I can see an argument for +Growth % for the 2nd Tier food building, but the more I play, the more it feels like Food and maybe Gold buildings outside of Exploration Science Legacy are just way weaker than they should be cause of Towns.
If you're trying to go for the absolute highest amount of food/gold per turn, sure, I dig. I'm also aware of resource slots, but you're building those for the slots, not the 4-8 food/gold.
But it's just not that good vs sci/culture/maybe prod for wonder races buildings competing for production when towns exists as they are, right?
The more I plan for a city, the more I notice I don't really care about them outside of urban crawling like warehouse buildings or more resource slots and I'm wasting my time planning Quarters for them.
Maybe it's a nice way to reserve a tile for a wonder for the next era that you need to crawl over to a spot for the other buildings since I'm pretty sure you can overbuild wonders on two obsolete buildings, might be misremembering though.
If you're trying to go for the absolute highest amount of food/gold per turn, sure, I dig. I'm also aware of resource slots, but you're building those for the slots, not the 4-8 food/gold.
But it's just not that good vs sci/culture/maybe prod for wonder races buildings competing for production when towns exists as they are, right?
The more I plan for a city, the more I notice I don't really care about them outside of urban crawling like warehouse buildings or more resource slots and I'm wasting my time planning Quarters for them.
Maybe it's a nice way to reserve a tile for a wonder for the next era that you need to crawl over to a spot for the other buildings since I'm pretty sure you can overbuild wonders on two obsolete buildings, might be misremembering though.