Building - Resource Requirement - Effect

kingchris20

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REQUIREMENT_PLAYER_HAS_RESOURCE_OWNED - I'm using this on a building. If the player has this building and has the required resource, it provides an effect. This works fine as long as you have the resource inside your borders and have it improved........however I was expecting this to also apply to imported resources, but it does not. For example, the building requires resource A and resource B to give effect A. I imported resource A and resource B, but did not get effect A. However, when I got resource A and resource B in my borders improved, effect A began working.



Anyone have any ideas on how to make this work for imported resources as well?
 
Unfortunately seems the default behavior, I have two improvements that can be built outside borders and they don´t provide nothing, i think because the bonus/resource its a associated with a city and outside borders they are no cities associations. I believe that you have to use LUA coding in this case.
 
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