BinderAJ
Chieftain
I've been checking what other mod to build in order to adjust slighly CivBE, i don't like major changes...just buildings that add new options, or requirement adjustments.
Something about buildings has been nagging me lately, a few buildings show a pre-requisite, like the growlab or the gaian well, thus are only available in the presence of a specific resource, and boost said resource with additional outputs...
But sometimes other buildings, like the network, are available all the time, despite them providing a specific boost to a resource.
After some research i found out about the two properties of buildings that can restrict availability.
After reading this post, to my understanding resourceAnds is a must comply option, resourceOrs are to be used when you want more than one resource to be a trigger for the availability of the building in the city.
But in CivBE (with BERT) buildings that have resource requirements are only listed in the Building_LocalResourceOrs option....which causes an odd behavior....even if i place my cities 4 tiles apart....with no resource nearby...they have the building available to be built. None are on the Building_LocalResourceAnds list.
Later i found out about Building_ResourceQuantityRequirements, which means that i only need to have a specific resource available in my "supply chain" and then every city can build one of those...but neither the growlab or gaian well are present in that list...
So my question is....how can i restrict a building like the network, to be only available in the presence of copper. And if later i would like to adjust that to either copper or gold for example...but not available if neither are present.
Something about buildings has been nagging me lately, a few buildings show a pre-requisite, like the growlab or the gaian well, thus are only available in the presence of a specific resource, and boost said resource with additional outputs...
But sometimes other buildings, like the network, are available all the time, despite them providing a specific boost to a resource.
After some research i found out about the two properties of buildings that can restrict availability.
<Table name="Building_LocalResourceAnds">
<Table name="Building_LocalResourceOrs">
After reading this post, to my understanding resourceAnds is a must comply option, resourceOrs are to be used when you want more than one resource to be a trigger for the availability of the building in the city.
But in CivBE (with BERT) buildings that have resource requirements are only listed in the Building_LocalResourceOrs option....which causes an odd behavior....even if i place my cities 4 tiles apart....with no resource nearby...they have the building available to be built. None are on the Building_LocalResourceAnds list.
Later i found out about Building_ResourceQuantityRequirements, which means that i only need to have a specific resource available in my "supply chain" and then every city can build one of those...but neither the growlab or gaian well are present in that list...
So my question is....how can i restrict a building like the network, to be only available in the presence of copper. And if later i would like to adjust that to either copper or gold for example...but not available if neither are present.