Grassland Farm
Prince
I've been playing with the changes (mildly unknowingly, because they're packed in the modpack) and I absolutely love them. Well done!
Thanks for reminding me. I noticed this with several wonders, I think it's if you use More Wonders then it gets aggressive with the Eras.obsoletes an era too early
Thank you, found it. Turns out it was Jarcast's bigger huge map mod. With bigger sizes of the map it has function which increases min city placement distance.No it isn't this one.
I think it is determined by the Worlds settings? So search your MODS for "MinDistanceCities" and try to find what is changing it.
Yes, the changelog is the hardest part of moddingI rewrote changelog to be as accesible as yours descriptions, painstainkingly
This is considered useless?! I'm not a great player by any metric, but producing your first few workers and traders when production is scarce felt good to me.the somewhat useless +25% Production to Trade and Worker Units
Also buying military units gives only half XP so usually you want to use gold to purchase anything else first and workers/caravans just happen to have some of the best gold to prod ratios early game.I think the main reason is that those units are very inefficient to build compared to purchasing.
That is, not everything in the game has the same ratio of:
If you look at Warriors for example they are 40 prod or 90 gold, so more than twice to buy. Whereas a Worker is 80 prod or 150 gold, so less than half to buy.
If you can, you should buy these guys rather than Train them.
Of course the first Caravan normally you can't do that. For the Worker on the other hand Progress is generally getting that for free, and because they work faster you really have less pressure to build a second one, relatively speaking.