kingchris20
Wisdom Seeker
REQUIREMENT_PLAYER_HAS_RESOURCE_OWNED - I'm using this on a building. If the player has this building and has the required resource, it provides an effect. This works fine as long as you have the resource inside your borders and have it improved........however I was expecting this to also apply to imported resources, but it does not. For example, the building requires resource A and resource B to give effect A. I imported resource A and resource B, but did not get effect A. However, when I got resource A and resource B in my borders improved, effect A began working.
Anyone have any ideas on how to make this work for imported resources as well?
Anyone have any ideas on how to make this work for imported resources as well?