Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,315
Warmongering is all a matter of degree. If you believe that declaring war even once in a game makes someone a warmonger, then I would say almost everyone is a warmonger. I see warmongering as a style of play that involves almost constant warring.
Not sure there. Some players claim to never do war, they are claiming themselves to be "builders". But I think that warmongering is: going to war when it is not absolutely necessary. [in order to run a decent game] On the case you described, it was necessary, that's what confused me I guess.
Culture is one of the most important benefits that buildings can have. I think it would be strange if culture continued to be produced if the buildings were gone, if that's what you are suggesting.
-Not produced- but only kept. It would not increase anymore until proper buildings built over.
I don't believe the way culture works now (for conquered cities) is a non-intentional feature. I dimly remember people posting that it was an intentional change for Civ4 - an attempt to fix a perceived exploit in Civ3 - jacking up your score by conquering lots of cities late in the game. I could be wrong.
What makes me saying that is that you have to develop overwhelming efforts in order to benefit from a single taken city. You took it, and then you don't really have it... I mean the defense in the game is already high enough (higher than the attack that doesn't benefit from defensive bonuses, cultural, fortifications and walls included), so if at that you add the necessity to destroy a couple more cities to only have a good one...


