Thibix Magnus
Warlord
- Joined
- May 19, 2019
- Messages
- 200
I can't send a github thing but Carthage UA still not scaling with era in 4.9.1thanks a lot for the huge update! quick remark, Carthage UA does not seems to be scaling with era.

I can't send a github thing but Carthage UA still not scaling with era in 4.9.1thanks a lot for the huge update! quick remark, Carthage UA does not seems to be scaling with era.
Same. It was the number of hospitals not the number of specialists. It was around +25-30 for me (I went wide conquering as Alex). Which made for an awful lot of extra food.Currently on 4.9 (no modmods) but haven't seen this brought up / didn't see this addressed in patchnotes. Playing as Poland went freedom took universal healthcare and my specialists seem to be producing quite a bit more food than what I assume is intended, at 19 food per specialist. This gives me 344 food per turn before modifiers as seen in second screenshot. It's also slightly scaled as 15 turns later (gaining a pop in every city each turn) to 23 food per specialist. First post, love the mod and the new patch.
I always wondered if the "+20% construction speed for diplomatic units" works. I usually have a diplo city with all the diplo buildings and constructing a diplo unit there has (from memory recollection) never been truly faster than in pretty much any other (rather developed) city.Also can confirm the ally bonuses on chancery and wire service weren't working.
Check the amount of hammers (production) needed to produce a diplo-unit in that city and compare it to other cities.I always wondered if the "+20% construction speed for diplomatic units" works. I usually have a diplo city with all the diplo buildings and constructing a diplo unit there has (from memory recollection) never been truly faster than in pretty much any other (rather developed) city.
Ah, nice one. Will do next time! Thanks for the advice!Check the amount of hammers (production) needed to produce a diplo-unit in that city and compare it to other cities.
Does sound a bit strange that you cannot declare war on Morocco here. I would put in a github ticket asking if this is intended behaviour (it may well be)There is a bizarre behaviour in my game (epic speed) i'm not sure if it's intended or it's a bug that should be reported to github.
I was at war with Catherine who had a defensive pact with Almansur overseas; i made peace with Morroco and pushed against Russia till Morroco offered me a hefty 70ish GPT to make peace with Russia, i agreed as i went under 34% happiness and war weariness was going up.
Fastforward over 30 turns later and i still cannot DOW either Morroco or Russia (the usual peace treaties last around 20 turns) .... The deal history displays that this deal extends from turn 340 to 390!
Is this intentional? If i accept peace brokered by a third party it lasts for 50 turns?
I cannot DOW Morroco because of the defensive pact signed with Russia, the main problem here is the deal i struck with MorrocoDoes sound a bit strange that you cannot declare war on Morocco here. I would put in a github ticket asking if this is intended behaviour (it may well be)
Observer Mode Improvements
- A built-in debug mode that has been reworked by axatin to be more accessible to both developers and non-developers
- Observer Mode can now be toggled on (in single player) by anyone without the use of FireTuner / the Civ 5 SDK
- Observer Mode is now split into two modes: Local Observer Mode and Global Observer Mode
- ilteroi readded functionality to allow the game to pause between players' turns using an external script (ask him for details)
Global Observer Mode
- Press Ctrl+Shift+O to enter Global Observer Mode
- The AI will take control over your civ (using the AI difficulty level), and the turns of all players are processed automatically
- The map is completely revealed and all cities' City Screens and current production become visible
- If Quick Movement is turned off, the camera will switch to the capital of each player at the start of their turn
If Quick Movement is turned on, the camera will remain stationary
- If Quick Combat is turned off, the combat animations for all units on the map are shown
- The top panel is shown for the player that's currently active (major civs only)
- Likewise, the active major's tech tree and policy panel can be accessed from the top panel
- Pressing Ctrl+Shift+O while in Global Observer Mode will give the human player control of the AI civilization whose turn is currently being processed
Local Observer Mode
- Press Ctrl+Shift+L to enter Local Observer Mode
- The AI will take control over your civ (using the AI difficulty level), and the turns of all players are processed automatically
- The world map, city banners, and top panel will continue to be shown from the perspective of the your original civ
- Pressing Ctrl+Shift+L while in Local Observer Mode will give you back control over your civ (after the other AI players' turns have been processed)
Player Swapping
- Press Ctrl+Shift+P to switch to the next AI player (only works in single player); no longer requires IGE or FireTuner
- Can only be used when not in observer mode and when it's the turn of the civ you're playing
- The AI will take control over your civ
- You will take control over the AI civ next in the turn order
Bugfixes
- Free Missionaries or Inquisitors from buildings or policies will now start with the state religion, not the city's religious majority
This fixes an issue where atheistic Missionaries could be created
If there isn't a state religion, the city's religious majority will be used
If there's also no city religious majority (which should never happen), the unit won't spawn
They also won't spawn anymore if religion is turned off by RAS / Advanced Start
- Fixed Great Cothon adding a Harbor to inland cities
Buildings that give a free building in all cities will now only do so in valid cities (checking terrain requirements)
- Fixed Hospital giving Food to Specialists in all cities instead of locally
- Fixed yields from Chanceries and such not being applied
- Fixed a crash in Global Observer Mode
- Fixed issues with new Great General citadel logic
- Fixed Influence incorrectly changing during City-State resurrection
- Fixed City-States giving default units of unused unit classes in modmods such as 4UC
Other
- Modified SpySecurityModifierPerXPop column implementation to be more versatile (base 360 instead of base 2)
- Very minor performance improvement
I think I have something related, had to use IGE because couldn't dow arabia for dozens of turns, supposedly a peace treaty prevented that.There is a bizarre behaviour in my game (epic speed) i'm not sure if it's intended or it's a bug that should be reported to github.
I was at war with Catherine who had a defensive pact with Almansur overseas; i made peace with Morroco and pushed against Russia till Morroco offered me a hefty 70ish GPT to make peace with Russia, i agreed as i went under 34% happiness and war weariness was going up.
Fastforward over 30 turns later and i still cannot DOW either Morroco or Russia (the usual peace treaties last around 20 turns) .... The deal history displays that this deal extends from turn 340 to 390!
Is this intentional? If i accept peace brokered by a third party it lasts for 50 turns?
They are processed but you can't take their place.Does observer mode include CS turns? I assume not, but taking place of a CS could be fun.
I think I have something related, had to use IGE because couldn't dow arabia for dozens of turns, supposedly a peace treaty prevented that.
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ps. Thanks for the change to missionaries in new patch
EDIT: just posted on github about my issue with peace treaty and dow on arabia. Also mentioned the victory count for domination being wrong, which is on the same game. Hope I didn't miss anything.
First turn on Global Observer Mode is always slow because of the capital settling animations, which aren't sped up by Quick Movement.Aside from that the observer mode ran smoothly and fine for me. It took some time for the first turn but then it got going nicely.
I can't send a github thing but Carthage UA still not scaling with era in 4.9.1I can send files should someone want details