you are finally here. I am David, King of Israel, my crown granted to me by Hashem. I invite you to share in His grace.
Agenda Approval: Adonai hears your prayers, and bless you tenfold for it. Your praises to Him are as honey to the ears.
Agenda Disapproval: I beseech Adonai to free me of your noise. Your “psalms” are but incessant wailing and mourning!
Attacked: Hashem is our shield, and He will not fail to protect us as He has for generations.
Declares War on You: Hashem is the king of all lands, even yours. Those lands, however, will soon be mine.
Defeated: You may have subdued me, but Hashem shall continue to watch over His people. This I swear.
Joshua of the Israeli Empire
![Joshua.jpg Joshua.jpg](https://civfanatics-data.community.forum/attachments/420/420969-0d80f06f559f7a2c07970436b4b62ce0.jpg)
Spoiler :
Leader Ability: The Promised Land
Tiles from Cities on Israel's Home Continent that Israel has conquered gain +1 Faith and Food. Units gain +5 Combat Strength when attacking City Center districts, +10 if the City Center has Walls.
Leader Agenda: Walls of Jericho
Will try to conquer every Foreign City on his Home Continent. Dislikes Civilizations that settle on his Home Continent and likes those who don’t have Cities on his Home Continent.
Greeting: Adonai keeps us secure if only we obey Him. I am Joshua, son of Nun,
and I am the leader of these tribes. I invite you to offer a sacrifice with us.
Agenda Approval: We are both righteous men, both chosen by Adonai, and both of us are leaders of great nations. The only difference is where our nations reside.
Agenda Disapproval: The lands you settle were promised to us by Hashem. I humbly suggest that you do not tread on His Word.
Attacked: I call upon you, oh mighty Hashem! I beseech you to send ten-thousand flaming chariots to dash our foes to the dust.
Declares War on You: Hashem has willed that your lands be taken for his children, and who am I to resist his will?
Defeated: What sins did we commit, oh Adonai, that you deliver us into the hands of our enemies? What sins...?
Margaret I of the Danish Empire
![Margaret I.jpg Margaret I.jpg](https://civfanatics-data.community.forum/attachments/420/420970-3be66ea543d3fe6664de97af1a7f120e.jpg)
Spoiler :
Leader Ability: Union of Kalmar
Trade Routes to Denmark's Allies provide +2 Culture and +2 Production for Denmark, and +2 Science and +2 Food for them. +2 Alliance Points and +50% decay of Grievances with every Civilization Denmark is allied with on Denmark's Home Continent.
Civilization Ability: Det Folkelige Gennembrud
Entering a new Era grants Great Writer Points and Culture double the Era Score.
Unique Unit: Norwegian Ski Infantry
Danish Unique Industrial Era Recon Unit that replaces the Ranger.
Ignores Movement Cost for Tundra and Snow Hills. Gains +7 Ranged Strength when fighting in Tundra and Snow Hills.
Production Cost: 375
Gold Cost: 1500
Gold Maintenance: 4
Movement Points: 4
Melee Strength: 45
Ranged Strength: 55
Range: 2
Sight Range: 2
Unique Infrastructure: Jelling Stones
Danish Unique Improvement unlocked with Mysticism.
+1 Faith
+2 Culture
+1 Culture and Faith for every adjacent Holy Site and Theater Square
+1 Faith for every two adjacent Woods, increasing to +1 faith for every adjacent Woods(with Recorded History)
Cannot be built on Desert and Desert Hills.
+2 Tourism(with Flight)
Agenda: Greater Scandinavia
Will establish Alliances with Civilizations on her Home Continent. Likes those who enter into an Alliance with her, but distrusts those who do not have an Alliance with her.
Greeting: I am Margaret, Queen of Denmark, Norway, and Sweden, and the founder of the Kalmar Union. On behalf of all these kingdoms, I bid you welcome.
Agenda Approval: I thank you for your willingness to cooperate with us, and your desire for peace between our great nations.
Agenda Disapproval: We could have given you the world as allies, but since you insist to be alone on the world stage, we shall oblige you.
Attacked: Considering this brazen attack, you must not have heard of our soldiers’ prowess. Well then, we shall introduce you to them!
Declares War on You: Under the great Kalmar Union, your lands will experience prosperity unknown during your reign.
Defeated: It appears that it was not my fate to rule all of this proud land, for how else could you have triumphed over me?
*Margaret I can also lead Norway and Sweden.
Karadorde of the Serbian Empire
![Karadorde.jpg Karadorde.jpg](https://civfanatics-data.community.forum/attachments/420/420971-f6c6c7f8a0aa595da3ed7cade7214279.jpg)
Spoiler :
Leader Ability: Serbian Revolution
Great Generals receive an additional Charge. Units gain +6 Combat Strength and +1 Movement Point when fighting a Defensive War.
Gain the Frakjori Unique Unit after researching Rifling.
Civilization Ability: Tsarigrad Road
Tiles with Roads on them receive +2 Production, +1 Food, and +1 Gold. Districts on a Tile with a Road provide +2 of the appropriate Yield.
Unique Unit: Hajduk
Serbian Unique Renaissance Era Melee Unit that replaces the Musketman.
Costs no Movement Points to pillage Trade Routes, and +100% yields from pillaging Trade Units.
