[BNW] Byblos? Babylon?

Draynul

Chieftain
Joined
Feb 6, 2024
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1
So I bribed Pacal to go to war against Babylon (what can i say, Nebu was getting just a tad too annoying 'throws up hands'...), that's where things are getting strange...

So Babylon only has one city, on a snow tile in the upper north (where I confined him earlier in the game, heh. It does have some fish tiles around...). And one of Mayan cities is, I think 9 tiles below, at almost viewing distance. With a large fleet.
So Pacal DoWed Babylon, and,... What the heck is he doing, his whole fleet starts moving in just about the opposite direction, ignoring the puny city up there!? And I paid a pretty hefty sum too, I want a refund, Pacal!

But instead of loading a previous save, I decide to stick around to see where they are headed. (By coincidence, Korea goes to war against France at the same time and takes over its only continental city. Napoleon still has his three-tile southern island I gifted him earlier in the game, along with some strong naval units I also gifted him so I don't think I need to worry about him just yet..)
So, while the war in France goes on, I follow Pacal through the turns. Then I see him attacking Byblos, a citystate I'm allied with! (Not that I think I need to worry about Byblos, with all the upgraded naval units I've gifted it, rather it's Pacal that should be worried. Though AI tends to be under the illusion that land units can fight as well in water as on land so its GDT and XCOM might be toast...).

Has this ever happened to someone else? I've been reading tips on here for a while, but I thought this was so strange I had to register just to post this...

Just for disclosure, I've been having a little fun with IGE.
 
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I haven't had any experiences quite like this, but that checks out because the AI is often incredibly stupid. I have had cases where units belongings to civs I was at war with start fortifying on the borders of other civs it was at peace with instead of fighting me.
 
Yea maybe Pacal got confused by the names :lol: .

Actually, I do remember something about Civ (this was back in Civ 2, don't know if its still the way the game behaves) in that there is an "international date line" of sorts. And when the AI computes the shortest route between two points, it sometimes gets confused by the international date line and goes completely the wrong way instead of just going the short way across that line.

Edit. Don't quote me on that behavior, I just seem to remember this from way back in the day.
 
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