For some reason, the extra yields I define for my mod in Building_SpecialistYieldChanges all get doubled ingame. So e.g.
Will give all artists 4 gold instead of 2. I checked I only give this bonus in one place, and the file is only added to the database once. I disabled all my lua and the problem remains.
Anyone encountered this before? Any ideas what might be causing it?
Code:
<Building_SpecialistYieldChanges>
<Row>
<BuildingType>BUILDING_HOLLYWOOD</BuildingType>
<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>2</Yield>
</Row>
</Building_SpecialistYieldChanges>
Will give all artists 4 gold instead of 2. I checked I only give this bonus in one place, and the file is only added to the database once. I disabled all my lua and the problem remains.
Anyone encountered this before? Any ideas what might be causing it?