Ploeperpengel
academic precarity
Buildings now in the mod(some gfx errors I noticed will be fixed next upload):
Palace(right now 15 different palaces-should we give different civs different boni or leave this diverse by gfx only?)
Academy
Carnival
Aqueduct
Bank
Herbalist
Juweler
Tailor
Hobbit Hole(Empire)
Graveyard(Sylvania)
Breeding Pit(Chaos, Orcs)
Barracks(civ: orcbarracks, tilea mercenary camp)
training yard
archery range(civ: elven range)
stable(civ: ungol stable)
cannon forge
Monument
Bloodbowl stadium
Castle(civ: 9 diverse gfxs)
Elder Council
Courthouse(civ: Dwarf Council, senate and family altar maybe should get other functions-senate=tilea palace i.e. or forbidden palace)
Drydock
Forge
Hunting Lodge
Granary
Grocer
Harbor(civ: Highelf Harbor)
Hospital(will take this out probably->replaced by sewer)
Sewers
Jail(civ: cage)
Gallow
Alchemists' Lab
Library
Lighthouse(civ: norse trading post)
Magic Forge
Market(civ: Forum(Tilea), Caravan House(Araby), Tsukiji(Nippon))
Tanner
Observatory
Siegeweaponworkshop
Slaughterhouse
Tavern
Theater(civ: pavillon(nippon-cathay))
University(3 civ gfx)
Walls(btw what about a hedge instead for Woodelves here?)
Watchtower(6 Gfx)
Watchstone(civ: Norse Menir, Herdstone, Obelisk)
Religious Buildings and Wonders we should spare for later discussion. First we should decide the values for the ordinary buildings we have and if we need more buildings or not.
Thx again Chamaedrys for your awesome work
So now lets have your thoughts
To Do:
wheelwright +2 exp to chariots
Palace(right now 15 different palaces-should we give different civs different boni or leave this diverse by gfx only?)
Academy
Carnival
Aqueduct
Bank
Herbalist
Juweler
Tailor
Hobbit Hole(Empire)
Graveyard(Sylvania)
Breeding Pit(Chaos, Orcs)
Barracks(civ: orcbarracks, tilea mercenary camp)
training yard
archery range(civ: elven range)
stable(civ: ungol stable)
cannon forge
Monument
Bloodbowl stadium
Castle(civ: 9 diverse gfxs)
Elder Council
Courthouse(civ: Dwarf Council, senate and family altar maybe should get other functions-senate=tilea palace i.e. or forbidden palace)
Drydock
Forge
Hunting Lodge
Granary
Grocer
Harbor(civ: Highelf Harbor)
Hospital(will take this out probably->replaced by sewer)
Sewers
Jail(civ: cage)
Gallow
Alchemists' Lab
Library
Lighthouse(civ: norse trading post)
Magic Forge
Market(civ: Forum(Tilea), Caravan House(Araby), Tsukiji(Nippon))
Tanner
Observatory
Siegeweaponworkshop
Slaughterhouse
Tavern
Theater(civ: pavillon(nippon-cathay))
University(3 civ gfx)
Walls(btw what about a hedge instead for Woodelves here?)
Watchtower(6 Gfx)
Watchstone(civ: Norse Menir, Herdstone, Obelisk)
Religious Buildings and Wonders we should spare for later discussion. First we should decide the values for the ordinary buildings we have and if we need more buildings or not.
Thx again Chamaedrys for your awesome work

So now lets have your thoughts

To Do:
wheelwright +2 exp to chariots