Dancing Hoskuld
Deity
This thread is for modders who want to know how to mod Caveman2Cosmos it is not about playing the game or how mechanics work in game.
I will try and keep the first posts up to date, probably in the for of a FAQ for other modders.
See also:
From the Player perspective there are four types of mods
Things that need to be covered
I will try and keep the first posts up to date, probably in the for of a FAQ for other modders.
See also:
From the Player perspective there are four types of mods
- Mods that can be activated by moving them into or out of the My_Mods folder
These are "simple" XML and graphical mods that don't rely on being loaded in any particular order.
This means mods that are XML only or XML and graphics where the graphics are in the folder in sub folders and the XML required for these graphics is also in the module.
- Mods that require some simple editing of one or two files but don't overwrite anything.
These include type 1 mods that do require loading in a particular order (uses MLF) and simple modular Python mods that do not replace files but do add some functionality in Python (uses BUG modular python)
- Mods that replace existing files.
This includes some Scenarios because they need to overwrite the animal spawn file.
- Mods that are basically new games based on the C2C game.
These go in a totally new game folder, ie not Mods/Caveman2Cosmos.
Things that need to be covered
- Why and when
- MLF - and optional modules
- WoC and modular XML
- BUG and modular Python
- Tips for the unwary
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