Requires 10 Niter to train.
Production Cost: 220
Gold Cost: 880
Gold Maintenance: 1
Movement Points: 2
Melee Strength: 50
Sight Range: 2
Unique Unit: Frajkori
Serbian Unique Industrial Era Melee Unit when Karadorde is their leader.
+8 Combat Strength when fighting in Home Territory.
Production Cost: 350
Gold Cost: 1,400
Gold Maintenance: 4
Movement Points: 2
Melee Strength: 63
Sight Range: 2
Unique Infrastructure: Pijaca
Serbian Unique Building that replaces the Market.
Provides Food and extra Food for every Bonus Resource adjacent to its District.
+3 Gold
+2 Food
+1 Citizen Slot
+1 Great Merchant Point
+1 Food for every Bonus Resource adjacent to its District.
+1 Trade Route Capacity if this City doesn't have a Lighthouse
Leader Agenda: Koča’s Frontier
Will rarely declare Wars or be a Warmonger. Likes those who are generally Peaceful, and Hates Warmongers, especially those who have conquered Cities.
Greeting: As Grand Vožd of Serbia, it is my duty to welcome you. I am Dorde Petrović, but you may call me Karadorde.
Agenda Approval: You show that you respect the independence and borders of the other nations surrounding you.
Agenda Disapproval: The peoples that you have conquered will not stand for your rule. They will rebel and raise the flag of their old nation, this I know well.
Attacked: Hah! You think your armies can just walk over us! Unfortunately, you have underestimated Serbia and the strength of its people.
Declares War on You: Your nation has trodden on my people for long enough. Prepare for battle!
Defeated: Though we lay defeated, Serbia and her people will still resist. If need be, to the bitter end.
Justinian I of the Byzantine Empire
![Justinian.jpeg Justinian.jpeg](https://civfanatics-data.community.forum/attachments/420/420972-7efd241b39a2f85de93c8619f888c6b2.jpg)
Spoiler :
Leader Ability: Renovatio Imperii
+2% Production and Faith in all Cities for every Wonder in the Capital (Caps at +10%). +30% Production towards repairing Pillaged Districts and Buildings.
Leader Agenda: Last of the Romans
Will try to build as many Wonders, Districts, and Buildings, and likes those who do the same. Dislikes those who do not develop their Capital.
Greeting: Hail, Stranger. I am Justinian I, Emperor of the Romans. Come, see Constantinople and in all its glory and wonder.
Agenda Approval: While no city will be as proud as our grand capital, we approve of people who strive to make their cities as fine diamonds.
Agenda Disapproval: You call yourselves “civilized peoples,” but even the barbarians take better care of their settlements than you do for your pile of debris.
Attacked: Now our empires have entered into a bitter clash of which only one shall emerge supreme. Unfortunately for you, the triumphant victor shall be us.
Declares War on You: So, it comes to war. Were you too naive to see this happen? I would happily think so.
Defeated: So, this how my hubris ends me. This is what I know I shall be remembered for: that Caesar I was, and am Justinian.
Carlos Manuel de Céspedes of the Cuban Empire
![Carlos Manuel de Céspedes.jpg Carlos Manuel de Céspedes.jpg](https://civfanatics-data.community.forum/attachments/420/420973-e0cbcb5f45b22d438f18637f02a840b1.jpg)
Spoiler :
Leader Ability: Grito de Yara
Liberating Cities provides Cuba with a Burst of Culture and Gold equal to double the City Center’s Strength. +2% Culture for every City Cuba has liberated (caps at +14%).
Civilization Ability: Havana Cigars
Plantations provide +2 Gold, +1 Culture, and +1 Amenity. Districts provide +2 Tourism if adjacent to at least two Plantations.
Unique Unit: Guerilla
Cuban Unique Atomic Era Ranged Unit that replaces Infantry.
Available after unlocking Class Struggle. Only adjacent Enemy Units can reveal this Unit.
Production Cost: 445
Gold Cost: 1,580
Gold Maintenance: 5
Movement Points: 3
Melee Strength: 62
Ranged Strength: 75
Range: 2
Sight Range: 3
Unique Infrastructure: Dance Hall
Cuban Unique Building that replaces the Zoo.
Provide +2 Slots of Great Works of Music, and double Tourism when all slots are filled.
Production Cost: 360
Gold Maintenance: 2
+1 Amenity
+2 Slots of Great Works of Music
+2 Tourism
Leader Agenda: La Demajagua
Will generally declare Wars to liberate Cities and not much else. Likes those who liberate Cities, but dislikes those who keep Conquered Cities instead of liberating them.
Greeting: We the Cubans graciously welcome you to our humble island. We are a people who love freedom, and we intend to help others achieve theirs.
Agenda Approval: You truly are a friend of freedom, showing the world that peace and liberty triumph over all adversity.
Agenda Disapproval: You continuously plug your ears to the pleas of the peoples you conquer, and instead of restoring their freedoms, selfishly take their land for your own greed.
Attacked: You insult my people, trample our freedoms, make a joke of our sovereignty, and you tell us that now we must submit?! You are sorely mistaken.
Declares War on You: Your lust for blood and power shows me that the Cuban people will not be safe until you have been destroyed.
Defeated: Yes, you have won this day. But our legacy will remain, as one of liberty and equality.
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